Animal companion vs flunkies, and other questions?
Posted: Sat Jun 08, 2013 8:09 am
Flunkies - Whether by charisma or fear, you
have the ability to call upon a sizable troupe
of allies. Each of these allies have 10 Health
and Endurance and, when the total of their
Abilities and Weaknesses are combined, cannot have a sum of levels greater than +1.
At the playerís option, flunkies may be
ìcombinedî in order to have more powerful
flunkies. For instance, a character with +2
in Flunkies could instead summon 2
flunkies with 20 base Health and
Endurance, and +2 in Abilities.
As it is, this thing looks cool to maybe build a summoning around, or permanent group of goons following you. This however really seems to break the game, as you can have a 200 hp 200 endurance guy with you all the time, which has a total of +8 in abilities, counting disadvantages and other such things... While the animal companion stays the standard 40/40 and a total of + 1-5. Or the other way around, you can have 20 flunkies that each is godlike in one skill (+5), and have some really obscure weaknesses, making your character practically a god just by maximizing one or two skills.
any ideas how to work this out to be sensible in any case?
on a side questions: are there any penalties for your companion/flunkies to die? can you even die in this game? Does the human arsenal come into play when dealing with death of minions/companions? Is flunkies just there for npc's to use? is it needed for you take transformation multiple times, or can you make one just to have multiple forms in it?
have the ability to call upon a sizable troupe
of allies. Each of these allies have 10 Health
and Endurance and, when the total of their
Abilities and Weaknesses are combined, cannot have a sum of levels greater than +1.
At the playerís option, flunkies may be
ìcombinedî in order to have more powerful
flunkies. For instance, a character with +2
in Flunkies could instead summon 2
flunkies with 20 base Health and
Endurance, and +2 in Abilities.
As it is, this thing looks cool to maybe build a summoning around, or permanent group of goons following you. This however really seems to break the game, as you can have a 200 hp 200 endurance guy with you all the time, which has a total of +8 in abilities, counting disadvantages and other such things... While the animal companion stays the standard 40/40 and a total of + 1-5. Or the other way around, you can have 20 flunkies that each is godlike in one skill (+5), and have some really obscure weaknesses, making your character practically a god just by maximizing one or two skills.
any ideas how to work this out to be sensible in any case?
on a side questions: are there any penalties for your companion/flunkies to die? can you even die in this game? Does the human arsenal come into play when dealing with death of minions/companions? Is flunkies just there for npc's to use? is it needed for you take transformation multiple times, or can you make one just to have multiple forms in it?