Simplifying Health and Endurance
Posted: Mon Jul 11, 2011 3:42 pm
Since I've had some extra time to think about the rules, I've been contemplating simplifying Health and Endurance to use less math.
Essentially, change the 40 health and Endurance to 4 or 5. Perks and Flaws will now cost either 1 Endurance or 1/2 Endurance, with the total being rounded to the nearest half number.
Damage will be calculated in tens. That is, if your margin of success is 5, and your Damage Multiplier is 4 for a total of 20, you only do 2 damage. I haven't decided if damage should be rounded up (15 also does 2 damage) or excluded (15 does 1 damage, since the 10s digit is a 1.)
To reiterate, I'm not confirming this as an official change, I'm just pondering.
Essentially, change the 40 health and Endurance to 4 or 5. Perks and Flaws will now cost either 1 Endurance or 1/2 Endurance, with the total being rounded to the nearest half number.
Damage will be calculated in tens. That is, if your margin of success is 5, and your Damage Multiplier is 4 for a total of 20, you only do 2 damage. I haven't decided if damage should be rounded up (15 also does 2 damage) or excluded (15 does 1 damage, since the 10s digit is a 1.)
To reiterate, I'm not confirming this as an official change, I'm just pondering.