Preparing to host my first game of OVA
Posted: Wed Jan 18, 2006 6:25 am
I finally found a willing player to try out OVA (and hope to find one or two more before running the test game). However, as schedules prevent us from playing for another week or two, I thought I would use the Intervening time to avail myself of any help you fellow board posters might be willing to give. As such I have a few questions I would like to ask.
1) My player wants to play multiple characters, so as to have a deeper level of character interaction in the game should no other players prove forthcoming, but doesn't want to spend the time to learn the rules at present, and so wants me to teach him the game during the first session and to create his characters for him. Have any of you been in this situation before? Do games entirely set-up by the GM in this way often go well, or are they generally disappointing? Should I require that he give at least give a little input into the characters he plays so that he doesn't feel apathetic towards them?
2) It seems to me that OVA is structured more toward having characters adopt signature weapons, rather than using whatever random weapons are at hand as with most other RPGs, and I am not sure if allowing random or 'treasure' weapons will work well in OVA. Has anyone tried this? Does it create any problems?
3) Though an action oriented campaign seems the obvious choice for a first game of OVA I'm greatly tempted to do a slightly slower campaign with a greater emphasis on drama. Although it doesn't seem as though OVA should have any problem with a dramatic campaign of this sort, does anyone have any advice on running these types of campaigns with the OVA mechanics?
4) Finally I would simply appreciate any advice or experiences others could relate about running campaigns in OVA (also Cloud, should you have the time, I would be interested in hearing more about your Raylyte campaign and any noteworthy experiences you or your players have had in it, as it seemed, to me, to be fairly interesting)?
If anyone would be interested in me posting the characters I'll be making, or some details of the setting after I develop it, I'd be happy to post them, though on another thread, as I'd like to leave this thread clear for those OVA gamers who wish to answer my questions or relate their experiences.
...and in advance, I thank any who answer this post. I always feel nervous when taking on the privilege and responsibility of running a new game, and I greatly appreciate any help, advice, or support given.
1) My player wants to play multiple characters, so as to have a deeper level of character interaction in the game should no other players prove forthcoming, but doesn't want to spend the time to learn the rules at present, and so wants me to teach him the game during the first session and to create his characters for him. Have any of you been in this situation before? Do games entirely set-up by the GM in this way often go well, or are they generally disappointing? Should I require that he give at least give a little input into the characters he plays so that he doesn't feel apathetic towards them?
2) It seems to me that OVA is structured more toward having characters adopt signature weapons, rather than using whatever random weapons are at hand as with most other RPGs, and I am not sure if allowing random or 'treasure' weapons will work well in OVA. Has anyone tried this? Does it create any problems?
3) Though an action oriented campaign seems the obvious choice for a first game of OVA I'm greatly tempted to do a slightly slower campaign with a greater emphasis on drama. Although it doesn't seem as though OVA should have any problem with a dramatic campaign of this sort, does anyone have any advice on running these types of campaigns with the OVA mechanics?
4) Finally I would simply appreciate any advice or experiences others could relate about running campaigns in OVA (also Cloud, should you have the time, I would be interested in hearing more about your Raylyte campaign and any noteworthy experiences you or your players have had in it, as it seemed, to me, to be fairly interesting)?
If anyone would be interested in me posting the characters I'll be making, or some details of the setting after I develop it, I'd be happy to post them, though on another thread, as I'd like to leave this thread clear for those OVA gamers who wish to answer my questions or relate their experiences.
...and in advance, I thank any who answer this post. I always feel nervous when taking on the privilege and responsibility of running a new game, and I greatly appreciate any help, advice, or support given.