Random musings on OVA
Posted: Mon Nov 21, 2005 9:24 am
Since I haven’t gotten my hands on a copy of OVA yet, and so am less than qualified to respond to most of the interesting threads on this site, I thought I would just submit a few random thoughts that came to me while reading the board.
The game play sample provided in the OVA demo reminded me considerably of a superhero scenario, which made me wonder: Has anyone tried playing a supers game with the OVA mechanics? Would anyone be interested in an OVA Superheroes supplement? Personally I don't see the thematic differences between hero team anime and comic superheroes as being all that terribly great, but perhaps there's enough that a supplement detailing both might be warranted? *Imagines his own garrishly clad spandex crusader pacing the halls of Titan Tower while trying to devise a means to revive Terra*
So far I've seen several mentions of a possible Shoujo supplement in the future, but what I'd really like to see is a Shoujo & Bishoujo supplement. To me its always seemed as though these two distinct but complimentary sub-genres should be treated in the same guide. Not only do both contain many similar themes and characters, but there is some precedence for a correlation (such as the various Tenchi harem comedy series and the magical girl Pretty Sammy series). As an added benefit such a supplement would stand-out against its competing Shoujo guides and might even appeal to a broader audience (of course I would be remiss not to mention that the success of such a book largely depends on whether or not those interested in playing a Shoujo game would also be interested in a Bishoujo game).
Earlier in the board I read a message about the experience system, and how Clay prefers to award advancement based on character play. I actually prefer playing games this way myself, but find that players often want a more immediate reward for their efforts. As some sort of a compromise I suggest awarding special Drama Dice that can be retained by the player until needed. As long as these bonuses aren't awarded too liberally they shouldn't break the game, and in drama or romance campaigns (where seemingly trivial challenges can have a profound impact and remarkable twists of fate are hardly uncommon) they may prove to be a very interesting and valuable asset.
Well, that’s all I have for now. If there are any other members or guests who don’t quite feel comfortable answering the threads on this board, but who have random ideas they’d like to share, feel free to use this thread as a launch pad (or just ridicule my demented ideas if you’d like).
The game play sample provided in the OVA demo reminded me considerably of a superhero scenario, which made me wonder: Has anyone tried playing a supers game with the OVA mechanics? Would anyone be interested in an OVA Superheroes supplement? Personally I don't see the thematic differences between hero team anime and comic superheroes as being all that terribly great, but perhaps there's enough that a supplement detailing both might be warranted? *Imagines his own garrishly clad spandex crusader pacing the halls of Titan Tower while trying to devise a means to revive Terra*
So far I've seen several mentions of a possible Shoujo supplement in the future, but what I'd really like to see is a Shoujo & Bishoujo supplement. To me its always seemed as though these two distinct but complimentary sub-genres should be treated in the same guide. Not only do both contain many similar themes and characters, but there is some precedence for a correlation (such as the various Tenchi harem comedy series and the magical girl Pretty Sammy series). As an added benefit such a supplement would stand-out against its competing Shoujo guides and might even appeal to a broader audience (of course I would be remiss not to mention that the success of such a book largely depends on whether or not those interested in playing a Shoujo game would also be interested in a Bishoujo game).
Earlier in the board I read a message about the experience system, and how Clay prefers to award advancement based on character play. I actually prefer playing games this way myself, but find that players often want a more immediate reward for their efforts. As some sort of a compromise I suggest awarding special Drama Dice that can be retained by the player until needed. As long as these bonuses aren't awarded too liberally they shouldn't break the game, and in drama or romance campaigns (where seemingly trivial challenges can have a profound impact and remarkable twists of fate are hardly uncommon) they may prove to be a very interesting and valuable asset.
Well, that’s all I have for now. If there are any other members or guests who don’t quite feel comfortable answering the threads on this board, but who have random ideas they’d like to share, feel free to use this thread as a launch pad (or just ridicule my demented ideas if you’d like).