Changes to accomodate high power levels
Posted: Wed Jan 10, 2007 10:44 pm
I was just thinking about how to adapt the OVA system to work better with high-end games, where you might allow more than a +5 bonus to a given roll.
For example, I was considering how it would affect the game to use d10s instead of d6s. 1s become less common, but doubles are less common too, which helps reduce the occurance of ridiculously high results. At the same time, the average roll goes up from 3.5 to 5.5, so I'd also add 2 to all the target numbers.
This would be most appropriate for a Supers game or something like Exalted.
Thoughts?
For example, I was considering how it would affect the game to use d10s instead of d6s. 1s become less common, but doubles are less common too, which helps reduce the occurance of ridiculously high results. At the same time, the average roll goes up from 3.5 to 5.5, so I'd also add 2 to all the target numbers.
This would be most appropriate for a Supers game or something like Exalted.
Thoughts?