Not a problem, I take my time responding to things too.Clay wrote:Hey Dairugger! Sorry it took me a while to get to this.
Valid point. You seem to look at it from the perspective of nameless grunts vs a single named character kind of deal. I guess I spend way too much time playing Super Robot Taisen where Big O does fight alongside Gundams and there are very real differences between the two types of robots.The main difference, really, is the prevalence of the robots themselves. In Gundam, almost every character has access to a giant robot. On the other hand, Big O and Giant Robo (and heck, let's throw in the Iron Giant for some Western flair) become exceptions rather than rules. This is in much the same way that in one campaign super-heroes are a dime a dozen and in others they are extraordinary. It's not so much that one kind of robot would necessarily beat the other robot...does anyone really know who would win between Big O and a Gundam? Heck, maybe the Gundam would win, despite being an "ordinary" robot. The difference is how accessible the firepower to defeat it is, less than the power of the robot itself.
Or so my take goes.
2) Don't worry. Some people are being thrown off by the fact I am including tactical rules. They are very simple, and flavored like Final Fantasy Tactics and Zone of the Enders: Fist of Mars, as opposed to OVA's western contemporaries Battletech and Heavy Gear.
OVA mecha is very rules light, as OVA was, and the tactical component is completely optional. If you choose not to use the tactical board game, as most people probably won't, the game will be the exact same game, with a handful of new mecha-themed Abilities and Weaknesses.
Hope that alleviates some of your concerns!
Yeah, most of the time people say tactical and mecha in the same context, I get visions of 1 minute game-time battles taking 2 hours real-time to resolve. Glad to know this won't be that way.