All right *cracks knuckles* Let’s get to this.
The Reddest Mage wrote:Thank you as always Clay for your advice, thoughts, and suggestions.
So recently, I've been curious to see how some of my original characters would work out mechanically when statted up in different systems, including OVA. So upon rereading all of the Abilities, Weaknesses, Perks, and Flaws again, here are some things I was wondering:
1 A) With the Barrier Ability, it says: "Using barriers this way, brought up in a flash in the heat of battle, can certainly be effective, but when used preemptively, they are even more valuable. If you decide to maintain a barrier, you may roll double your Barrier dice. This preparedness comes at a cost, however, as you cannot perform any other actions while doing so." Just to make sure I understand how that works, so if your character has the Barrier Ability and is attacked, they can spontaneously bring up their Barrier as their Defense roll. If they decide to keep the Barrier up after that first usage, they will get to roll double their Barrier dice against future attacks. And they can keep this barrier up for as long as they want, but while it is up the character can't perform any other actions, such as attacking, healing others, etc. Is that how it works? Can the character still walk, fly, or otherwise move around while maintaining a barrier or is that considered an action thus forcing them to remain in the same spot?
Unless something literally prevents a character from doing so (eg. being tied up, being hit with the
Paralyzed complication, and so on), they can always take any number of free actions they desire. Generally, this includes moving around, talking, and otherwise doing things that don’t take a lot of effort or concentration. Normally, a Defense Roll is also a free action, but since Barrier specifically replaces your Defense Roll, it is not possible to do both.
1 B)Also, attaching the Area Effect to the Barrier would let someone protect both themselves and other people around them, right? Does the caster of the Barrier count as one of the targets in the limit of "up to three relatively close individuals?”
I would vote no, the caster does not count.
1 C)And would attaching the Ranged Perk allow the barrier caster to cast a barrier around someone other than themself who was far away from them? If that were the case, would the not being able to act limitation on a maintained barrier be on the person being protected by the barrier, or the caster who is maintaining the barrier?
The limitation is always applied to the caster. The only time it would work as you describe is if someone with the
Magic Ability cast
Barrier on someone else. This would be temporarily granting them the Ability, and they would have to be responsible for keeping it active.
1 D) And if one could indeed put the Ranged Perk onto a Barrier, would that mean the Barrier could only be used at a Range, or could it be used both in either fashion, centered around oneself or around ranged targets?
Either. However, if we’re going to be really technical about it,
Ranged implies a line-of-sight being required, and that intervening terrane or obstacles can get in the way. It’s
Ranged's “weakness” that makes it a +0 cost Perk. But I think requiring a character to purchase
Strike-Through or
Redirectable to avoid this is a bit silly in the case of Barrier. Best to keep it simple.
1 E) Also regarding offensive Barriers, it says: "Should anyone without the Ranged Perk fail their Attack Roll against you or otherwise enter the area protected by the barrier, they will receive Damage. In this case, Barrier is treated like an Attack Roll against zero, and Damage is calculated accordingly." Where it says that Barrier is treated like an Attack Roll, does that refer to the roll you made with your Barrier dice, or to the actual Level of the Barrier Ability?
This refers to the
result of your
Barrier roll, not your Level.
2 A) We've already talked about how one might incorporate Night Vision into the game before in a previous question, and you gave a few examples such as having Night Vision be included with Heightened Sense (Vision), or as its own Unique Ability. But something that I'm still thinking about is, with those examples, with Heightened Sense (Vision) it assumes the character has good vision in general, and with a Unique Ability they'd also presumably get a bonus in the dark. But what about a character who doesn't necessarily have better than average vision in the light or in the dark. It's just a matter of that they can see in the dark just as well as they can see in the light. So basically, something that negates any imposed low-light or complete darkness penalties, but doesn't actually give any bonuses either. Can Unique Abilities do that? Simply prevent penalties without giving any bonuses? Would it have to be on a one for one basis (such as a +2 in the Ability negating an up to -2 penalty) or would just one point in the Ability be enough to negate more than one such penalties (such as a +1 in the Unique Night Vision Ability being enough to negate 2 or more or even all penalties that might come from darkness)?
Offsetting Penalties is mentioned a few times (I can’t remember them all offhand, but at least under Incorporeal Form and under the
Combat chapter heading
Situational Modifiers.), and it works exactly as you describe. Incorporeal Form can help a character move with ease through a cluttered warehouse (offsetting a -1 Situational Penalty), but obviously the surplus Bonus from Incorporeal form isn’t going to actually apply. (This would mean an incorporeal character would perform
better in a cluttered warehouse, which is obviously not the case. They just aren’t hindered.)
2 B) Related to the above, when the character does indeed see better in the dark than in the light, would Heightened Sense (Vision) Ability along with the Trigger (Heightened Sense Only Works in the Dark) work as well?
Sure.
2 C) And if one used the above method but with the Requirement (Heightened Sense Only Works in the Dark) Flaw, how much of an Endurance Cost reduction would that be worth?
Well, depends on the setting. If you’re playing Batman in Gotham City, pretty much
everything happens at night, so getting more than a -5 Penalty wouldn’t really be justified. But as a general rule, I think -10 would be fine.
3 A) With the Incorporeal Form Ability, it seems implied that the character's default state is physical, and that they can become incorporeal. But what about characters that are naturally and permanently incorporeal like some ghosts and spirits, and are not able to take a physical form at all? In which case, they'd have some of the advantages of being incorporeal, such as not being affected by normal physical attacks, but with the disadvantages of not being able to physically interact with the material world. Would that require a Unique Weakness or Unique Flaw to go along with Incorporeal Form? And if so, how much of a Point/Endurance Reduction would it be worth as a Weakness/Flaw?
This is handled with two NPCs in OVA. One is Dr. Tomori, where it’s treated as a pure Weakness. He can’t interact with the physical world, and it cannot interact with him. He doesn’t take the
Incorporeal Form Ability because he can’t be selective about it. The Ghost on the other hand, which is implied to be able to become physical even if its natural form is not, doesn’t make any special note of not being physical by default.
Basically, if its incorporeal nature is a boon, stat it up as Ability. If it is a hindrance, stat it up as a Weakness. If it’s some of both, then yes, using a Weakness or Flaw is just fine.
3 B) The same questions as above go for the Invisibility Ability as well in the case of that Ability being permanently invisible.
Same answer, though one could argue that being permanently invisible has more of a social drawback than the tangible (har har) weakness of being permanently incorporeal.
3 C) Speaking of ghosts, spirits, robots, and other things that may not be biological, would background advantages for non-living/biological characters such as not needing to eat, drink, breathe, go to the bathroom, or sleep, as well as being immune to things like poisons, toxins, diseases, etc. fall under the Life Support Ability? If not, would that all fall into a single Unique Ability instead, or separate ones for each?
Falls under
Life Support, though I wouldn’t bother unless the character is treated as human otherwise. Miho gets
Life Support because she’s treated like any other member of the party. The Spider Tank does not, because, well, it’s a Spider Tank. We don’t need that kind of detail.
3 D) Finally regarding ghosts and spirits, the Spirit Medium Ability lets a character see and hear ghosts and spirits and such. However, what if someone could see and hear ghosts and spirits, but didn't have any such knowledge of how to summon and banish them? That is, someone who wasn't a medium, but was able to see and hear ghosts and spirits (like the little boy from the movie "The Sixth Sense"). Does the Sixth Sense Ability allow for one to see and hear ghosts and spirits? The name sounds like it should, but the description seems more like it is geared towards sensing danger like a "Spider-Sense" rather than perceiving the supernatural.
Despite the movie title, sixth sense is more of a broad “sense that cannot be accounted for by the five physical senses.” I used it to represent a general awareness, but if you want to lump seeing and hearing from another realm, go for it. You could also just take Spirit Medium at +1, which makes you a pretty bad summoner, but would justify being able to converse ad nauseum with the dead, etc. And there’s always,
Unique Ability, of course.
4) Do the Beautiful and Cute Abilities refer just to how the character looks, or that they use
their looks to get what they want? For example, what I mean is, what if you have a character who is quite beautiful, but she doesn't use her beauty as an advantage to get what she wants, instead using her charisma (Charismatic) or cleverness (Intuitive) to do so. So, can a character be considered more attractive than normal even if they don't have the Beautiful or Cute Abilities due to them not actually using their looks as an advantage to get their way? Or is someone without Beautiful or Cute considered just "average" in appearance?
This is a bit tricky in anime, since pretty much everyone is cute/beautiful. What having these Abilities mean is that this facet has a tangible effect on the world around them. People’s draws drop for
Beautiful characters, people rush to hug
Cute! characters, and so on. This doesn’t mean the character tries or intentionally has these facets—it’s just a part of their natural being.
Charisma implies the character is using charm and wits to get what they want, and is generally a much more active form of the same thing. But a character can have both Charisma and Beauty—or even arguably all three, I guess.
5 A) The Awkward Size Weaknesses has always been difficult for me to gauge in normal games. I know it's because what is "average size" to which to compare whether something is of Awkward Size may vary from game to game (a human might have Awkward Size: Tiny in a game where being a huge dragon is the default), still some examples of what might normally qualify for each level would help. For example, looking at the small and tiny example player characters and NPCs in the book, Azyrus has Awkward Size -1, Daisuke's Black Bunny form has Awkward Size -2, and a Fairy has Awkward Size -3. Using these as examples, I can understand Awkward Size -3 representing tiny things like mice, pixies, bugs, etc. But for the -1 and -2 level I am not sure since Azyrus is described as being like a cat with wings, but the size of a domestic cat and a rabbit aren't that much of a difference, so I don't know why the cat thing is at the -1 level and the bunny is at the -2 level.
It’s less about an actual size and more about how much of a problem you want that size to be. Azyrus is small, yes, but he can fly and as a cat is agile enough to make do with his surroundings at least moderately well. He’s also had an entire lifetime of BEING a flying cat. Daisuke, on the other hand is not naturally a rabbit, has chibi stubby legs, and is general meant to be much more perturbed by his size than Azyrus is. Being little is a big problem for Daisuke!
And a fairy—well, we all know how little fairies are, right?
5 B) And what about races like dwarves, hobbits/halflings, gnomes, etc? Would they qualify for Awkward Size compared to normal humans? What level would those kinds of races be?
Probably not. One could argue they have a shorter stride and such, but these things just don’t come up in heroic stories much. Dwarves kick butt, even if their kicks are a little stubbier.
If you
really want to represent it, then -1 is okay. I definitely would not take it further than that.
6) Can normal Minions be mixed with combined Minions, or should you just take separate Minion Abilities? For example, if you had Minions +3 you could have 6 Minions with +1 of Abilities, or 3 Minions with +2 Abilities, right? Could you mix it and instead have Minions +3 representing 4 normal Minions with +1 of Abilities, and 1 combined Minion with +2 Abilities?
You could mix and match, if you wanted.
7) Just to make sure, is the Disarming Perk (and the other similar Perks that function in a similar way) based on the victim's maximum total Health or current total Health?
Right.
8 ) Can the Vampire Perk replenish more Health than the victim lost? For example, if someone takes the Vampire Perk six times, would they be able restore 150% percent of the damage they dealt?
Sure, though you cannot increase your own Health above the maximum, obviously.
9) Just to make sure, can an attack with the "Range, Strength-Powered" Perk be used as both a melee and a ranged attack, such as a throwing knife? Or is it restricted to only ranged attacks?
You could, I guess, but you really should create another attack without that Perk for melee moves. Why pay 5 Endurance for a melee attack when you don’t have to?
10) Just to make sure, with the Low Penetration Flaw, each time it is taken it gives a +2 to the opponent's armor, with a maximum of +5. So for example if a character used an attack that has Low Penetration x3, that would normally give a +6 bonus to the opponents Armored Ability. But since the maximum bonus is +5, it would only give a +5 bonus, is that right? So basically, another way to phrase that Flaw is to say that it can only be taken up to three times, with +5 as the maximum bonus to the opponent's Armored Ability?
Unless my math is wrong, only two Levels of
Low Penetration have any effect. If your opponent has
Armored +1, one level of
Low Penetration would make this +3. Two +5, which is the maximum.
11) How would you handle a Unique Ability like "techno-kinesis," in which a character could control computers, or maybe even electronic devices in general, but perhaps only if they were either directly "plugged in" to the device, or were able to establish a connection with it via Wi-Fi or something like that?
Just make it a Unique Ability. Worth +2, maybe.
12) I was wondering how a merit like the following from a different system might convert to OVA:
"The character's true nature is difficult to discern. They merge into society flawlessly, regardless of how bizarre or otherworldly their appearance might be. If they are somehow hideous, they will appear to be an unattractive person; likewise, if they are somehow beatific, they will appear to be an attractive person. Characters with Special Merits may be able to notice the Unfathomable character’s unusual nature; a successful roll on the Perception stat plus a Special Skill will reveal the Unfathomable character’s true nature...."
Basically, assuming a modern day world like our own, it works in the way that if someone were a pastel-colored winged pixie, other people would see that that person was indeed a pastel-colored winged pixie. But that fact would not stand out as anything special, and people would treat that person as if being a pastel-colored winged pixie was just a normal, mundane every day thing, though people with a special Ability, such as Sixth Sense, might be able to see through that mundane effect and be aware that being a pastel-colored winged pixie is strange and unusual. So would something like this be a Unique Ability (and if so, how much would it cost?), or just simply a matter of not taking the Bizarre Appearance Weakness?
This sounds like a very focused version of the
Illusionist Ability. I would probably use it as a basis.
13) This isn't a question, just an observation. In the description of the Assisted Flaw, it says: "This Perk may be taken multiple times." It's obvious it should say Flaw, but because it is a Flaw that has at least one advantage (letting other people contribute towards the Endurance Cost of the attack or Ability), I almost forgot that it was a Flaw rather than a Perk. This may have already been corrected though, as I haven't checked DriveThruRPG in a while to see if there have been any updates.
Anyhow, thanks as always for making such an interesting and useful game.
Yeah, that should say Flaw, though as you say,
Assisted is kind of a grey area in whether it is a perk or not, with the Ability to spread Endurance costs.
In any case, you’re welcome! It sounds like you’re getting a lot of use out of it.