Nor is its availability guaranteed, as it can also be lost, broken, or taken from you.Gear You have equipped yourself with an item (or a collection of related items) that augments your own talents and capabilities.
It may be a power suit built to increase your strength and toughness, a magical sword that grants you mystical power, or a customizable mechanical arm with an array of special effects. While you
might consistently have access to this Gear, you are not required to use it all the time. Nor is its availability guaranteed, as it can also be lost, broken, or taken from you.
It means you can have it or not during some scenes, or borrow the Gear to another person. Imagine a character buying healing potions on a magical shop of sorts: this Gear will have Heal and Ammunition on its smallish sheet, no Health (or yes, in the case you want to break it later).
If you don't want to have Gear in your game, that's fine. What I don't understand is this inquisitory crusade against its very existance.
