What do you want to see in OVA Fantasy/Mecha?

Discuss rule quandaries, supplements, or anything else OVA related here.

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Clay
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Post by Clay »

Kyoshi wrote:Actually, most Fantasy, Modern, Sci-Fi and other action oriented anime shows are already Shonen, you're pretty much covering that with all the books so far, Shoujo on the other hand, that DOES require a seperate book as there are tropes that are significantly different than Shonen.
Although you have a point, when I use the word Shounen, I'm mainly referring to the shows that are in vogue among young American boys these days. Shows like Dragon Ball Z, One Piece, and Pokemon all rely on nonstop action and often tournament settings more than most. Enough that it might warrant its own book, at least.
longwinded 2002 wrote:Hey, last time I checked, this rpg was going to try to steer away from having 2000 source books. Am I incorrect in assuming that the words above are going against your mission statement?
Depends on how you interpret my mission statement. What these books are, at heart, are books of ideas. Settings, characters, gear, etc. Although there might be a new rule here or there, they are by far a small part of the book and are only a different application of the current rules. There will never be a rule that drastically affects the core game. Someone running an OVA Fantasy campaign will not lose a regular OVA gamer with a plethora of new terms and concepts. It's all the same game, just applied to a fantasy audience.

Freely translated, you won't feel obligated to own every sourcebook just to keep up with everyone else playing the game. That's the 2000-sourcebook problem I was fighting against.
Kyoshi
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Post by Kyoshi »

Clay wrote:Although you have a point, when I use the word Shounen, I'm mainly referring to the shows that are in vogue among young American boys these days. Shows like Dragon Ball Z, One Piece, and Pokemon all rely on nonstop action and often tournament settings more than most. Enough that it might warrant its own book, at least.
Er... DBZ, Martial Arts, along with Shadow Skill, Tenjo Tenge, Streetfighter... One Peice, Action Comedy. Pokemon... Cult. :) But that one is adventure. As is Digimon, Monster Rancher, Yu-Gi-Oh and the like.

However if you want to classify it in your own way, go right ahead. It is your baby after all.
Clay
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Post by Clay »

Eh, it was just an idea. Shounen is waaaaay down the totem pole for me. I just idly thought doing a Pokemon knockoff might be fun some day.
Cloud
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Post by Cloud »

that's true. I wouldent mind seeing something like that sometime.
Watch this and all will become clear...http://tinyurl.com/m7qr3rq
TheGreyReversed

Alchemy and potions?

Post by TheGreyReversed »

I'm a huge fan of the anime Full metal Alchemist so I thought it would be neat to see an alcemy ability in Fantasy. Will you be including potions as well and what about mancers? Wll you include mancer abilities?
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Post by Clay »

I haven't wathced Fulmetal Alchemist at length, so you'll have to clue me in on what alchemy and mancers are...in the context of that show, at least.

If alchemy is simply "Add X to Y to get spell Z" create it like a normal Power Move/Arcane Magic spell, but with the Focus (Requires Materials) Weakness.
TheGreyReversed
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About alchemy

Post by TheGreyReversed »

Unlike how most contemporary american RPG systems treat alchemy as an ability to manufacture magical items alchemy in FMA is quite a bit different. In FMA alchemy is treated as a kind of pseudo science with laws very similar to real life chemistry. The most basic law being equivalent exchange: you can only create something equal to the value of the components used to create the object. Alchemist use a transmutation circle to rearrange the elements in there surrounding enviroments to either produce a new object simply change it's physical structure, or give a new form to those elements.
[i]"Keep talking, and I'll burn your house down and devour your entire family one by one as they come running out." Terror [/i] :D
Cloud
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Post by Cloud »

FMH alchemy could be very hard to roleplay out. The best way to handle it i say is to make it magic and run with it.
Watch this and all will become clear...http://tinyurl.com/m7qr3rq
Shooting Star
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Post by Shooting Star »

I've just bought OVA and i had to say that is really a marvelous work, congratulations Clay!
By the way to return in topic i was wondering if you plan to put a list of "Summonable Spirits" in OVA fantasy, like the various Final Fantasy Summons i mean (although i prefer much more the Tales of Saga XD)! :)
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Post by Clay »

Thanks for the praise, Shooting Star! I'm glad you enjoyed it.

Although I won't exclude the possibility of summon magic, it probably will not work as it does in Final Fantasy. If nothing else, I'd think summoned spirits would have better things to do that appear for a 10 minute animation and disappear, only to repeat the same action next time you summon them.

It's possible something like implemented in FFXI might happen...where the summoned spirit becomes a comrade for a short period of time.

Even I don't know for sure...guess we'll have to wait and see!
Shooting Star
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Post by Shooting Star »

Your welcome Clay, i role play by about 14 years and up 'til now i've never found a system capable to strike me as OVA did (although i must admit that BESM comes near but for the little time i got it requires too much work around the rules...).
As for the summon what i got in mind is something related to FFXI as you correctly guessed, besides it will be funny walk in a city street witth a Fenrir by your side! :)
I supposed that the thing could be done using the Servant ability and adding a weakness like "short-time manifestation" or something similar, and maybe the Summoner got to have a focus item for each Summonable Spirit.
Once i was creating a sort of summoning magic based on some Tarot-style cards called Promiseals, simply put a Promiseal represents the pact between the Spirit and the Summoner and the link for calling the Spirit.
I divided the Promiseals in the different kind: Silver Promiseal give the ability to summon lesser elemental spirit (such as undine, salmander and so on...), Golden Promiseal works with major spirits (Fenrir, Valkirye, Grandel or other unique mythological creatures) and finally the Platina Promiseal, often called dormant promiseal, are linked to heroic characters of ages past, with them it could be possible to summons the heroes but if they ever are defeated they become inert and require a soul to be sacrified to awaken thei abilities again (in fact the subject becomes another incarnation of the hero, like the Servant in Fate/Stay Night).
LOL, hop i didn't wrote too much!^^''
DreadSpoon
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Post by DreadSpoon »

I'd like to see in OVA Fantasy:

- Medieval equipment
- Dynamic/fine-grained wealth and loot guidelines
- Sample fantasy characters
- Fantasy race/species templates
- Pre-calculated spell and power lists
- Fantasy monster bestiary
- Traps and dungeon-exploring guidelines
- Melee tactical rules esp. in dungeon settings, including group battle dynamics guidelines (i.e., three heros vs 50 goblins in a forest clearing)
- Fantasy-style art ~_^

Kick-ass game system. Thanks!
Clay
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Post by Clay »

Shooting Star wrote: LOL, hop i didn't wrote too much!^^''
Not at all, I love reading about what people do with their games. ^_^ I can see how most of what you suggest can be done with the OVA rules, you just have to put together the right combo of Abilities and Weaknesses.
DreadSpoon wrote: - Medieval equipment
- Dynamic/fine-grained wealth and loot guidelines
- Sample fantasy characters
- Fantasy race/species templates
- Pre-calculated spell and power lists
- Fantasy monster bestiary
- Traps and dungeon-exploring guidelines
- Melee tactical rules esp. in dungeon settings, including group battle dynamics guidelines (i.e., three heros vs 50 goblins in a forest clearing)
- Fantasy-style art ~_^
I think I have all those covered! The least one is probably the tactical rules, though I plan to include new weapon perks and flaws that should add some interest to combat.
Cloud
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Post by Cloud »

Awesome! I cant wait :D
Watch this and all will become clear...http://tinyurl.com/m7qr3rq
ComicJam
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Post by ComicJam »

I'm looking forward to the bestiary.

Will it contain "normal" animals too, such as horses, dogs and bears etc.?

Cheers! :D
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