Re: Over-the-top Idea
Posted: Sat May 20, 2017 4:15 pm
Its cool, I like it!
This wasn't quite as helpful as I wanted. With the Frail and Languid Weaknesses and the Tough and Vigorous Abilities, Health and Endurance actually ranges from 10 to 100 points (plus Extras start at 10/10 and Secondaries at 20/20). So here is a better reference table, giving anyone a quick idea of how hardy they want a character to be.Malancthon wrote:For quick reference, here are the min-max values for Health and Endurance per level.
1: 200-500
2: 400-1000
3: 1000-2500
4: 2000-5000
5: 4000-10000
Well, throwing an Eldritch Abomination at the end of your first session is obviously a bad idea unless you plan on killing your party right away, and that's no way to play at all. It's certainly better to build up to that. For example, an Extra character (base 10/10 Health/Endurance) with Monstrous Durability +1 now as 50/10 stats, which is still less than a baseline Heroic character (40/40) while still showcasing how frighteningly more powerful than normal Extras are. A werewolf or alien encounter powered this way would be a wake-up call that 'it's gotten real'. Also, this would be about the right strength for a first mid-boss or even a first session final boss.Blobathehutt wrote:Don't worry I have been thinking about how to do this for a while.Sabersonic wrote:If you are, might I offer a suggestion and not make it immediately available to players?Blobathehutt wrote:I like both rules and will most likely use them both in my games
Nothing really screams tension and suspense such as a foe with that high of an HP and that one's prudent and rational reaction should be thus:
So, the problem is not with Abilities, but how it was handled in Rifts (which then colors your opinion of similar rules).StarRaven wrote: I've got my own personal beef with these kinds of rules (my experience with Rifts was incredibly frustrating) and I have no intention of ever using them, so I have no interest in finding ways to integrate them. (Other people are welcome to though, if they want to use them together.)
Yeah, I don't find that the NPCs in the OVA book really suit my needs, so I generally don't use them. (I've got a collection of monsters I've been working on compiling for like... ever, heh.)Malancthon wrote:Take the Fairy fragment, for example. With Magic 1, casting a level 1 Ability is 20 EN, which a Fairy at the Extra level does not have (umm... it's probably a Health 5/Endurance 10, since the Frail -1 makes their Health a bit wonky). As a Secondary, they could only do that once and their drained; as a Heroic, they could do it twice.