Posted: Mon Dec 19, 2005 11:44 am
Basically, the jist is that to keep an Ability "active" you can spend half the endurance cost again...
EXCEPT when rules for keeping an Ability active over a period of rounds already exists.
For example, keeping Strength active requires half the casting cost again.
Barrier, however, has its own rules for keep Barrier active. You only spend extra endurance to cover additional damage. However, you cannot take any other actions while Barrier is effective.
Does that make more sense for you?
EXCEPT when rules for keeping an Ability active over a period of rounds already exists.
For example, keeping Strength active requires half the casting cost again.
Barrier, however, has its own rules for keep Barrier active. You only spend extra endurance to cover additional damage. However, you cannot take any other actions while Barrier is effective.
Does that make more sense for you?