OVA Revised Edition Blog
OVA Revised Edition Blog
I'm finally making an official announcement about the upcoming Revised Edition through a new blog. This blog will feature previews of new rules, artwork, and other good stuff from the upcoming book. You can check it out at ovarpg.blogspot.com - and then spread the word.
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- Worthy Tortoise
- Posts: 60
- Joined: Thu Sep 27, 2007 10:08 pm
- Location: Phoenix, Arizona
Clay, this discussion on Encouraging the power-escalation-during-combat anime trope in RPG play on rpg.net seems like something you might want to mull over during the design process, since the matter he discusses is such a staple of shonen manga and anime.
"If that's pure logic I'll take vanilla."
The thing is, you can't really make it a basic mechanical assumption of the combat system or you lose flexibility. Not to mention that not even all shounen anime/manga follow that Trope (In Fist of the North Star, Kenshiro is rarely ever less than 100% "on" during fights, he just changes strategies).Father of Dragons wrote:Clay, this discussion on Encouraging the power-escalation-during-combat anime trope in RPG play on rpg.net seems like something you might want to mull over during the design process, since the matter he discusses is such a staple of shonen manga and anime.
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- Worthy Tortoise
- Posts: 60
- Joined: Thu Sep 27, 2007 10:08 pm
- Location: Phoenix, Arizona
But a set of optional rules that could handle that sort of combat would be a nice thing to have in the tool kit.R-90-2 wrote:The thing is, you can't really make it a basic mechanical assumption of the combat system or you lose flexibility. Not to mention that not even all shounen anime/manga follow that Trope (In Fist of the North Star, Kenshiro is rarely ever less than 100% "on" during fights, he just changes strategies).
"If that's pure logic I'll take vanilla."
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- Exalted Amphibian
- Posts: 196
- Joined: Tue Jun 21, 2005 2:50 pm
- Location: Here and There, Now and Then
This sounds like the kind of thing the Transformation Ability dreams of at night.
In the cited case, you have a 2-tier transformation; tier 1 is shikai and tier 2 is bankai with sealed form as the norm. Each transformation would add on extra abilities and perks and this way, you can get the simulated power increase without having to invent new mechanics.
In the cited case, you have a 2-tier transformation; tier 1 is shikai and tier 2 is bankai with sealed form as the norm. Each transformation would add on extra abilities and perks and this way, you can get the simulated power increase without having to invent new mechanics.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
In fact, this sort of already exists with Miho. It's all fun and games until the wings and the giant gun arm pops out!
But putting it concretely like this has made me sure I want to include an Expanded Notes regarding using Transformation this way. Thanks Joe. You always know how to get to the heart of things.
It's also made me more comfortable in my decision to dismiss such a mechanic. I've been reading the forum thread previously mentioned, and have pretty much come to the conclusion most ways to encourage this, mechanically, do not work. Not as a global thing, anyway. So having a way to do it, if you want, is excellent.
The thread has inspired me to create a new Flaw that limits an Attack's use until a character's Health has been reduced by some measure. Gives more options, in the same way a Player could pick Focus as a Weakness or Requirement as a Flaw.
But putting it concretely like this has made me sure I want to include an Expanded Notes regarding using Transformation this way. Thanks Joe. You always know how to get to the heart of things.
It's also made me more comfortable in my decision to dismiss such a mechanic. I've been reading the forum thread previously mentioned, and have pretty much come to the conclusion most ways to encourage this, mechanically, do not work. Not as a global thing, anyway. So having a way to do it, if you want, is excellent.
The thread has inspired me to create a new Flaw that limits an Attack's use until a character's Health has been reduced by some measure. Gives more options, in the same way a Player could pick Focus as a Weakness or Requirement as a Flaw.
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- Exalted Amphibian
- Posts: 196
- Joined: Tue Jun 21, 2005 2:50 pm
- Location: Here and There, Now and Then
What'll you call it? "Emergency Use Only"?Clay wrote:The thread has inspired me to create a new Flaw that limits an Attack's use until a character's Health has been reduced by some measure.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!