I don't know how often it would actually be used, but the idea seemed kind of cool to me, and in keeping with OVA's flavor.Make a Declaration
You may simply offer a drama die and declare something. If the GM accepts it, it will be true. This gives the player the ability to do small things in a story that would usually be something only the GM could do.
Usually, these things can’t be used to drastically change the plot or win a scene. Declaring “Doctor Herborn drops dead of a heart attack” is not only likely to be rejected by the GM, it wouldn’t even be that much fun to begin with. What this can be very useful for is convenient coincidences. Does your character need a lighter (but doesn’t smoke)? Spend a drama die and you’ve got one! Is there an interesting scene happening over there that your character might miss? Spend a drama die to declare you arrive at a dramatically appropriate moment!
Your GM has veto power over this use, but it has one dirty little secret. If you use it to do something to make the game cooler for everyone, the GM will usually grant far more leeway than she will for something boring or, worse, selfish.
As a general rule, you’ll get a lot more leniency from the GM if you make a declaration that is in keeping with one or more of your character’s attributes. For example, the GM will usually balk at letting a character spend a drama die to have a weapon after he’s been searched. However, if you can point to your Human Arsenal attribute, or describe how your Beauty +3 attribute kept the guard’s attention on inappropriate areas, the GM is likely to give you more leeway.
If the GM thinks the declaration is really cool (on the order of “why didn’t I think of that first”), then the cost of a drama die may be waived.
FATE 3.0-style declarations for OVA
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- Worthy Tortoise
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FATE 3.0-style declarations for OVA
Hi, I recently picked up OVA on a whim at a local game store (Imperial Outpost Games, to be exact), and I have been greatly impressed: it looks clean and neat and simple. So, of course, I immediately felt a need to make it more complex. Well, not exactly, but when I read the part in the OVA rules about Drama dice, they reminded me of the fate points in Spirit of the Century (a pulp game based on the FATE 3.0 engine from Evil Hat Productions), as well as Conviction points from True20 from Green Ronin Productions. Anyway, one of the more interesting uses of fate points is declarations, where a player can declare an element of the current scene by using a fate point. I've adapted the language from the SotC Wiki:
Last edited by Father of Dragons on Tue Oct 09, 2007 3:12 pm, edited 2 times in total.
"If that's pure logic I'll take vanilla."
Re: FATE 3.0-style declarations for OVA
I am a major fan of FATE/SotC, so I have used a rule similar to this. It makes a game better to have a free flow of creativity surrounding the game table.Father of Dragons wrote:I don't know how often it would actually be used, but the idea seemed kind of cool to me, and in keeping with OVA's flavor.
Judd M. Goswick
Gamemaster
Legion Anime/Gaming Society
Gamemaster
Legion Anime/Gaming Society
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- Worthy Tortoise
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I saw those, and I'm adding them to my toolkit for OVA. In fact, I think I'll print those out and put them with my copy of the errata. Thanks!Eisenmann wrote:I like it. I ported the SotC chase rules to OVA as well.
I agree -- I picked it up for a casual read, and now I can't stop fiddling with it.Eisenmann wrote:IMO this is what makes OVA so good - its sheer flexibility and adaptability to fix most any kind of feel or style.
"If that's pure logic I'll take vanilla."
Glad you enjoy the game and welcome to the board, Father of Dragons! This looks interesting, and is very much in the theme of anime-style games. I've had SotC recommended to me before...I may have to check it out.
Theoretically, the already present "Miracles" could cover this if reworded a bit more openly.
In case it's not in your version of the game, I believe if you spend 30 Endurance (equivalent to 6 drama dice) you can automatically succeed at an approved task.
Theoretically, the already present "Miracles" could cover this if reworded a bit more openly.
In case it's not in your version of the game, I believe if you spend 30 Endurance (equivalent to 6 drama dice) you can automatically succeed at an approved task.
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- Worthy Tortoise
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- Location: Phoenix, Arizona
I've found it a very worthwhile read; and, philosophically compatible with OVA in very interesting ways.Clay wrote:Glad you enjoy the game and welcome to the board, Father of Dragons! This looks interesting, and is very much in the theme of anime-style games. I've had SotC recommended to me before...I may have to check it out.
I see this useful for smaller things than Miracle, which is kind of expensive but very powerful. In theory, at least, the two rules should complement each other.Clay wrote:Theoretically, the already present "Miracles" could cover this if reworded a bit more openly.
"If that's pure logic I'll take vanilla."