JuddG wrote:...
Does anyone use weapons as a merely an item with a damage value and some stats? If so, how do you make people's "signature weapons" even better?
Weapon is exactly that, an item with a damage value and some stats. If you want to have stats for a "signature weapon" you would use Power Move. If they can
only use their Power Move with the Weapon, than take the Focus Weakness to link the Power Move to the Weapon. No gun, no big overloading-spreading-shot-of-doom. ^_^
If the character can use some Power Moves without the Weapon, but some of them require the Weapon--IE a psychic, mage, etc--than each signature attack linked to the Weapon would have the Requirement (-5; must have Weapon to use) Flaw.
JuddG wrote: My suggestion might be to let anyone who comes accross a weapon get the weapon with a rank of 1 for the time they have it, but anyone who buys weapon as an ability for their chartacter starts at 2 for DT and perks, etc.
Ideas, comments, and other insights very much welcome.
I guess I answered this question with my above reply, so I won't repeat myself.
I would like to say, however, that it's not that bad an idea to make up an "equipment" list for your setting. This way, both you
and your players will know what to expect when you say "you see a cop with a blazer rifle and cryo-armor heading your way...and he looks pissed."
If there is no real benchmark for what a blazer rifle is, or how cryo-armor works, than that description means absolutely nothing to anyone but yourself.
Granted, there was a previous post about picking up weapons without them being an actual Weapon for you, but I can't find it right now...it was kinda buried within another topic ^_^;;
TBP