/me is talking about his life.
It have been a long time. Since then, I have tried various system for my dream Magical Girl Campaign. I tried various generic systems (Savage Worlds, Fate, Cortex Plus...) and tried to make a sloppy homebrew PbtA game composed of several other PbtA games(Magical Burst of course, but also, the sprawl, urban shadows, tremulus and Mask : a new generation). While all those tries flopped hard with my group, I figured out that ditching out my "work" like that would be a shame.
Then, why not converting the Playbooks to OVA then?
Those "classes" work the same way, they are inspired by Fate's "Stunts".
They are templated like this :
Adjusting a number mean that you select one number among the numbers you rolled, and can decrese or increase all dice that have the selected number by one.Class's name
When you rolls if (a condition), you can adjust a number.
So If someone roll 7d6 and get : 1, 2, 1, 5, 6, 4, 6 (2-1,1-2,1-4,1-5,2-6)
They can select the fives and transforms then into 4 or 6. Getting 2-4 or 3-6.
Well, it look overpowered.
So far, the classes I have put together are :
The Smart One
When you act according to a pre-etablished plan, you may adjust your rolls
The Herp
When you are cheered by everyone, you may adjust your rolls
The Senpai
When you act on the behalf of your kouhai, you may adjust your rolls
The Queen
When you interract with someone beneath you on the popularity ladder, you may adjust your rolls
The Smart One
When you act alone without the consent of the group, you may adjust your rolls
So what do you think about it?The Wizard
When you spend more time than usual to cast a spell, you may adjust your rolls