For the inaugural entries, I have two designs from an old show that I'm sure not many of you are familiar with: Hypernauts. It should be good enough jumping off platforms for later deigns not only myself, but for others who need a bit of inspiration. Though I should note that I have attempted to utilize custom houserules in their design from Clay, Maverick Arkguard, as well as my own if only as to give some additional depth to the design or at least give some unique ideas for a campaign setting.
Mechsuit
A bipedal utility vehicle, the Mechsuit is utilized by the Academy of Galactic Exploration in the extraction of resources, construction and maintenance. Its modular design allows the Mechsuit to be utilized in a variety of environments through different maneuver attachments; The aforementioned bipedal locomotion drive allows for terrestrial-based travel in compatible environments while the jump sled pack allows for space-borne maneuverability and agility for orbital mechanics and is equipped with a short-ranged Hyper Bubble. The main module of the Mechsuit is equipped with two manipulators that allow the vehicle to grab, move, and carry objects with the undersides of these manipulators are fitted with high powered drill lasers.
(2 Vehicle/Mech Points)
HEALTH: 60
ENDURANCE: 60
TV: 16
DX[END] - AttackLevel - Ability
- 2[0] - “Drill Laser” (Affinity, Energy. Effective; Multiple Targets; Ranged. Buildup; Requirement x2, Liquid Free/Humidity Light Environment)
Level - Weakness
- +1 - Alternate Form “Jump Sled Pack”
- Quick +2
- Spaceflight +3
- Teleport “Hyper Bubble” +5
- Expendable Use "Quick" (Water Remass) -1
- Limited Use “Hyper Bubble” -2
-Unique “No Jump Jets” -3
- Unique “No Legs” -2- +3 - Armored
- +2 - Combat Expert
- +2 - Jumping “Jump Jets”
- +3 - Life Support
- +3 - Perceptive “LADAR” (Cancel x2, Refraction Heavy Conditions)
- +4 - Perceptive “Radar”
- +2 - Tough
- +2 - Vigorous
HEX/Grid Conversion
- -2 - Awkward Size (Small)
- -1 - Identifiable Use “Radar” (Radar)
- -2 - Ineptitude “Manual Dexterity”
- -2 - Limited Use “Jump Jets”
- -3 - Precondition Use “Jump Sled Pack” (Hangar Bay)
- -3 - Periodical Maintenance
- -2 - Restricted Freedom “Conditional Ownership”
- -2 - Servitude “Conditional Ownership”
- -2 - Unique “Unstable Power Core” (For each attack that deals a complication, perform a Luck Dice check against DN 4 with Level of Flaw to prevent total shut down)
- -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)
DX[END] - Attack
- 2[0] - “Drill Laser” (Affinity, Energy. Effective; Forward; Multiple Targets; Ranged. Buildup; Requirement x2, Liquid Free/Humidity Light Environment)
I would have put in some Earth Siege 2 HERC entries for this topic, but Microsoft Word Starter 2010 just isn't opening up and I had to download Open Office Writer just to even open the document to write these profiles up and considering how the latter had really upset the workflow compared to the former and since Earth Siege HERC designs revolve around customization hardpoints/weapon stations, I figured that I'll save that particular conversion for another day.Flapjack
The standard transatmospheric, Hyper Bubble capable aerospace craft of the Academy of Galactic Exploration, the Flapjack is utilized as a shuttlecraft to ferry Mechsuits, exoplanetary expeditionary vehicles, and cargo such as resources, supplies, and salvage.
(12 Vehicle/Mech Points)
HEALTH: 60
ENDURANCE: 60
ONBOARD CREW: 10
TV: 14
DX[END] - AttackLevel - Ability
- 0.5[0] - “LADAR PDS Mode” (Affinity, Energy. Accurate; Multiple Targets; Ranged. Ineffective; Requirement x2, Liquid Free/Humidity Light Environment)
Level - Weakness
- +3 - Armored
- +3 - Flight
- +3 - Life Support
- +3 - Perceptive “LADAR” (Cancel x2, Refraction Heavy Conditions)
- +3 - Perceptive “Radar”
- +4 - Quick
- +3 - Spaceflight
- +3 - Teleport “Hyper Bubble”
- +2 - Tough
- +2 - Vigorous
- +3 - Unique “Hangar Bay”
HEX/Grid Conversion
- -3 - Awkward Size (Small)
- -1 - Identifiable Use “Radar” (Radar)
- -3 - Light
- -3 - Periodical Maintenance
- -3 - Prerequisite “Heat Radiators” (2x Radiator Panels)
- -2 - Restricted Freedom “Conditional Ownership”
- -2 - Servitude “Conditional Ownership”
- -2 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-4, Level 2 Area Effect Attack plus Scale Advantage)
DX[END] - Attack
- 0.5[0] - “LADAR PDS Mode” (Affinity, Energy. Full Turret; Multiple Targets; Ranged. Ineffective; Requirement x2, Liquid Free/Humidity Light Environment; Shot Ranged)
So then, anyone else want to comment on my designs or contribute?