So after stalking around on the forums for ages I've decided to write about a little project I've been working on for the better part of several years.
A number of years ago I finally got my hands on a little RPG called Mekton Zeta. Raise your hand if you've heard of it.
Mekton is an incredible RPG and a lot of fun, especially if you whip out the advanced mecha construction rules: Metkon Zeta Plus. Then you're like a kid in a lego shop except the shop is selling mecha parts.
The problem with Mekton, is it's perfectly adequate at making just about any mecha from anything.
Except Battletech.
And the reason for that is heat. Heat literally defines a battlemech's combat capabilities insofar as it's combat endurance. Mekton doesn't have that so about every design that has more than one or two different kinds of weapon systems, which is about every one, is suddenly invalid/makes no sense/worthless/blah blah. I made a neat little set of rules for heat that flowed well with Mekton's idea of keeping stuff rather "duh" but I never got around to testing it. I petered out after messing around with the idea on and off for several years and finally shelved it a few years ago.
Now here comes OVA with a little stat called endurance.
And this seems perfect for what I'm trying to do. The fact that OVA is a very rules-light RPG helps even more. I really like the way it handles everything.
So, to the crunch.
The idea I was going with was my own spin on the world, heavily influenced by anime and manga of course, which brings us to battlemechs.
I've looked at Sabersonic's behemoth as well as a number of other threads regarding the system and how to use it, but I'm looking to keep the idea simple; really play to OVA's strength of a storytelling RPG over a crunchy RPG. My quandary is a few fold:
Creating the varied weapons battlemechs carry
How to handle the idea of heat
How detailed to make the mecha
How to use abilities in OVA to represent things on battlemechs
I have some weapon ideas cranked out already.
Now some of the weapons are endurance negative: The Autocannon, Ultra Autocannon and the LRMs. And that's simply because I can't think of a way to represent them well. And speaking of endurance that takes us to heat.Machine Gun
DX: 1 End: 0
Accurate, Ranged, Weapon
Autocannon
DX: 2 End: 0
Effective, Ranged; Ammunition, Weapon
Heavy Autocannon
DX: 4 End: 0
Effective x3, Ranged; Ammunition, Weapon
Shotcannon
DX: 2 End: 0
Effective, Ranged, Stunning; Ammunition, Weapon
Ultra Autocannon
DX: 3 End: 0
Effective x2, Ranged; Ammunition x2, Weapon
Gauss Rifle
DX: 3 End: 10
Accurate, Armor piercing, Effective x2, Strike Through, Ranged; Ammunition, Buildup, Weapon
Small Laser
DX: 1 End: 0
Accurate, Ranged; Weapon
Medium Laser
DX: 2 End 5
Accurate, Effective, Ranged; Weapon
Large Laser
DX: 3 End: 10
Accurate, Effective x2, Ranged; Weapon
Pulse Laser
DX: 2 End: 10
Accurate x2, Effective, Ranged; Weapon
Particle Projector Cannon (PPC)
DX: 3 End: 15
Accurate, Effective x2, Impairing, Ranged; Buildup, Weapon
SRMs (Short Range Missiles)
DX: 2 End: 0
Effective, Ranged; Ammuntion, Weapon
LRMs (Long Range Missiles)
DX: 1 End 0
Accurate, Ranged; Ammunition, Weapon, Unique Flaw: Innacurate at close range (-5)
To me, the fact that endurance in OVA counts down to zero is perfect. The way I see it: battlemechs have a "heat capacity", they can only generate so much heat before they start having operational problems. Once they hit zero, they have those problems. I'm just not certain what. Shutting down is an obvious choice (No defense roll and/or stunned).
Now, unless battlemechs have massive endurance reserves they're going to be running out of endurance all the time. So, I was thinking that battlemechs regenerate endurance every turn to represent them bleeding off heat through their cooling systems. My idea is 1/5 of their total endurance. So, if a battlemech has 40 endurance it gets 8 back a turn. That way, they're always chasing that balance between effectively losing heat capacity and sacrificing a bunch to kill that guy rightnowomghesrightthere.
As for being at zero endurance, I was figuring either shutting down or you go negative, up to 1/2 your total (so 40 endurance means you can go -20). While you're at negative endurance, you suffer from the impaired complication (-1 to all rolls) until you're in the positive again. Pass negative 1/2 and you shut down (no defense roll). This way it shows how you're over your heat capacity and the battlemech is suffering for it.
For how detailed mecha are, I was going with something like this.
I think this is simple enough. Certain battlemechs could have traits like:Battlemech: GNT-1A Gnat
Height: 8.2 meters
Weight: 19.79 metric tons
Armament: 2x Machine Gun, 1 Medium Laser
Defense: +3
Health: 20
Endurance: 30
+2 Vehicle (Mecha)
Abilities
+1 Armored
+3 Life Support
+1 Perceptive "Sensor Suite"
+3 Quick
Weaknesses
-1 Dependancy (Maintenance)
-2 Frail
-1 Languid
Attacks
Machine Guns
DX: 1 End: 0
Accurate, Ranged, Weapon
The Gnat's machine guns may be tiny, but they're useful
Medium Laser
DX: 2 End: 5
Accurate, Effective, Ranged, Weapon, Affinity: Energy
The Gnat carries a medium laser that has a bit more punch
Gnat's Bite
DX: 3 End: 10
Accurate, Effective x2, Ranged, Weapon
A Gnat firing all of it's weapons can be quite pesky
-2 Ineptitude (One hand)/-3 Ineptitude (No hands)
-1 Awkward size (Large battlemech)
etc
As for abilities, I've been wondering how to represent certain things such as sensors (Heightened sense/Sixth sense) for equipment like the beagle active probe, the ECM suite (Art of invisibility?), and jump jets (Buy half ranks of flying?).
And finally I have a question about Activation and Buildup: They both say you have to wait before you can use an ability, but activation is worded more like you have to wait after the attack and buildup sounds more like before and you can choose how many turns the attack has to "warm up" before it can fire.
This is what I'm working with so far, I really want to figure all this out because battletech is a game that the rules don't make sense a lot of times but the lore and fluff can be pretty darn cool. OVA would let me make the fluff meet the crunch and I'm all for that.
So, what do you guys think of what I have so far? I'm still figuring out how to be creative when it comes to all the abilities/weaknesses and such in OVA, it's so simple compared to a lot of games it can be hard to wrap your brain around it at times.