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Wise Turtle Publishing • View topic - Component - a new Ability for complex combatants

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 Post subject: Component - a new Ability for complex combatants
PostPosted: Wed Aug 23, 2017 2:19 am 
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Last edited by StarRaven on Mon Aug 28, 2017 11:37 pm, edited 1 time in total.

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Wed Aug 23, 2017 11:28 am 
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This is looking pretty cool.

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Wed Aug 23, 2017 12:23 pm 
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Pretty sure Mal'll at least find someway to utilize his custom Monstrous Ruleset.

Still, I can't help but think that there should be at least the choice to increase the HP reserve of that particular target limb if only to show that certain parts of that limb would be harder to take out than othrrs, though obviously not be more than the Core HP.

As for the Ability name, Gestalt Part might be more appropriate, the total being greater than the sum of its parts and all. Still, something to consider for those larger foes that take just a bit more strategy to take out such as taking out a spacecraft's engines to immobilize it for example.

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Wed Aug 23, 2017 3:45 pm 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Wed Aug 23, 2017 5:11 pm 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Thu Aug 24, 2017 2:01 am 
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Last edited by StarRaven on Thu Aug 24, 2017 2:13 am, edited 1 time in total.

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Thu Aug 24, 2017 2:12 am 
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I see it now. Guess that's what you get for trying to read a forum entry on an outdated smart phone model.

Converting Rift's Entries from Megaversal to OVA isn't the issue, the infamous legality of Palladium Book's lawyers are. Not the kind of attention you want in my opinion.

Let's not get into Hero System's Se-Se-Seventeen core Attributes, shall we. Though to be honest, I'm still trying to read book one of those rules, and all because I wanted to understand the rules for Star Hero. Figures....

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Thu Aug 24, 2017 2:18 am 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Sat Aug 26, 2017 6:28 pm 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Sat Aug 26, 2017 11:10 pm 
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I like both rules and will most likely use them both in my games :)

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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Sat Aug 26, 2017 11:21 pm 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Sun Aug 27, 2017 12:07 am 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Sun Aug 27, 2017 4:48 am 
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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Thu Aug 31, 2017 3:04 am 
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Eh. I could see the same effect being done with using Affinities for attacks and also applying Affinities for Abilities without needing this Ability as something separate. For example, the Wyvern could be built using Tough instead of Component, and using Affinities to describe the Flight and Tail Smash attacks (so if a party attacks the wings or tail, you'd know to 'de-activate' those Abilities and Attacks). Your Component idea is similar in a way to My Monstrous Abilities- a way to translate anime and video game ideas into a tabletop rpg.

So if the distinction works for your game, then more power to you, but I don't think it's a 'necessary' addition; just as My Monstrous Abilities are not a necessary addition.

I do not wish to subvert or hijack your thread regarding My Monstrous Abilities, so I'll continue that discussion in that thread.


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 Post subject: Re: StarRaven's Rules Tweaks
PostPosted: Thu Aug 31, 2017 11:29 pm 
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