My Dungeons and Dragons Conversion
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- Exalted Amphibian
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Re: My Dungeons and Dragons Conversion
I plan on doing the whole monster manual of 5th ed so get ready for some more monsters!
Here we have the angles.
Deva
This monster is meant to have an uneven amount of Abilities/Weaknesses.
This is a mini-boss type monster.
HP: 70
END: 70
Defense roll: 5
Attacks
Holy Mace: Roll:8 DX:5 End:
Affinity: Holy, Requirement (Pure of heart)-5, Weapon -5, Armor Piercing +5, Effective +5
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+4 Iron-Willed
+3 Armored
+3 Tough
+3 Strong
+3 Vigorous
+3 Quick
+3 Agile
+3 Combat expert
+2 Smart
+4 Beautiful
+4 Charismatic
+2 Healer
+4 Shape-Shifter
+2 Flight
+3 Intuitive
Weaknesses
-3 Servitude (Order and Good)
-3 Bizarre Appearance
-2 Limited uses (Healer)
-3 Stubborn
-1 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
Planetar
This monster is meant to have an uneven amount of Abilities/Weaknesses.
This is a mini-boss type monster.
HP: 70
END: 70
Defense roll: 5
Attacks
Holy Greatsword Roll:9 DX:6 End:
Affinity: Holy, Accurate +5, Effective +10, Requirement: Both hands on weapon -5, Weapon -5, Requirement (Pure of heart) -5
Holy Flame Strike Roll:10 DX:3 End:15
Affinity: Holy, Continued effect +10, Accurate +5, Effective +10, Ammunition -10
Insect Plague Roll:10 DX:3 End: 20
Paralyzing +10, AoE +10, Accurate +5, Effective +10, Ammunition -15
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+4 Iron-Willed
+3 Armored
+3 Tough
+3 Strong
+3 Vigorous
+3 Quick
+3 Agile
+3 Combat expert
+3 Smart
+4 Beautiful
+4 Charismatic
+3 Healer
+2 Flight
+4 Intuitive
+4 Sixth Sense (Detect lies)
+3 Invisibility
Weaknesses
-3 Servitude (Order and Good)
-3 Bizarre Appearance
-2 Limited uses (Healer)
-3 Stubborn
-2 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
Solar
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 6
Attacks
Holy Greatsword Roll:10 DX:11 End:
Affinity: Holy, Accurate +5, Effective +10, Requirement: Both hands on weapon -5, Weapon -5, Requirement (Pure of heart) -5
Holy Longbow Roll:10 DX:9 End:
Affinity: Holy, Ranged, Strength-Powered +5, Accurate +5, Weapon -5, Requirement (Pure of heart) -5
Searing Burst Roll:9 DX:7 End: 15
Affinity: Holy, AoE +10, Effective +10, Build up -5
Blinding Gaze Roll:9 DX: End:
Blinding +20, No Damage -20
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+5 Resistance (Unholy)
+5 Resistance (Poison)
+4 Iron-Willed
+4 Armored
+4 Tough
+4 Strong
+4 Vigorous
+3 Quick
+3 Agile
+4 Combat expert
+4 Smart
+4 Beautiful
+4 Charismatic
+4 Healer
+3 Flight
+4 Intuitive
+4 Attack
+5 Sixth Sense (Detect lies)
+3 Invisibility
+2 Multiple Actions (Boss Ability)
+4 Teleport
+3 Companion (Flying Sword)
Weaknesses
-3 Servitude (Order and Good)
-2 Bizarre Appearance
-1 Limited uses (Healer)
-3 Stubborn
-1 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
-1 Trigger: Companion (Must drop sword)
Companion (Flying Sword)
HP: 50
END: 20
Defense roll: 5
Attacks
Slash Roll:5 DX:4 End:
Affinity: Holy
Abilities
+1 Flight
+2 Armored
+3 Attack
+3 Agile
+3 Quick
+3 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Solar
And that will do it for them! They are all meant to be very strong and not taken lightly! See you next time!
Here we have the angles.
Deva
This monster is meant to have an uneven amount of Abilities/Weaknesses.
This is a mini-boss type monster.
HP: 70
END: 70
Defense roll: 5
Attacks
Holy Mace: Roll:8 DX:5 End:
Affinity: Holy, Requirement (Pure of heart)-5, Weapon -5, Armor Piercing +5, Effective +5
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+4 Iron-Willed
+3 Armored
+3 Tough
+3 Strong
+3 Vigorous
+3 Quick
+3 Agile
+3 Combat expert
+2 Smart
+4 Beautiful
+4 Charismatic
+2 Healer
+4 Shape-Shifter
+2 Flight
+3 Intuitive
Weaknesses
-3 Servitude (Order and Good)
-3 Bizarre Appearance
-2 Limited uses (Healer)
-3 Stubborn
-1 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
Planetar
This monster is meant to have an uneven amount of Abilities/Weaknesses.
This is a mini-boss type monster.
HP: 70
END: 70
Defense roll: 5
Attacks
Holy Greatsword Roll:9 DX:6 End:
Affinity: Holy, Accurate +5, Effective +10, Requirement: Both hands on weapon -5, Weapon -5, Requirement (Pure of heart) -5
Holy Flame Strike Roll:10 DX:3 End:15
Affinity: Holy, Continued effect +10, Accurate +5, Effective +10, Ammunition -10
Insect Plague Roll:10 DX:3 End: 20
Paralyzing +10, AoE +10, Accurate +5, Effective +10, Ammunition -15
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+4 Iron-Willed
+3 Armored
+3 Tough
+3 Strong
+3 Vigorous
+3 Quick
+3 Agile
+3 Combat expert
+3 Smart
+4 Beautiful
+4 Charismatic
+3 Healer
+2 Flight
+4 Intuitive
+4 Sixth Sense (Detect lies)
+3 Invisibility
Weaknesses
-3 Servitude (Order and Good)
-3 Bizarre Appearance
-2 Limited uses (Healer)
-3 Stubborn
-2 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
Solar
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 6
Attacks
Holy Greatsword Roll:10 DX:11 End:
Affinity: Holy, Accurate +5, Effective +10, Requirement: Both hands on weapon -5, Weapon -5, Requirement (Pure of heart) -5
Holy Longbow Roll:10 DX:9 End:
Affinity: Holy, Ranged, Strength-Powered +5, Accurate +5, Weapon -5, Requirement (Pure of heart) -5
Searing Burst Roll:9 DX:7 End: 15
Affinity: Holy, AoE +10, Effective +10, Build up -5
Blinding Gaze Roll:9 DX: End:
Blinding +20, No Damage -20
Abilities
+2 Resistance (Holy)
+2 Resistance (Physical)
+5 Resistance (Unholy)
+5 Resistance (Poison)
+4 Iron-Willed
+4 Armored
+4 Tough
+4 Strong
+4 Vigorous
+3 Quick
+3 Agile
+4 Combat expert
+4 Smart
+4 Beautiful
+4 Charismatic
+4 Healer
+3 Flight
+4 Intuitive
+4 Attack
+5 Sixth Sense (Detect lies)
+3 Invisibility
+2 Multiple Actions (Boss Ability)
+4 Teleport
+3 Companion (Flying Sword)
Weaknesses
-3 Servitude (Order and Good)
-2 Bizarre Appearance
-1 Limited uses (Healer)
-3 Stubborn
-1 Emotionless
-3 Code of Conduct (Never commit an act of evil)
-2 Guardian (Those in need)
-1 Trigger: Companion (Must drop sword)
Companion (Flying Sword)
HP: 50
END: 20
Defense roll: 5
Attacks
Slash Roll:5 DX:4 End:
Affinity: Holy
Abilities
+1 Flight
+2 Armored
+3 Attack
+3 Agile
+3 Quick
+3 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Solar
And that will do it for them! They are all meant to be very strong and not taken lightly! See you next time!
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
- Posts: 231
- Joined: Sun Aug 21, 2016 11:40 pm
- Contact:
Re: My Dungeons and Dragons Conversion
So far so good! Here is another set for you all to play around with
This time we have Animated objects!
Animated Armor
HP: 30
END: 20
Defense roll: 2
Attacks
Hand to hand Roll:4 DX:3 End:
Abilities
+3 Armored
+2 Attack
+2 Combat expert
+1 Tough
+3 Resistance (Poison)
+2 Resistance (Psychic)
Weaknesses
-3 Emotionless
-3 Dense
-2 Bizarre Appearance
Flying Sword
HP: 20
END: 20
Defense roll: 5
Attacks
Slash Roll:4 DX:3 End:
Abilities
+3 Resistance (Poison)
+2 Resistance (Psychic)
+2 Attack
+2 Agile
+3 Quick
Weaknesses
-3 Emotionless
-3 Dense
-3 Mute
Rug of Smothering
HP: 40
END: 40
Defense roll: 5
Attacks
Smother Roll:5 DX:4 End:
Paralyzing +10, Continued effect +10, Backlash -10, Recoil -10
Abilities
+3 Resistance (Poison)
+2 Resistance (Psychic)
+3 Strong
+3 Agile
+3 Quick
Weaknesses
-3 Emotionless
-3 Dense
-3 Mute
See you all next time!
This time we have Animated objects!
Animated Armor
HP: 30
END: 20
Defense roll: 2
Attacks
Hand to hand Roll:4 DX:3 End:
Abilities
+3 Armored
+2 Attack
+2 Combat expert
+1 Tough
+3 Resistance (Poison)
+2 Resistance (Psychic)
Weaknesses
-3 Emotionless
-3 Dense
-2 Bizarre Appearance
Flying Sword
HP: 20
END: 20
Defense roll: 5
Attacks
Slash Roll:4 DX:3 End:
Abilities
+3 Resistance (Poison)
+2 Resistance (Psychic)
+2 Attack
+2 Agile
+3 Quick
Weaknesses
-3 Emotionless
-3 Dense
-3 Mute
Rug of Smothering
HP: 40
END: 40
Defense roll: 5
Attacks
Smother Roll:5 DX:4 End:
Paralyzing +10, Continued effect +10, Backlash -10, Recoil -10
Abilities
+3 Resistance (Poison)
+2 Resistance (Psychic)
+3 Strong
+3 Agile
+3 Quick
Weaknesses
-3 Emotionless
-3 Dense
-3 Mute
See you all next time!
Last edited by Blobathehutt on Fri Apr 28, 2017 7:22 pm, edited 1 time in total.
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
- Posts: 730
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Re: My Dungeons and Dragons Conversion
In regards to the Barbarian class, equipment-wise might I suggest a look at Shadversity's view of the scantily clad Barbarian and how to make it realistic and plausible?Blobathehutt wrote: Barbarian
+2 Strong
+2 Tough
-1 Dense
-1 Rude
-2 Short Tempered
Get your Portable ID!
Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.
Rest in Peace, Dad
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- Exalted Amphibian
- Posts: 231
- Joined: Sun Aug 21, 2016 11:40 pm
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Re: My Dungeons and Dragons Conversion
Sorry for the wait! Here are 2 more for you all!
We will start with of my favorites the....
Ankheg
HP: 30
END: 20
Defense roll: 2
Attacks
Bite Roll:2 DX:4 End:
Acid Spray Roll:2 DX:3 End:
Affinity: Acid, Ranged, Armor Piercing +5, Effective +5, Buildup -5, Ammunition -5
Abilities
+2 Armored
+2 Strong
+2 Dig (Works as flight but underground)
+1 Tough
+2 Perceptive
+1 Attack
Weakness
-3 Dense
-3 Bizarre Appearance
And then we have the (Kind of) noble...
Azer
This monster is meant to have an uneven amount of Abilities/Weaknesses.
HP: 40
END: 40
Defense roll: 3
Attacks
Flaming Warhammer Roll:3 DX:4 End:
Affinity: Fire, Armor Piercing +5; Weapon -5
Abilities
+2 Life support (Being of Fire)
+2 Resistance (Poison)
+4 Resistance (Fire)
+2 Armored (Body of bronze)
+3 Strong
+2 Tough
+1 Quick
+1 Combat expert
+2 Knowledge: Gem-crafting (Scale)
+2 Knowledge: Mining
Weaknesses
-3 Bizarre Appearance (Body of bronze and fire for hair)
-2 Made not born (This limits the population)
-3 Hatred (The Efreet)
-2 Rival (The Efreet)
See you all next time! I will try to post sooner this time!
We will start with of my favorites the....
Ankheg
HP: 30
END: 20
Defense roll: 2
Attacks
Bite Roll:2 DX:4 End:
Acid Spray Roll:2 DX:3 End:
Affinity: Acid, Ranged, Armor Piercing +5, Effective +5, Buildup -5, Ammunition -5
Abilities
+2 Armored
+2 Strong
+2 Dig (Works as flight but underground)
+1 Tough
+2 Perceptive
+1 Attack
Weakness
-3 Dense
-3 Bizarre Appearance
And then we have the (Kind of) noble...
Azer
This monster is meant to have an uneven amount of Abilities/Weaknesses.
HP: 40
END: 40
Defense roll: 3
Attacks
Flaming Warhammer Roll:3 DX:4 End:
Affinity: Fire, Armor Piercing +5; Weapon -5
Abilities
+2 Life support (Being of Fire)
+2 Resistance (Poison)
+4 Resistance (Fire)
+2 Armored (Body of bronze)
+3 Strong
+2 Tough
+1 Quick
+1 Combat expert
+2 Knowledge: Gem-crafting (Scale)
+2 Knowledge: Mining
Weaknesses
-3 Bizarre Appearance (Body of bronze and fire for hair)
-2 Made not born (This limits the population)
-3 Hatred (The Efreet)
-2 Rival (The Efreet)
See you all next time! I will try to post sooner this time!
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
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- Joined: Thu Jun 20, 2013 10:57 pm
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Re: My Dungeons and Dragons Conversion
Shadversity has another video on fantasy races, this time for Hobbits/Half-lings, Gnomes, and arguably Goblins.
Who here want's to see a Shinobi Hobbit?
Who here want's to see a Shinobi Hobbit?
Get your Portable ID!
Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.
Rest in Peace, Dad
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- Exalted Amphibian
- Posts: 231
- Joined: Sun Aug 21, 2016 11:40 pm
- Contact:
Re: My Dungeons and Dragons Conversion
If you want I would love to see a Shinobi Hobbit/Half-ling! If you don't want to I may write one up.Sabersonic wrote:Shadversity has another video on fantasy races, this time for Hobbits/Half-lings, Gnomes, and arguably Goblins.
Who here want's to see a Shinobi Hobbit?
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
- Posts: 279
- Joined: Sat Sep 05, 2015 4:55 pm
Re: My Dungeons and Dragons Conversion
My best D&D character was a drunken gnome barbarian. A 4.5 ft greatsword never looked so intimidating than welded by a 3.5 ft crazy drunk. He was originally going to be a halfling, but the gnome traits actually went better with thr build.
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- Exalted Amphibian
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Re: My Dungeons and Dragons Conversion
My players once had a NPC who was a halfing paladin he was fun, If you want you can feel free to write up your "drunken gnome barbarian"!Malancthon wrote:My best D&D character was a drunken gnome barbarian. A 4.5 ft greatsword never looked so intimidating than welded by a 3.5 ft crazy drunk. He was originally going to be a halfling, but the gnome traits actually went better with thr build.
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
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Re: My Dungeons and Dragons Conversion
Okay here are some more monsters!
Banshee
This monster is meant to have an uneven amount of Abilities/Weaknesses.
HP: 40
END: 40
Defense roll: 5
Attacks
Corrupting Touch: Roll:5 DX:3 End:
Affinity: Unholy, Will attack
Wail: Roll:5 DX:9 End:
Affinity: Psychic, Will attack, Effective +30 Ammunition -15, Cancel -10 (Undead and constructs), Requirement -5 (Must not be in sunlight)
Abilities
+2 Resistance (Lightning)
+2 Resistance (Acid)
+2 Resistance (Fire)
+2 Resistance (Physical)
+3 Resistance (Unholy)
+3 Resistance (Poison)
+3 Resistance (Cold)
+3 Iron-Willed
+2 Attack
+3 Sixth sense (Detcet life)
+3 Life Support (Undead)
+1 Flight
+3 Incorporeal form
Weaknesses
-3 Weak
-3 Bizarre Appearance
-3 Restricted Freedom ( within 5 miles of place of death)
-2 Greedy
-3 Hatred (Own reflection)
-3 Arrogant
-3 Loner
-3 Outcast
-3 Vulnerability (Holy)
Basilisk
HP: 60
END: 40
Defense roll: 2
Attacks
Petrifying Gaze Roll:2 DX:0 End:
Will Attack, Ranged, Area Effect +10, Paralyzing +10, No Damage -20
Bite Roll:2 DX:4 End:
Affinity: Poison, Continued effect +10, Ineffective -10
Abilities
+2 Strong
+2 Tough
+3 Attack
+3 Armored
Weaknesses
-3 Bizarre Appearance
-3 Dense
-2 Will target self with Petrifying Gaze if it sees its self in a reflection
And now we have another boss!
Behir
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 5
Attacks
Bite Roll: 5 DX:5 (10) End:
Constrict: Roll:5 DX:6 (11) End:
Effective +5, Paralyzing +10, Elaborate Gestures -5, Cancel -5(Must be smaller than self)
Only hold one at a time -5,
Swallow: Roll:5 DX:5 (10) End:
Paralyzing +10, Continued effect +10, Requirement -5 (Must be Constricted), Unwieldy -15
Lighting Breath: Roll:5 DX:8 End: 20
Affinity: Lighting, Ranged, Effective +20 Paralyzing +10, Area Effect +10, Buildup -20
Abilities
+1 Strong (Scale)
+3 Quick
+3 Agile
+4 Tough
+4 Vigorous
+2 Intuitive
+1 Charismatic
+3 Perceptive
+3 Art of Invisibility
+1 Multiple Actions (Boss Ability)
+3 Attack
+5 Resistance (Lighting)
+3 Armored
Weaknesses
-1 Dense
-3 Bizarre Appearance
-3 Awkward Size (Large)
-3 Hatred (Dragons)
-2 Dormancy after feeding
That will be it for this time! Next time we will tackle the most famous of all D&D monsters, The Beholders!
Banshee
This monster is meant to have an uneven amount of Abilities/Weaknesses.
HP: 40
END: 40
Defense roll: 5
Attacks
Corrupting Touch: Roll:5 DX:3 End:
Affinity: Unholy, Will attack
Wail: Roll:5 DX:9 End:
Affinity: Psychic, Will attack, Effective +30 Ammunition -15, Cancel -10 (Undead and constructs), Requirement -5 (Must not be in sunlight)
Abilities
+2 Resistance (Lightning)
+2 Resistance (Acid)
+2 Resistance (Fire)
+2 Resistance (Physical)
+3 Resistance (Unholy)
+3 Resistance (Poison)
+3 Resistance (Cold)
+3 Iron-Willed
+2 Attack
+3 Sixth sense (Detcet life)
+3 Life Support (Undead)
+1 Flight
+3 Incorporeal form
Weaknesses
-3 Weak
-3 Bizarre Appearance
-3 Restricted Freedom ( within 5 miles of place of death)
-2 Greedy
-3 Hatred (Own reflection)
-3 Arrogant
-3 Loner
-3 Outcast
-3 Vulnerability (Holy)
Basilisk
HP: 60
END: 40
Defense roll: 2
Attacks
Petrifying Gaze Roll:2 DX:0 End:
Will Attack, Ranged, Area Effect +10, Paralyzing +10, No Damage -20
Bite Roll:2 DX:4 End:
Affinity: Poison, Continued effect +10, Ineffective -10
Abilities
+2 Strong
+2 Tough
+3 Attack
+3 Armored
Weaknesses
-3 Bizarre Appearance
-3 Dense
-2 Will target self with Petrifying Gaze if it sees its self in a reflection
And now we have another boss!
Behir
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 5
Attacks
Bite Roll: 5 DX:5 (10) End:
Constrict: Roll:5 DX:6 (11) End:
Effective +5, Paralyzing +10, Elaborate Gestures -5, Cancel -5(Must be smaller than self)
Only hold one at a time -5,
Swallow: Roll:5 DX:5 (10) End:
Paralyzing +10, Continued effect +10, Requirement -5 (Must be Constricted), Unwieldy -15
Lighting Breath: Roll:5 DX:8 End: 20
Affinity: Lighting, Ranged, Effective +20 Paralyzing +10, Area Effect +10, Buildup -20
Abilities
+1 Strong (Scale)
+3 Quick
+3 Agile
+4 Tough
+4 Vigorous
+2 Intuitive
+1 Charismatic
+3 Perceptive
+3 Art of Invisibility
+1 Multiple Actions (Boss Ability)
+3 Attack
+5 Resistance (Lighting)
+3 Armored
Weaknesses
-1 Dense
-3 Bizarre Appearance
-3 Awkward Size (Large)
-3 Hatred (Dragons)
-2 Dormancy after feeding
That will be it for this time! Next time we will tackle the most famous of all D&D monsters, The Beholders!
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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- Exalted Amphibian
- Posts: 730
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Re: My Dungeons and Dragons Conversion
Well here's my interpretation of the Shinobi Hobbit/Half-ling. It's pretty bare bones since I'm horribly unfamiliar with the DnD setting.
And more shields like this:
So would the actual physical shields be a form of Armored with flaws attached to them to signify that they're not, well, suits of armor or similar, or is it designed as something else?
And a quick question that's been bugging me for a little bit now. Since from the various interpretations of the Barrier ability, execution-wise it's less shields like this:Hobbit/Half-ling, Shinobi
(5 Points)
HEALTH: 20
ENDURANCE: 20
TV: 10
DX[END] - AttackLevel - Ability
- 2[0] - “Tantō” (Accurate. Weapon)
- 3[0] - “Kodachi-style Ninjato” (Armor Piercing; Effective. Elaborate Gestures, Both Hands on Weapon; Weapon)
- 1[0] - “Shuriken-like Object” (Accurate x3; Disarming; Ranged. Activation; Elaborate Gestures; Ineffective; Weapon)
- 3[0] - “Do Crossbow” (Accurate; Armor Piercing; Effective; Impairing; Ranged. Activation; Ammunition; Elaborate Gestures, Both Hands on Weapon; Weapon)
Level - Weakness
- +1 - Agile
- +3 - Art of Invisibility
- +1 - Attack (Sword)
- +2 - Combat Expert(Ninjitsu)
- +2 - Knowledge (Throwing)
- +1 - Quick
- -2 - Awkward Size (Small)
- -3 - Code of Conduct (Will Die Before Revealing Information)
And more shields like this:
So would the actual physical shields be a form of Armored with flaws attached to them to signify that they're not, well, suits of armor or similar, or is it designed as something else?
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Re: My Dungeons and Dragons Conversion
Barrier can be interpreted as either physical shields or as magic/energy globes. A sword and shield warrior would have levels in Barrier.
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Re: My Dungeons and Dragons Conversion
What he said.Malancthon wrote:Barrier can be interpreted as either physical shields or as magic/energy globes. A sword and shield warrior would have levels in Barrier.
Also your half-ling looks good to me!
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Re: My Dungeons and Dragons Conversion
I guess I could go with that interpretation, though the notation of it allowing a character to block an indefinite amount of damage if one had enough endurance in addition to its default DX of 1 did give me a kind of whiplash.
As for the Half-ling Shinobi, it can easily be used as a placeholder for Goblins. Heck, one could go for Goblin Kouga vs. Half-ling Iga plot hook. Though I can only assume that for Goblins, a +2 of Bizarre Appearance at the very least would be required.
As for the Half-ling Shinobi, it can easily be used as a placeholder for Goblins. Heck, one could go for Goblin Kouga vs. Half-ling Iga plot hook. Though I can only assume that for Goblins, a +2 of Bizarre Appearance at the very least would be required.
Get your Portable ID!
Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.
Rest in Peace, Dad
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Re: My Dungeons and Dragons Conversion
This time we will be covering the Beholder line!
Lets start with the Beholder its self! (Thanks to Malancthon for showing me how add pics to my post!)
Beholder
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 4
Attacks
Bite: Roll:4 DX:5 End:
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Slowing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Inflict slow x2 +10 , No Damage -20
Enervation Ray: Roll:4 DX:7 End: 10
Ranged, Affinity: Unholy, Effective +10,
Sleep Ray Roll:6 DX:4 End: 10
Ranged, Accurate +10, Fatiguing
Petrification Ray: Roll:8 DX: End: 10
Ranged, Accurate +20, Paralyzing +10, No Damage -20
Disintegration Ray Roll:4 DX:9 End: 20
Ranged, Effective +20
Death Ray: Roll:6 DX:7 End: 20
Ranged, Affinity: Unholy, Effective +10, Accurate +10
Abilities
+4 Companion (Living Lair)
+2 Armored
+2 Quick
+2 Agile
+4 Tough
+4 Vigorous
+3 Multiple Actions (Boss Ability)
+3 Smart
+2 Intuitive
+1 Flight
+4 Attack
+2 Perceptive (Scale)
+3 Psychic (Eye Ray)
+3 Telekinesis (Eye Ray)
Weaknesses
-3 Bizarre Appearance
-3 Hatred (Everyone)
-3 Arrogant
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-1 Awkward size (Large)
Companion (Living Lair)
HP: 40
END: 60
Defense roll:
Attacks
Slime Cover Roll:6 DX: End:
Stunning +10, Area effect +10,No damage -20
Wall Grab Roll:7 DX: End:
Accurate +5, Stunning +10, Area effect +10,No damage -20, Requirement -5 (Must be near wall of lair.)
Random Eye ray ???
Random attack -20 (list the eye rays of the Beholder 1-11 Roll 2d6 -1 and re-roll on a 12, Use what ever Attack/Ability was rolled.)
Abilities
+5 Armored
+4 Vigours
+4 Attack
+4 Combat expert
+2 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Master
-3 No Defense roll
Now for a undead Beholder! This one is only slightly stronger but overall very similar.
Death Tyrant
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 4
Attacks
Bite: Roll:4 DX:5 End:
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Slowing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Inflict slow x2 +10 , No Damage -20
Enervation Ray: Roll:4 DX:7 End: 10
Ranged, Affinity: Unholy, Effective +10,
Sleep Ray Roll:6 DX:4 End: 10
Ranged, Accurate +10, Fatiguing
Petrification Ray: Roll:8 DX: End: 10
Ranged, Accurate +20, Paralyzing +10, No Damage -20
Disintegration Ray Roll:4 DX:9 End: 20
Ranged, Effective +20
Death Ray: Roll:6 DX:7 End: 20
Ranged, Affinity: Unholy, Effective +10, Accurate +10
Abilities
+4 Companion (Living Lair)
+2 Armored
+2 Quick
+2 Agile
+4 Tough
+4 Vigorous
+3 Multiple Actions (Boss Ability)
+4 Smart
+2 Intuitive
+1 Flight
+4 Attack
+2 Perceptive (Scale)
+4 Resistance (Poison)
+4 Iron-willed
+3 Life Support (Undead)
+4 Psychic (Eye Ray)
+3 Telekinesis (Eye Ray)
Weaknesses
-3 Bizarre Appearance
-3 Hatred (Everyone)
-3 Arrogant
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-1 Awkward size (Large)
-1 Vulnerability (Holy)
Companion (Living Lair)
HP: 40
END: 60
Defense roll:
Attacks
Obscuring Tentacles Roll:6 DX: End:
Impairing +10, Area effect +10,No damage -20
Wall Grab Roll:7 DX: End:
Accurate +5, Stunning +10, Area effect +10,No damage -20, Requirement -5 (Must be near wall of lair.)
Random Eye ray ???
Random attack -20 (list the eye rays of the Beholder 1-11 Roll 2d6 -1 and re-roll on a 12, Use what ever Attack/Ability was rolled.)
Abilities
+5 Armored
+4 Vigours
+4 Attack
+4 Combat expert
+2 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Master
-3 No Defense roll
And once you are done killing all those Beholders you can summon your very own Spectator who will guard a place for you for 101 years! All for the low price of 4 Beholder eye stalks!
Spectator
HP: 20
END: 20
Defense roll: 4
Attacks
Bite: Roll:4 DX:3 End:
Confusion Ray: Roll:4 DX: End:
Will attack, Ranged, Accurate +10, Stunning +10, No Damage -20
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Wounding Ray Roll:4 DX:5 End:10
Ranged, Effective +10
Abilities
+2 Quick
+2 Agile
+1 Tough
+1 Smart
+2 Intuitive
+1 Flight
+3 Perceptive
+2 Attack
Weaknesses
-3 Bizarre Appearance
-1 Arrogant
-3 Hatred (Other Spectators)
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-3 Servitude (Bound to place for 101 years by summoner)
That will do it for this one see you next time! Also I would like to know, Has this been helping anyone out at all?
Lets start with the Beholder its self! (Thanks to Malancthon for showing me how add pics to my post!)
Beholder
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 4
Attacks
Bite: Roll:4 DX:5 End:
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Slowing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Inflict slow x2 +10 , No Damage -20
Enervation Ray: Roll:4 DX:7 End: 10
Ranged, Affinity: Unholy, Effective +10,
Sleep Ray Roll:6 DX:4 End: 10
Ranged, Accurate +10, Fatiguing
Petrification Ray: Roll:8 DX: End: 10
Ranged, Accurate +20, Paralyzing +10, No Damage -20
Disintegration Ray Roll:4 DX:9 End: 20
Ranged, Effective +20
Death Ray: Roll:6 DX:7 End: 20
Ranged, Affinity: Unholy, Effective +10, Accurate +10
Abilities
+4 Companion (Living Lair)
+2 Armored
+2 Quick
+2 Agile
+4 Tough
+4 Vigorous
+3 Multiple Actions (Boss Ability)
+3 Smart
+2 Intuitive
+1 Flight
+4 Attack
+2 Perceptive (Scale)
+3 Psychic (Eye Ray)
+3 Telekinesis (Eye Ray)
Weaknesses
-3 Bizarre Appearance
-3 Hatred (Everyone)
-3 Arrogant
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-1 Awkward size (Large)
Companion (Living Lair)
HP: 40
END: 60
Defense roll:
Attacks
Slime Cover Roll:6 DX: End:
Stunning +10, Area effect +10,No damage -20
Wall Grab Roll:7 DX: End:
Accurate +5, Stunning +10, Area effect +10,No damage -20, Requirement -5 (Must be near wall of lair.)
Random Eye ray ???
Random attack -20 (list the eye rays of the Beholder 1-11 Roll 2d6 -1 and re-roll on a 12, Use what ever Attack/Ability was rolled.)
Abilities
+5 Armored
+4 Vigours
+4 Attack
+4 Combat expert
+2 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Master
-3 No Defense roll
Now for a undead Beholder! This one is only slightly stronger but overall very similar.
Death Tyrant
This monster is meant to have an uneven amount of Abilities/Weaknesses. This is a boss type monster.
HP: 80
END: 80
Defense roll: 4
Attacks
Bite: Roll:4 DX:5 End:
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Slowing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Inflict slow x2 +10 , No Damage -20
Enervation Ray: Roll:4 DX:7 End: 10
Ranged, Affinity: Unholy, Effective +10,
Sleep Ray Roll:6 DX:4 End: 10
Ranged, Accurate +10, Fatiguing
Petrification Ray: Roll:8 DX: End: 10
Ranged, Accurate +20, Paralyzing +10, No Damage -20
Disintegration Ray Roll:4 DX:9 End: 20
Ranged, Effective +20
Death Ray: Roll:6 DX:7 End: 20
Ranged, Affinity: Unholy, Effective +10, Accurate +10
Abilities
+4 Companion (Living Lair)
+2 Armored
+2 Quick
+2 Agile
+4 Tough
+4 Vigorous
+3 Multiple Actions (Boss Ability)
+4 Smart
+2 Intuitive
+1 Flight
+4 Attack
+2 Perceptive (Scale)
+4 Resistance (Poison)
+4 Iron-willed
+3 Life Support (Undead)
+4 Psychic (Eye Ray)
+3 Telekinesis (Eye Ray)
Weaknesses
-3 Bizarre Appearance
-3 Hatred (Everyone)
-3 Arrogant
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-1 Awkward size (Large)
-1 Vulnerability (Holy)
Companion (Living Lair)
HP: 40
END: 60
Defense roll:
Attacks
Obscuring Tentacles Roll:6 DX: End:
Impairing +10, Area effect +10,No damage -20
Wall Grab Roll:7 DX: End:
Accurate +5, Stunning +10, Area effect +10,No damage -20, Requirement -5 (Must be near wall of lair.)
Random Eye ray ???
Random attack -20 (list the eye rays of the Beholder 1-11 Roll 2d6 -1 and re-roll on a 12, Use what ever Attack/Ability was rolled.)
Abilities
+5 Armored
+4 Vigours
+4 Attack
+4 Combat expert
+2 Tough
Weaknesses
-3 Servitude
-3 Emotionless
-3 Mute
-3 Dies with Master
-3 No Defense roll
And once you are done killing all those Beholders you can summon your very own Spectator who will guard a place for you for 101 years! All for the low price of 4 Beholder eye stalks!
Spectator
HP: 20
END: 20
Defense roll: 4
Attacks
Bite: Roll:4 DX:3 End:
Confusion Ray: Roll:4 DX: End:
Will attack, Ranged, Accurate +10, Stunning +10, No Damage -20
Paralyzing Ray: Roll:6 DX: End:
Ranged, Accurate +10, Paralyzing +10, No Damage -20
Fear Ray: Roll:6 DX: End:
Ranged, Accurate +10, Impairing +10, No Damage -20
Wounding Ray Roll:4 DX:5 End:10
Ranged, Effective +10
Abilities
+2 Quick
+2 Agile
+1 Tough
+1 Smart
+2 Intuitive
+1 Flight
+3 Perceptive
+2 Attack
Weaknesses
-3 Bizarre Appearance
-1 Arrogant
-3 Hatred (Other Spectators)
-3 Focus (Eye stalks, Each stalk lost lose one eye ray power or attack.)
-3 Servitude (Bound to place for 101 years by summoner)
That will do it for this one see you next time! Also I would like to know, Has this been helping anyone out at all?
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
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Re: My Dungeons and Dragons Conversion
Here is something a little different a vampire race template!
Be careful when letting your players use one of these races as they are not balanced for normal players.
Vampires
Vampires gain scale on all physical abilities.
+1 Healer (Self only, Effective x2, Cancel: Taken holy/sun damage)
+1 Resistance (Unholy)
+1 Resistance (Physical attacks)
+1 Transformation (Mist)
+1 Transformation (Bat)
+3 Life Support (Undead)
-2 Obsession (Your choice)
-3 Vulnerability (Holy)
-3 Unique Weakness (Loses all vampire bonus and and takes 20 damage a turn in sunlight.)
-3 Unique Weakness (Takes 20 damage a turn in running water.)
-3 Vulnerability (Wooden stake)
-1 Accidental Transformation (Mist when Hp reaches 0)
-2 Unique Weakness (Can not enter a home without a invitation)
Transformation (Mist)
+1 Flight
+1 Incorporeal Form (Only sunlight can hurt you)
-1 Unique Weakness (Stuck in Incorporeal Form)
Accidental Transformation (Mist)
+1 Flight
+1 Incorporeal Form (Only sunlight can hurt you)
-1 Unique Weakness (Stuck in Incorporeal Form)
-2 Unique Weakness (Must return to resting place and heal for 1 hour)
Transformation (Bat)
+2 Flight
-1 Awkward size (Small)
Please note these are just for starting vampires for vampires of a higher power level please feel to level any of these abilities up. Here are some of the abilities a vampire may gain later.
Psychic
Minions (Bats/Rats/Wolves)
Bite Attack
Vampire +5, Feather Blow -5, If killed target becomes a vampire spawn under the vampires control the next night.
Vampire Spawn
A vampire Spawn is given free will on the death of its master. Also a Vampire spawn may become a vampire if its master gives it some of their blood (This frees the spawn of its servitude).
+1 Healer (Self only, Effective x2, Cancel: Taken holy/sun damage)
+1 Resistance (Unholy)
+1 Resistance (Physical attacks)
+3 Life Support (Undead)
-3 Vulnerability (Holy)
-3 Unique Weakness (Loses all vampire bonus and and takes 20 damage a turn in sunlight.)
-3 Unique Weakness (Takes 20 damage a turn in running water.)
-3 Vulnerability (Wooden stake)
-2 Unique Weakness (Can not enter a home without a invitation)
-3 Servitude (Your Vampire Master)
Be careful when letting your players use one of these races as they are not balanced for normal players.
Vampires
Vampires gain scale on all physical abilities.
+1 Healer (Self only, Effective x2, Cancel: Taken holy/sun damage)
+1 Resistance (Unholy)
+1 Resistance (Physical attacks)
+1 Transformation (Mist)
+1 Transformation (Bat)
+3 Life Support (Undead)
-2 Obsession (Your choice)
-3 Vulnerability (Holy)
-3 Unique Weakness (Loses all vampire bonus and and takes 20 damage a turn in sunlight.)
-3 Unique Weakness (Takes 20 damage a turn in running water.)
-3 Vulnerability (Wooden stake)
-1 Accidental Transformation (Mist when Hp reaches 0)
-2 Unique Weakness (Can not enter a home without a invitation)
Transformation (Mist)
+1 Flight
+1 Incorporeal Form (Only sunlight can hurt you)
-1 Unique Weakness (Stuck in Incorporeal Form)
Accidental Transformation (Mist)
+1 Flight
+1 Incorporeal Form (Only sunlight can hurt you)
-1 Unique Weakness (Stuck in Incorporeal Form)
-2 Unique Weakness (Must return to resting place and heal for 1 hour)
Transformation (Bat)
+2 Flight
-1 Awkward size (Small)
Please note these are just for starting vampires for vampires of a higher power level please feel to level any of these abilities up. Here are some of the abilities a vampire may gain later.
Psychic
Minions (Bats/Rats/Wolves)
Bite Attack
Vampire +5, Feather Blow -5, If killed target becomes a vampire spawn under the vampires control the next night.
Vampire Spawn
A vampire Spawn is given free will on the death of its master. Also a Vampire spawn may become a vampire if its master gives it some of their blood (This frees the spawn of its servitude).
+1 Healer (Self only, Effective x2, Cancel: Taken holy/sun damage)
+1 Resistance (Unholy)
+1 Resistance (Physical attacks)
+3 Life Support (Undead)
-3 Vulnerability (Holy)
-3 Unique Weakness (Loses all vampire bonus and and takes 20 damage a turn in sunlight.)
-3 Unique Weakness (Takes 20 damage a turn in running water.)
-3 Vulnerability (Wooden stake)
-2 Unique Weakness (Can not enter a home without a invitation)
-3 Servitude (Your Vampire Master)
Last edited by Blobathehutt on Sun May 14, 2017 2:32 pm, edited 1 time in total.
You are who you chose to be.
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon
If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba
If you like RPGmaker games please come check mine out
Indie DB: http://www.indiedb.com/games/mists-of-epsilon