demonstration video: https://www.youtube.com/watch?v=PmFTXYbLBnk
The ruleset can be downloaded from here (dropbox). Put the OVARPG.pak file in the "rulesets" folder of your Fantasy Grounds Data folder, which should also contain other .pak files such as CoreRPG.pak.
Using the ruleset requires one of two things:
- Every player, including the GM, has to have a standard license (either $39 for one-time purchase or $4/month for subscription), OR
- The session host (GM) must have an Ultimate license ($149 for one-time purchase or $10/month for subscription), which permits anyone else to join their game regardless of if they have a standard license or not
Presently, the ruleset does the following:
- Allows players to set their character's abilities and weaknesses, with arbitrary grouping and individual, character-specific ability descriptions [akin to the ability descriptions in the player books]
- Allows for these abilities and weaknesses to be added to the modifier widget, which is used when doing skill rolls
- Allows players to set their character's attacks, including attack rolls
- Allows players to perform an attack roll by dragging the corresponding number from the character sheet. These attack rolls do take the modifier stack into account.
- Provides the standard note fields (fluff block, background, appearance, etc.) for each player character
- Adds a slash command ("/ovaroll [x] <description>") for performing an OVA skill check. This slash command will take the modifier stack into account, so doing "/ovaroll +2" with a modifier stack total of +4 will perform a skill check at +6.
- Sorts all dice in OVA skill checks, for easier result calculation by users.
- Calculates the correct result of a skill check. This works even for negative rolls (rolls with a modifier of -1 or less).
- adds the OVA Logo to the set of "desktop decals" and uses it by default. (Clay, if you have issues with this, let me know. Also, if you're willing to provide that April Fool's rebranding logo with a transparent background... by all means, let me have it and I'll get that added.)
- Proper NPC Definition - while extras can be defined (mostly), Any other NPC can't be created in the NPC list at this time. This is planned for future revisions of the ruleset.
- Combat Tracker and Party Sheet - I currently haven't looked into the workings of either of these, but they are on the eventual TODO list.
- Proper "contained abilities" - While abilities and weaknesses contained by other abilities (e.g. Gear) can be represented by creating a separate group for them, I am looking into properly parenting said contained abilities to their container ability. (That said, current implementation should be good enough for general use)
- A visual reskin. I'm not a visual artist by any stretch of the imagination, so this is mostly beyond me. I do have some "wishlist" items on this front, but for now, this shouldn't be expected anytime soon
- Any sort of Module information. Not only am I absolutely certain I'd need Clay's okay for this (either him providing a Standard Reference Document that I can include or outright telling me which parts can be included and which parts cannot), I'd have to actually figure out how to create modules in the first place. In any case, this would be beyond the scope of a ruleset to begin with.
- (FG 3.2, minor) rolls in the Manual Roll Entry are represented as Xd6+M, where X is the total number of dice in the roll and M is the modifier. Not sure how hard this would be to fix.
- the ruleset .pak files are simply zip archives with a different extension. either copy-and-rename to .zip or just open them with 7zip or similar to extract them.
- This ruleset is layered on top of CoreRPG. Anything not defined or overridden in the OVA Ruleset would thus be present in CoreRPG.