ZGMF-X71T Destiny Gundam (23 Points)
Based upon the combat data of the Impulse Gundam and introduced during Char Aznable’s Rebellion that marked the beginning of the end of the First Neo Zeon War, the Destiny Gundam was a prototype mobile suit of the Second Stage of ZAFT Gundam-type mobile suits with technology and engineering derived from earlier ZAFT Gundam units all the while staying true to the stipulations of the Granada Treaty. Unlike the Impulse Gundam, however, the Destiny Gundam’s combat loadout is neither modular nor interchangeable with the primary design philosophy in that the standard load out of the mobile suit is varied enough to allow the onboard devicer to react to any combat scenario without the delay of equipment deployment. A tactical weakness that many ZAFT commanders feared that hostile devicers would take advantage of in the middle of any combat mission.
Another tactical issue designed into the Destiny Gundam was the concern in how possible for hostile mobile suits to both disarm and utilize the manipulator-wielded weaponry against allied mobile suits. With how wide spread cross-standardized energy plugs for mobile suit manipulators in the hands of even civilian devicers, ZAFT engineers developed an Induction Energy Transfer System centered around one of the principle weapon systems, the semi-automatic MMI-X340-2 “Palma Fiocina”. The manipulator-mounted ranged energy weapon system, largely considered emergency ranged directed energy weapon systems in the initial design phase, soon became central in the weapon security of the Destiny Gundam’s armament loadout.
The Induction Energy Transfer System allows the pilot to control the amount of energy into the manipulator-wielded weapon systems from the onboard Anti-Matter Reactor, to the point that said weapons can become overpowered in a feature many engineers dubbed “Overclock”. However, though the Overclock ability of the Energy Transfer System grants tactical combat advantages, such excess powers can potentially damage said weapons if not the Destiny Gundam as well. The weapons that take advantage of this Induction Energy Transfer System’s Overclock feature are the MA-BAR73/S “Tachyon” Variable Output High-Energy Beam Rifle, RQM90F “Flash-Edge 3” Beam Boomerangs, MMI-864 “Ascalon” Beam Buster Sword, M7000X “Ragnarok” Revolving Positron Cannon.
As the name suggests, the Tachyon Beam Rifle has mega particle beam discharges with variable destructive yields of each round based upon the amount of energy induced into the weapon via the Induction Energy Transfer System, the amount of which the onboard Devicer is able to control within the cockpit. Under standard operation, the Tachyon Beam Rifle rounds are little different compared to other contemporary beam rifles. With the lowest level of the Overclock Feature, each round has fifty percent higher yield and operational range than the standard equivalent contemporary beam rifle. With the highest level of the Overclock Feature, each round not only have a greater range and yield, but is able to penetrate physical shields with Anti-Beam Coatings, though are unable to penetrate Directed Energy Barriers such as the Destiny Gundam’s own MX2351 “Solidus Fulgor” Beam Shield Generators.
The Flash-Edge 3 Beam Boomerangs are similar, design-wise, with other contemporary Beam Boomerangs and especially the "Midas Messer" Beam Boomerang of GAT-X105+AQM/E-X02 Sword Strike introduced during the Great Earth Sphere War. However, it has two chief differences integrated into its design. First is the Anti-Beam Coating upon the leading edge of the Beam Boomerang that protects the ranged weapon from hostile mobile suits who attempt to strike down the Beam Boomerang. However, the Flash-Edge 3 can be utilized by the Destiny Gundam as a secondary melee weapon that requires the Induction Energy Transfer System to activate its Beam Saber form. This is utilized via the "Armure Lumiere" Mono-phase Lightwave Shield featured upon the CAT-X79 Hyperion that allows not only the ability to pierce Directed Energy Barriers, but to also deflect mega particle weaponry.
The Ascalon Beam Buster Sword, the successor design of Anti-Spacecraft Swords, utilized the Armure Lumiere system as well to create a beam blade nineteen meters in length at standard energy flow. However, if more energy is flowing into the weapon more than the safety features would allow as with the Overclock feature of the Induction Energy Transfer System, the beam blade increases in size and destructive yield equal to the MA-X200 Beam Swords featured upon the Mobile Suit Embedded Tactical Enforcer. However, as a single manipulator-wield weapon, the Ascalon could only operate at maximum overclock for only twenty seconds under the best of circumstances i.e. luck. This can be extended to forty luck-pressed seconds with the beam dagger attached to the Ascalon and transform the weapon into a dual manipulator-wield weapon.
The Ragnarok Revolving Positron Cannon, a revolving tri-barrel Hyper Impulse Cannon, normally only has the destructive yield akin to Hyper Impulse Cannons as seen upon the "Agni" 320mm Hyper Impulse Beam Cannon of the GAT-X105+AQM/E-X03 Launcher Strike, with the largest difference that it is able to fire at a rate akin to contemporary beam rifles. However, as the name suggests, the Revolving Positron Cannon is able to unfold into a capital spacecraft grade Positron Blaster Cannon with the equivalent destructive yield of the QZX-1 "Tannhäuser" positron cannon featured upon the LHM-BB01 “Minerva”. To activate such a high destructive yield, the onboard devicer must initiate the Induction Energy Transfer System’s Overclock feature with both hands to supply so much power to utilize the Positron Cannon mode of the Ragnarok for only a single Positron Round that over half of the electrical output of the onboard reactor is exhausted. Not only that, but to keep the Destiny Gundam intact for a signal round of the Positron Cannon Mode that the Wings of Light, both manipulator arms, and the Ragnarok’s recoil system are required to soften the massive recoil of the Positron Blaster Cannon mode.
However, the Overclock feature of the Induction Energy Transfer System is not the sole combat loadout of the Destiny Gundam. Not only does the Destiny have the semi-automatic Palma Fiocina as ranged weaponry, but it also utilizes the AP-GBX52 “Tombstone” Beam Pile Bunkers for melee attack. The Beam Pile Bunkers were designed to direct so much energy, the same used by the Palma Fiocina, into a single point as to defeat any form of defense available to mobile suits from Anti-Beam Coating, Laminated Armor, and even Directed Energy Barriers. The only weakness in the design is that it cannot be used defensively, but it was never intended for such a task.
The Destiny Gundam is also protected not only through the Solidus Fulgor Beam Sield Generators, but also by the Variable Phase Shift Armor system the machine had inherited from the Impulse Gundam. Unlike the Impulse Gundam however, the onboard devicer is able to alter the tensile strength of the Variable Phase Shift Armor within the cockpit rather than activated from the attachment of different Silhouette Packs. This allows the pilot to govern the flow of electrical energy to what systems would require it most, and in particular to shunt as much energy as possible for the Induction Energy Transfer System’s Overclock feature.
The final chief characteristic of the Destiny Gundam were the MMI-M844 “Wings of Light”, the primary means of propulsion based upon the Thermonuclear Laser Pulse Engines of the Destiny Gundam. It has been debated that the general design philosophy of the so-called Wings of Light from the UESFN Space Force’s prototype CAT-X78 Tallgeese. The greatest change from the general design philosophy of the Tallgeese’s own propulsion system is that the Wings of Light are mounted upon independent Variable Geometry nacelles to allow for both increased velocity and maneuverability to emphasize its high combat performance nature. However, the Wings of Light also inherited the limitation in that high thrust burn of the Wings of Light induced equally high G-Forces that would cause serious bodily harm of the onboard devicer even with the Linear Floating Seat featured in modern mobile suits. Though the strength of the thrust can be adjusted within the cockpit, to truly master the Destiny Gundam’s Wings of Light propulsion system would take nearly all of any one devicer’s skillset in the operation of high performance mobile suits and even then there was no guarantee that it would be successful.
Like the Impulse Gundam, the Destiny Gundam largely serves politically as a flagship mobile suit to inspire ZAFT personnel and PLANT citizenry, to envoke the heroism displayed by the Gundam-types that served during the First Great Earth Sphere War in addition to the exploits of the AEUG during the First Neo Zeon War. The presence of the Destiny Gundam, by design, allows for an overall increase morale upon both the front lines and the home front.
As with many post-war ZAFT mobile suits, the Destiny Gundam is equipped with two new mobile suit systems: The Mission Disk and the Activation Key.
HEALTH:70
ENDURANCE: 90
TV: 27
DX[END] - Attack, Base
- 6[10] - “M7000X ‘Ragnarok’ Revolving Positron Cannon, Standard Operation” (Affinity, Aiming; Armor Piercing x3; Barrier Buster; Impairing; Ranged; Strike Through. Inaccurate; Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 5[5] - “MA-BAR73/S ‘Tachyon’ Variable Output High-Energy Beam Rifle, Standard Shot” (Accurate; Affinity, Aiming; Armor Piercing x2; Impairing; Ranged. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 4[5] - “AP-GBX52 ‘Tombstone’ Beam Pile Bunkers” (Armor Piercing x4, Barrier Busting x4; Effective x2. Activation; Open to Attack; Unique, Cannot Block or Parry; Weapon)
- 3[20] - “MMI-864 ‘Ascalon’ Beam Buster Sword, Standard Operation, Dual Wield” (Armor Piercing x4; Barrier Busting; Impairing; Reach; Strike Through. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Unique, Beam Dagger cannot be used; Weapon)
- 3[25] - “MMI-864 ‘Ascalon’ Beam Buster Sword, Standard Operation, Single Wield” (Armor Piercing x4; Barrier Busting; Impairing; Reach; Strike Through. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 4[5] - “RQM90F ‘Flash-Edge 3’ Beam Boomerangs, Saber Mode” (Armor Piercing x4; Barrier Busting. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 3[0] - “RQM90F ‘Flash-Edge 3’ Beam Boomerangs, Boomerang Mode” (Armor Piercing x4; Ranged, Strength-Powered. Ammunition x2, 3x Rounds/Actions; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 2[5] - “Beam Dagger” (Armor Piercing x4, Effective. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 2[5] - “MMI-X340-2 ‘Palma Fiocina’” (Armor Piercing x3; Ranged. Requirement x2, Liquid/Humidity Free Environment)
- 2[0] - “Linear Knee Spikes” (Armor Piercing. Inaccurate)
- 1[0] - “MMI-GAU25A 20mm CIWS” (Area Effect; Overwhelming; Ranged. Ammunition x2; Low Penetration)
DX[END] - Attack, Overclock
8[30] - “M7000X ‘Ragnarok’ Revolving Positron Cannon, Overclock Operation” (Affinity, Aiming; Armor Piercing x8; Barrier Buster x4; Effective x2; Impairing; Ranged; Strike Through. Backlash; Buildup x3; Delayed; Inaccurate; Recoil; Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
5[15] - “MMI-864 ‘Ascalon’ Beam Buster Sword, Standard Operation, Dual Wield” (Armor Piercing x4; Barrier Busting x2; Effective x2; Impairing; Reach; Strike Through. Ammunition x2, 3x Rounds/Actions; Backlash; Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Unique, Beam Dagger cannot be used; Weapon)
5[20] - “MMI-864 ‘Ascalon’ Beam Buster Sword, Standard Operation, Single Wield” (Armor Piercing x4; Barrier Busting x2; Effective x2; Impairing; Reach; Strike Through. Ammunition x3, 1x Rounds/Actions; Backlash x2; Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
5[15] - “MA-BAR73/S ‘Tachyon’ Variable Output High-Energy Beam Rifle, Maximum Overclock Shot” (Accurate; Affinity, Aiming; Armor Piercing x4; Barrier Busting; Impairing; Ranged. Backlash; Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Unique, Cannot Penetrate Energy-Based Shields and Force Fields ; Weapon)
5[10] - “MA-BAR73/S ‘Tachyon’ Variable Output High-Energy Beam Rifle, Minimum Overclock Shot” (Accurate; Affinity, Aiming; Armor Piercing x3; Impairing; Ranged. Requirement, “Induction Energy Transfer System, Overclock Ability”; Requirement x2, Liquid/Humidity Free Environment; Weapon)
Level - Ability
- +1 - Agile
- +4 - Armored “Gundarium Alloy”
- +2 - Armored “Gundarium-Composite Ceramic Variable Phase Shift Armor System, Low Power Mode”
- +3 - Armored “Gundarium-Composite Ceramic Variable Phase Shift Armor System, High Power Mode”
- +2 - Attack “Unarmed Melee”
- +4 - Attack “Induction Energy Transfer System, Overclock Ability”
- +4 - Barrier “MX2351 ‘Solidus Fulgor’ Beam Shield Generator”
- +1 - Combat Expert “Mobile Suit Combat”
- +1 - Evasive
- +4 - Flight “MMI-M844 ‘Wings of Light’ Thermonuclear Laser Pulse Engines”
- +6 - Gear “Environmental Configuration”
- +3 - Gear “Mission Disk”
- +6 - Gear “Tactical Package”
- +2 - Heightened Senses
- +1 - Perceptive “LADAR”
- +1 - Quick
- +1 - Quick “Field Motors, Boosted”
- +2 - Resistance “Linear Floating Seat” (G-Forces)
- +3 - Resistance “Lunar Titanium Alloy” (Ballistic Attacks)
- +1 - Resistance “Luna Titanium-Composite Ceramic Phase Shift Armor System” (Ballistic Attacks)
- +2 - Resistance “Linear Floating Seat” (G-Forces)
- +3 - Resistance “Gundarium Alloy” (Ballistic Attacks)
- +1 - Resistance “Gundarium-Composite Ceramic Variable Phase Shift Armor System” (Ballistic Attacks)
- +1 - Smart “Metatron-based Construct Intelligence”
- +1 - Unique “Ejection Pod”
- +5 - Vigorous “Metatron-based Matter-Antimatter Reactor” , “Gas Turbine Sub Generator”
Level - Weakness
- -2 - Aided Use “Environmental Configuration”, “Optional Armaments”, “Tactical Package”
- -3 - Compulsion “Induction Energy Transfer System, Overclock Ability Cool-Down”
- -2 - Compulsion “Proper Cool-Down”
- -1 - Dependency “External Power Jumpstart” (86.4 Kiloseconds required to initiate nuclear fusion reaction self-sufficiency)
- -3 - Dependency “Selective Devicer” (Coordinator or Extended)
- -1 - Endurance Use “Field Motors, Boosted”, “Gundarium-Composite Ceramic Variable Phase Shift Armor System, Low Power Mode”, “MX2351 ‘Solidus Fulgor’ Beam Shield Generator”
- -2 - Endurance Use “Gundarium-Composite Ceramic Variable Phase Shift Armor System, High Power Mode”, “Induction Energy Transfer System, Overclock Ability”
- -3 - Periodical Maintenance
- -3 - Precondition Use “Environmental Configuration”, “Optional Armaments”, “Tactical Package” (Hangar Bay)
- -3 - Prerequisite “Activation Key”
- -3 - Prompt Use “Environmental Configuration”, “Tactical Package” (Refitting, 1x Month)
- -3 - Reduced Use “Gundarium Alloy”, “Gundarium-Composite Ceramic Variable Phase Shift Armor System,” (Half Level on Sides and Rear)
- -2 - Reduced Use “LADAR” (Refraction-Heavy Conditions)
- -3 - Restricted Freedom
- -2 - Servitude
- -2 - Unique “G-Force Injury” (Tough Check to resist Injury when in Flight)
- -3 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-6, Area Effect x4 Attack plus Scale Advantage)
- -2 - Vulnerability “Overusing Overclock System”