I'd quite like an answer on that one myself. It's bad enough for most Sentai. Then people try to model the Neo-Heisei Kamen Riders and their brains explode.Yalborap wrote:I have another question!
Super modes for transforming heroes. How might you achieve them? Double-stacked transformations seems like an answer, but that way also lies madness. Thoughts?
Hi there! I'm new and I have questions.
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Re: Hi there! I'm new and I have questions.
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Re: Hi there! I'm new and I have questions.
My instinct is to use Miho as reference and, if you are doing tokusatsu, hand-wave the form changes as free actions that don't necessarily convey benefits.cassius335 wrote:I'd quite like an answer on that one myself. It's bad enough for most Sentai. Then people try to model the Neo-Heisei Kamen Riders and their brains explode.Yalborap wrote:I have another question!
Super modes for transforming heroes. How might you achieve them? Double-stacked transformations seems like an answer, but that way also lies madness. Thoughts?
Funny thing is that from a toku standpoint, Miho is Blue Buster.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Re: Hi there! I'm new and I have questions.
Speaking of Go-Busters, you reminded me of another question!
Super speed. How would you handle it? My gut says a refluffing of Time Freeze, but I could be way off. Thoughts?
Super speed. How would you handle it? My gut says a refluffing of Time Freeze, but I could be way off. Thoughts?
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Re: Hi there! I'm new and I have questions.
Looking up Time Freeze...yeah, looks like that'd work fine...Yalborap wrote:Speaking of Go-Busters, you reminded me of another question!
Super speed. How would you handle it? My gut says a refluffing of Time Freeze, but I could be way off. Thoughts?
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Re: Hi there! I'm new and I have questions.
While we're here, I'd argue chickens are a level 3 Accidental TransformationYalborap wrote:Speaking of Go-Busters
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
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Re: Hi there! I'm new and I have questions.
Simpler than that: Red Buster would have Level 3 Fear. Blue Buster would likely be the same "Transformation with Trigger" setup Miho uses. Yellow Buster would be... Dependency (sweets), I think?Joe_Mello wrote:While we're here, I'd argue chickens are a level 3 Accidental TransformationYalborap wrote:Speaking of Go-Busters
Re: Hi there! I'm new and I have questions.
So i have some question on OVA that I'm kinda not grasping the complete picture, so i could use some help with understanding it.
So i guess one item I see is that "Boorish" is not in the weakness area yet it's on Shou's character sheet, so was this left out by accident? So the next question is i guess the TV rating in the right hand lower corner of the character sheet, does it serve any meaning, or is it just some how to rate the adventure the characters will be in?
So i guess the final thing that is bothering me is how combat works, and no i haven't attempted to play a game yet, because i want to sorta have an idea how everything works before doing so.
So i read the example in combat i start to get it then it just doesn't come completely together for me. So i read this, "Tch. A miss was most unfortunate. Now, Shou has given me
an attack in turn with a result of 10. I’m not quite as evasive as the annoyingly chipper ninja, and my 6 dice(123446) result only in 8.
Shou’s DX is 3 (1 + 2 from his Attack Ability). Since the difference between our
rolls is 2, I take six points of damage to my Health. Barely a scratch".
So the damage is 3x2=6, but I'm just not seeing it broken down enough to figure out how the Multiplier comes in to play. So is the DX meaning (D=# then X=multiplier) am i over analyzing this? The difference in rolls i get that's the 10-8=2. This isn't my first time playing Role playing games i started when i was 12 with Advance Dungeons and Dragons played all the way up to 3.5, then went to pathfinder. So I'm not new to understanding rules, Just maybe the way it's worded keeps throwing me off. Also could be every time i get time to look over it I'm just tired too.
Anyway any help would greatly be appreciated. Also i don't post a lot to forums so i get a little nerves about the responses I'll get back. Though i really want to get this game down and run it for our group and look forward when the books get here.
So i guess one item I see is that "Boorish" is not in the weakness area yet it's on Shou's character sheet, so was this left out by accident? So the next question is i guess the TV rating in the right hand lower corner of the character sheet, does it serve any meaning, or is it just some how to rate the adventure the characters will be in?
So i guess the final thing that is bothering me is how combat works, and no i haven't attempted to play a game yet, because i want to sorta have an idea how everything works before doing so.
So i read the example in combat i start to get it then it just doesn't come completely together for me. So i read this, "Tch. A miss was most unfortunate. Now, Shou has given me
an attack in turn with a result of 10. I’m not quite as evasive as the annoyingly chipper ninja, and my 6 dice(123446) result only in 8.
Shou’s DX is 3 (1 + 2 from his Attack Ability). Since the difference between our
rolls is 2, I take six points of damage to my Health. Barely a scratch".
So the damage is 3x2=6, but I'm just not seeing it broken down enough to figure out how the Multiplier comes in to play. So is the DX meaning (D=# then X=multiplier) am i over analyzing this? The difference in rolls i get that's the 10-8=2. This isn't my first time playing Role playing games i started when i was 12 with Advance Dungeons and Dragons played all the way up to 3.5, then went to pathfinder. So I'm not new to understanding rules, Just maybe the way it's worded keeps throwing me off. Also could be every time i get time to look over it I'm just tired too.
Anyway any help would greatly be appreciated. Also i don't post a lot to forums so i get a little nerves about the responses I'll get back. Though i really want to get this game down and run it for our group and look forward when the books get here.
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Re: Hi there! I'm new and I have questions.
The Boorish weakness became the Rude weakness, so it's probably just an error that slipped through, hopefully Clay can correct it and update the pdf at some point in the future.So i guess one item I see is that "Boorish" is not in the weakness area yet it's on Shou's character sheet, so was this left out by accident?
Threat Value can be used to plan encounters for a party to get an approximate idea of difficulty, there's slightly more info on encounter planning around Threat Value elsewhere in the book in the GM area or some such.So the next question is i guess the TV rating in the right hand lower corner of the character sheet, does it serve any meaning, or is it just some how to rate the adventure the characters will be in?
Well, basically when an attack is made the attacker rolls their attack dice and defender their defence, you compare the highest matching numbers the two sides rolled then, if the attacker won they deal damage equal to the difference between their roll and the defenders multiplied by the damage multiplier (or DX) of the attack / skill they used, which in the example's case was 3 and since the attack won by 2 the defender took 6 damage.Question about damage calculation
Hope that helped.
Re: Hi there! I'm new and I have questions.
Not quite the answer you’re hoping for, but any script you can make show the individual dice of a roll will let you do the “OVA math” yourself but still have impartial random numbers.Yalborap wrote:I have a new, entirely unrelated question.
The OVA dice mechanic, with the matching dice and such. I know the dedicated app is in the future, but are there any dice rolling apps or sites that you guys know of now that can do something similar for at least the dice rolling?
The cop-out answer is “it works however you want it to work.” But my personal take is that no, it doesn’t take an action, happens pretty instaneously, and being injured has no effect on being invisible unless you want to take some artistic license and say that you leave blood trails despite being invisible and the like.MacLeod wrote:I'm going to ask a question in your thread because my question isn't big enough to warrant its own thread!
Going Invisible... how does it work? Does it take an action to activate? Can it be instantly activated at any moment, even outside your turn? If someone stabs you while you are invisible... do you stay invisible?
That works. You can also simply give that character Scale Advantages when he decides to go into super speed mode. Works to his advantage sometimes (foot race) and less so other times (stopping on a dime to not go off that drop off that suddenly appeared.)Yalborap wrote:Speaking of Go-Busters, you reminded me of another question!
Super speed. How would you handle it? My gut says a refluffing of Time Freeze, but I could be way off. Thoughts?
As for transformations, if a character simply has different forms that don’t offer particular advantages over each other (they’re just different), I’d hand wave it, or make a Transformation with a suite of forms in the same way you make a suite of attacks.
As CursedEmbrace points out, this should be Rude. It’s been fixed in the latest PDF, but DTRPG is apparently not delivering updated versions of the file to some people. I’ll let you know when I get this worked out.Wristan wrote:So i guess one item I see is that "Boorish" is not in the weakness area yet it's on Shou's character sheet, so was this left out by accident? So the next question is i guess the TV rating in the right hand lower corner of the character sheet, does it serve any meaning, or is it just some how to rate the adventure the characters will be in?
As for combat, put another way, it’s your DX (1 + any bonuses to damage) multiplied by your margin of success. (Your roll minus their roll.) If they roll equal or higher than you, you miss.
Re: Hi there! I'm new and I have questions.
So I have another question!
I have absolutely no idea how to parse what Walking Arsenal does, mechanically. Where does its level come into play, and what does the whole "can't use a higher level than your WA rating" limit? Your Attack rating? The amount of dice the attached skill can put into something? Or am I missing something obvious here?
I have absolutely no idea how to parse what Walking Arsenal does, mechanically. Where does its level come into play, and what does the whole "can't use a higher level than your WA rating" limit? Your Attack rating? The amount of dice the attached skill can put into something? Or am I missing something obvious here?
Re: Hi there! I'm new and I have questions.
Basically, it turns any Ability into something like Attack, where you can have an endless suite of that Ability. However your alternate forms are limited by your level in Walking Arsenal.
For example, if you chose Vehicle as the focus:
If you have Vehicle +3 and Walking Arsenal +2...
You could have one vehicle at +3 (The one you get from having the Vehicle Ability) and as many vehicles as you want at +2 (capped by Walking Arsenal).
If you have Vehicle +3 and Walking Arsenal +3
You can have as many vehicles as you like at +3
If you have Vehicle +3 and Walking Arsenal +4
You can have as many vehicles as you want at +3. You cannot have any at +4, because Walking Arsenal only serves as a cap for your Ability. It does not improve it in any way if it is less.
Does that help?
For example, if you chose Vehicle as the focus:
If you have Vehicle +3 and Walking Arsenal +2...
You could have one vehicle at +3 (The one you get from having the Vehicle Ability) and as many vehicles as you want at +2 (capped by Walking Arsenal).
If you have Vehicle +3 and Walking Arsenal +3
You can have as many vehicles as you like at +3
If you have Vehicle +3 and Walking Arsenal +4
You can have as many vehicles as you want at +3. You cannot have any at +4, because Walking Arsenal only serves as a cap for your Ability. It does not improve it in any way if it is less.
Does that help?