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 Post subject: OVA character generator
PostPosted: Mon Feb 27, 2006 1:52 pm 
Can someone plleeeaaaase make an OVA character generator. Although unofficial BESM has a great character generator, but i don't use it because i think that OVA is 10 times better. It just gets really annoying writing out loads of characters in handwriting that no-one can read when you could do it with a few clicks on the PC. Can you help??? :D


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PostPosted: Mon Feb 27, 2006 6:32 pm 
Dangerously Sane
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I've actually been working on one since the dawn of time (err...since shortly before OVA's release), but it just hasn't panned out. I'm a programming novice at best, and the current generator has several inexplicable bugs. However, it DOES work in that you can pick and choose from any of the game's Abilities and Weaknesses and rate them appropriately. You can even click an Attribute and call up a quote from the rules.

Image

However, there's a plethora of things that don't work:
    Saving
    Printing
    Attribute Notes
    Duplicate Abilities
    Character Limiting Rules
    Sub-Attributes (Powers in a Power Move Suite, Transformation, etc.)

All of these are pretty major things to be missing, so I won't be releasing it until I've dealt with them. Once it's done, I'm currently planning on releasing it as part of a program suite (including the character generator, a dice roller, and a name generator) for about $5. Does that sound fair to everyone?


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 Post subject: Sounds good to me
PostPosted: Tue Feb 28, 2006 10:47 pm 
Shelled Plebeian

Joined: Wed Feb 22, 2006 3:16 pm
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You kidding me? Hell yes I'd fork over $5.00 for a character generator. I can't begin to tell you how many pages of my notbeook I have to fill just to ensure that I don't waste my precious character sheets on enemies. It would also be pretty cool if you could include some preset enemies too. 8)

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PostPosted: Mon Mar 13, 2006 1:27 am 
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i have been at an all time low with money right now but it would definately help. i would buy one for 5 bucks.

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 Post subject:
PostPosted: Sun May 14, 2006 4:40 pm 
Shelled Plebeian

Joined: Sun May 14, 2006 4:29 pm
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Honestly, I'd release it under an Open Source license. I can't see the sales figures being very high for this sort of thing, given that there are free/Open Source character generators available for almost every major game system. It might as well be free, and if it's free, there's no good reason at all to not be Open Source. (Plus it might make it easier to port it to other platforms, add features, fix bugs, etc.)

What language/toolkit is it written in?


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 Post subject:
PostPosted: Sun May 21, 2006 12:07 pm 
Dangerously Sane
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Visual Basic. ^^


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 Post subject:
PostPosted: Mon May 22, 2006 11:36 am 
Shelled Plebeian

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Is it VB6 or VB.net?

If the latter, it could be ported with some minor effort to OS X and UNIX/Linux using the http://www.go-mono.com Mono Framework.


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PostPosted: Tue May 23, 2006 10:03 pm 
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Visual Basic 5, actually.


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PostPosted: Fri Apr 13, 2007 10:01 am 
Worthy Tortoise
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Any news on this product or has it fallen by the WAyside?


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 Post subject:
PostPosted: Mon Jul 02, 2007 10:25 pm 
Dangerously Sane
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Forgive the late response.

While I still would like to see such a product get released, I'm afraid my programming skills aren't up to par with what I need it do.

So the answer is "It'll come out once I figure out how to make it."

I may look at it again in earnest once OVA mecha is out.


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