Rolling dice for unopposed rolls

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bushido11
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Rolling dice for unopposed rolls

Post by bushido11 »

Greetings, everyone. First off, I want to say that the game looks really good and is something I hope my friends will enjoy as well. Well done, Clay! Now for my topic.

I had an idea about having the GM roll for unopposed rolls rather than pick a DN from the list, working just like an opposed roll. Why? I just thought it might be a neat idea. Rather than assign a DN to a difficulty, roll a number of dice according to the difficulty and follow the same rules as if you were making a regular dice roll.

Easy: 1d
Moderate: 2d
Challenging: 3d
Difficult: 4d
Very Difficult: 5d
Extremely Difficult: 6d
Nigh Impossible: 7d+

To some, it might seem pointless and extra dice-rolling. I see it as a mental exercise. What do you think?
Clay
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Post by Clay »

I actually considered rolling unopposed rolls. The Ironclaw RPG works the same way, with difficulties being represented by dice rolls instead of set numbers. (www.ironclaw.com if I recall)

It's certainly doable, but this list doesn't really work. For one thing, Easy is two to three times as hard because of the possibility of rolling 3-6 with some regularity.

Possibly shifting the entire list down (making Easy an auto-success, Moderate 1d, Challenging 2d, etc.) would make a list more comparable to the original DN chart. Though they won't be the same no matter what.

It's definitely an interesting idea to tinker with.
bushido11
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Post by bushido11 »

Yeah, it makes sense to have Easy as an automatic success..otherwise, it wouldn't be so easy. :)

Well one of other reasons why I suggested rolling unopposed rolls was to use a universal set of modifiers, instead of modifying a dice roll and a difficulty number. Though I found the difficulty number table, I couldn't find a modifier table. Would it be possible for you to post up a description of modifiers, please?
Clay
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Post by Clay »

Modifiers are not explicitly stated. I wanted to encourage players and game masters not to fall into number crunching and looking up tables for every action that must be taken.

If you want a basic idea for modifiers, use character creation as a guide, ie. -1 is annoying, -2 is bad, -3 is awful! or +1 is good, +2 is excellent, etc.

It's all the same scale.
Guest

Post by Guest »

Although it's good to encourage players and game masters not to fall into number crunching and looking up tables, guidelines aren't a bad idea, either. I'm not much of a fan of crunching together a bunch of modifiers myself; I'd rather eyeball the situation myself.

Thanks for posting up guidelines for modifiers, though. I appreciate it.
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