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Wise Turtle Publishing • View topic - Tweaking Attacks During Combat

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 Post subject: Tweaking Attacks During Combat
PostPosted: Tue Apr 02, 2019 3:37 am 
Shelled Plebeian

Joined: Thu Mar 28, 2019 8:18 pm
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 Post subject: Re: Tweaking Attacks During Combat
PostPosted: Tue Apr 02, 2019 8:18 pm 
Exalted Amphibian
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I don't really consider the "tweaks" to be different than normal attacks. You can generate or modify any attack at any time, as long as it's appropriate. The "tweaks" in the book are more like examples of how to you make a new or modify an attack.

I usually build 2 to 5 attacks for a character, generally at 0 en cost, which I figure would be the character's basic go-to attacks. If they need a little extra oomph, they can burn Endurance for either Accurate or Effective, or add other Perks and Flaws at the time they need or want that special attack.

So, short answer, yes, but I don't consider it a third option, more of a variation of the first option.


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 Post subject: Re: Tweaking Attacks During Combat
PostPosted: Wed Apr 03, 2019 2:03 am 
Shelled Plebeian

Joined: Thu Mar 28, 2019 8:18 pm
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Yeah, I guess what I was trying to say is, it's something that the book gives you that you can do in combat (not so much a third option, but just something that's also... there? I don't know how to explain it. Kamikaze Strike also existed in the previous version of OVA, as its own "thing" which I guess is why I kind of think of it that way.)

I guess what I'm asking then, is, do you/your players do a lot of tweaking attacks in combat, and if so, do you only use the ones the books suggests or do you come up with new things on the fly?

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