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Wise Turtle Publishing • View topic - So, trying out some setting specific houserules

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 Post subject: So, trying out some setting specific houserules
PostPosted: Fri Jun 01, 2018 11:48 am 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sat Jun 02, 2018 3:58 am 
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That is quite the quandary, considering that your players are basically from what I can tell.

From what I gleamed from the in-rules you've made, it would appear that your convenient plot hook involves befriending the "source" (or whatever cutsy name you'd give them) of the Monster of the Week in order to create THROUGH THE POWER OF FRIENDSHIP AND EMPATHY some kind of weapon or tool to defeat the MotW. Mechanics-wise, this sounds suspiciously like the Inventor/Dimensional Pocket Ability with potentially the same mechanics. It doesn't have to be part of your player's PC builds, but it is something to consider. In fact, you could add in a separate "Power of Friendship" mechanic where in each interaction between the PCs and the afflicted individual in question is given a point value based upon the discrete dice rolls behind your GM screen that would ultimately be used to gauge how many dice the PCs must add to their dice check (and potentially go into negative dice, considering the brief PC summary you've given) to see if what tool they've "forged" from that friendship is useful and by how much. You can even mandate that this dice check must utilize the Teaming Up rules on p99 in order for it to be successful or at least conjure up something that would ultimately lead to the MotW's defeat.

And if you want to be particularly sadist- I mean adamant that they must use said item as a team, in the item/attack's Flaws, put in Assisted.

Of course, this means that you as the worldbuilder would have to write up different designs to anticipate how well (or how poorly) your player's dice checks outcomes are and how ultimately effective that conjure is in solving the adventure hook.

Story-wise, your PCs don't have to abandon their dreams. But rather take a different approach, look at it from a different perspective, and see how it would impact others and especially their friends and loved ones.

For example, that Teacher PC would no doubt be a hindrance to any plan to subdue and defeat the MotW due to her attitude and apathy towards others. Why not make that a central character arc for that PC where, after several sessions of protracted engagements with the MotW that could have ended earlier if not for that PC's mindset, give "subtle" hints for the character to approach the situation differently and give large enough bonuses to dice checks for each role-play where that PC acts empathetic and kind to the "source" to encourage that routine. Then once it becomes routine enough that the player doesn't have to think long and hard on how to make the PC act towards others, slowly decrease the bonus discretely as a way to show that player that they don't need that handicap to succeed; they can do it well enough on their own.

Though I'm sure better GMs than I can give a better execution but those are my current two cents.

As for themes, I don't particularly have an overarching theme with my own campaign. Largely in how unpredictable my players have been with the scenarios I throw at them, expecting them to act on way and do the complete opposite as if giving me the metaphorical tall finger salute.

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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sat Jun 02, 2018 8:31 am 
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Last edited by Tabulation on Sun Jun 03, 2018 4:27 pm, edited 2 times in total.

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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sat Jun 02, 2018 2:21 pm 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sat Jun 02, 2018 2:27 pm 
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You might want to look at the Ability Passion. It's a bit of a funky Ability, but you get to add it's level of dice to all actions when the character's Passion is in play, like hot-blooded justice or power of friendship. Maybe build it as part of a Magical Girl template. You could also use the Weakness Trigger (power of friendship) to activate some powers.

Your characters sound a bit like a sort of deconstruction of the genre. Maybe check out Puella Magi Madoka Magica series, or the trilogy movies, as possible ideas on how run your story.


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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sun Jun 03, 2018 5:23 pm 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Sun Jun 03, 2018 6:58 pm 
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Brownie points is like earning karma, doing good things to add up your luck or good fortune. While probably not what Saber was meaning, maybe take a look at the Drama Dice mechanic, especially the free drama dice. If the situation warrants it, for example, your negative magical girls manage to act like magical girls and do something in the name of friendship, they gain a bonus dice to use at any time to help with a roll.

And I would think having characters that don't fit the typical mold for magical girl and exploring whether they can succeed or fail as magical girls would certainly be a deconstruction of the genre. Maybe not what you are going for, though.

Assisted is a Flaw that lowers the Endurance cost of an Ability or attack. Basically, in order for it to function, it requires the help of someone else. I think it would be harder to enforce as a GM, as it's mostly an option for characters to vary what they can do and also make it easier. Trigger (power of friendship) would probably be easier, as that is a Weakness that will be built directly into the character to make them have to do something for friends in order to activate their power.


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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Mon Jun 04, 2018 4:27 am 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Mon Jun 04, 2018 6:17 am 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Mon Jun 04, 2018 7:23 am 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Mon Jun 04, 2018 10:14 am 
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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Tue Jun 05, 2018 3:51 am 
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Seems sound enough at first glance myself.

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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Thu Jun 28, 2018 3:58 pm 
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While I may not resort quite to "murder hobos," you do have to consider that perhaps your players want to play a different kind of game than what you envision. A player's character, after all, is the incarnation of all their hopes and desires for the game. If there's a weakness on the sheet, odds are they want it to come up. And of course, if they have powers to steamroll over legions of enemies, well, that's probably a hint, too.

Encouraging them with mechanics may work, but I really think you should have an open conversation about the story and what you each individually expect from the game. You're telling this story together, after all, and just hoping the players will "fall in line" may not pan out in the end.

But ignoring all that, the idea for a pool in the center of the table (which is actually a suggestion for Drama Dice SOMEWHERE in OVA) reminded me of a mechanic in the Marvel Superheroes RPG. My memory is fuzzy, but from what I recall, both the players and the GM have a pool of dice, and when one spends out of it, it gets put INTO the other person's pool. In OVA terms, if the players spend 3 Drama Dice out of their pool, the GM gets to put those three dice into theirs. In this way, it's a back and forth balance of power that really seems interesting to me.

Your overview of an adventure sounds good to me. It's focused and easy to follow, but leaves room for you to derail here and there for different story ideas. Having a concrete goal per episode makes it easy to keep the Players "on track" and also helps you generate new adventures over and over.


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 Post subject: Re: So, trying out some setting specific houserules
PostPosted: Mon Aug 06, 2018 7:59 am 
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Thanks guys.
I have run two sessions(the first one was a simple session to acclimate them to the system) like that. I have to say that my players didn't appreciate the strict formula.


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