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Wise Turtle Publishing • View topic - So, my attempt to add class to the OVA

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 Post subject: So, my attempt to add class to the OVA
PostPosted: Mon May 21, 2018 3:17 pm 
Worthy Tortoise

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 Post subject: Re: So, my attempt to add class to the OVA
PostPosted: Thu May 24, 2018 4:06 am 
Exalted Amphibian
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It seems interesting enough, even if it has some room for abuse, though I do have a few questions about them in general:

1) How much would it be for a player to add these Classes to their PCs?

2) What determines if a player can increase or decrease their chosen number, outside of the circumstances anyway? Is it situational, by choice, or GM fiat?

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 Post subject: Re: So, my attempt to add class to the OVA
PostPosted: Thu May 24, 2018 4:15 pm 
Worthy Tortoise

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1) How much would it be for a player to add these Classes to their PCs?
I didn't give a cost for adding a class. The player pick one (and only one) class and write it somewhere on the sheet.
It is a rule (well, a broken rule) that encourage the player to act within the tropes her/his characters embodies. And also a guideline about which abilities/weakness to pick.
And given that I am not a game designer, I didn't bother to add a price to pay (and they are not all well balanced).

2) What determines if a player can increase or decrease their chosen number, outside of the circumstances anyway? Is it situational, by choice, or GM fiat?
As I said, they are not all well balanced. But those "classe's abilities" can be activated at any time the player need it. Well certain condition are more problematic that others. For the Hero, what does "everyone" mean? It is completely based on GM's fiat. The Brute's circumstances is also problematic, if the player playing this archetype is a problematic player, he will certainly pick this class to act against the group. How the Queen's condition differ from the Social focused abilities?
Idealy, something akin the Bennies of Savage Worlds or the Fate Points from Fate may be needed for balence.


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 Post subject: Re: So, my attempt to add class to the OVA
PostPosted: Fri May 25, 2018 5:01 am 
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 Post subject: Re: So, my attempt to add class to the OVA
PostPosted: Thu Jun 28, 2018 1:22 pm 
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Once again, if everyone is given a roughly equal boost, I wouldn't be overly concerned by an addition like this unbalancing things. You may need to adjust the stats of bad guys (or even give them "stunts" of their own) but otherwise it seems like a fun tweak to me.

The main thing is to make sure everyone can use their stunt often enough to be interesting, but not so often that it means nothing, and that everyone should be able to use their stunts roughly as often as each other.

If you feel the "transform" thing is too fiddly, you can also just use them to grant bonus dice similar to Drama Dice.


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