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How would you handle something like a sleeping effect?

Posted: Mon Apr 16, 2018 2:40 pm
by Cloud
A player wants to create a sleeping bomb or potion she can use for infiltration missions and what not. Any thoughts on how you would handle it?

Re: How would you handle something like a sleeping effect?

Posted: Mon Apr 16, 2018 9:57 pm
by Blobathehutt
Something like paralyze or stun could work.

Re: How would you handle something like a sleeping effect?

Posted: Tue Apr 17, 2018 8:39 am
by Cloud
Perhaps make a 'unique' perk that extends the effects of paralysis outside of combat scenes a number of 10 minutes x the number of times this unique perk is purchased? Cost maybe (5)

Re: How would you handle something like a sleeping effect?

Posted: Tue Apr 17, 2018 7:07 pm
by Blobathehutt
Cloud wrote:Perhaps make a 'unique' perk that extends the effects of paralysis outside of combat scenes a number of 10 minutes x the number of times this unique perk is purchased? Cost maybe (5)
That could work just make sure that it breaks on damage or else it would be crazy OP.

Re: How would you handle something like a sleeping effect?

Posted: Wed Apr 18, 2018 3:56 pm
by Cloud
Ah, good point... Maybe we will start there and see if it works out.

Re: How would you handle something like a sleeping effect?

Posted: Fri Apr 20, 2018 10:22 am
by ddudekk
For me is ok. Regards

Re: How would you handle something like a sleeping effect?

Posted: Thu Jun 28, 2018 11:29 am
by Clay
Paralyzing is definitely the way to go. I think any effect that can last longer than a few rounds is basically unfair, and moreover, unfun.

If you want to handwave a longer effect outside of combat, that's fine, but inside combat, think of it like video game RPGs. Sleep happens for a few rounds or until someone forcibly wakes them up with a good whack.

Re: How would you handle something like a sleeping effect?

Posted: Sun Jul 01, 2018 3:11 am
by E Nymton
Make it work like normal sleep after the effect has run its course. If there is still a fight going on, they wake up. If they have been left in a comfy chair in a quiet room they might sleep for a few more hours.