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 Post subject: New player, One-on-One play questions
PostPosted: Sat Jan 27, 2018 3:43 pm 
Shelled Plebeian

Joined: Sat Jan 27, 2018 12:21 pm
Posts: 1
Hi, folks! New to the game ("book ordered but not arrived yet" level new), hoping to get started soon.

My current schedule makes gaming with my regular groups, or finding groups at nearby shops or whatever, pretty much impossible, so I'm looking to start up a 1-on-1 style game with my significant other. Based on my reading of the player booklets, it seems like OVA would be a great fit for us. Are there any particular things I should be especially on the lookout for in the rules when preparing this, or anything to emphasize or deemphasize? The other games I've run 1-on-1 (DnD, Vampire, and Savage Worlds) seem to be very mechanically and tonally different, so I don't know how much of that experience will carry over.

I'm sure I'll have more questions once the book arrives- I may have to nab the PDF, to tide myself over- but thanks in advance for any and all advice!

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 Post subject: Re: New player, One-on-One play questions
PostPosted: Sat Feb 24, 2018 5:39 pm 
Dangerously Sane
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Joined: Sun Jun 27, 2004 4:32 pm
Posts: 1250
Location: Nowhere-land
Welcome to the forums! I hope you've been having a lot of fun with your book by now. :)

The vast majority of the games I've played in my life have been one-on-one, and I think a lot of OVA's design sensibilities reflect that. Especially with the Revised Edition, characters can have a lot of options in combat to keep things interesting, and the focus on role-playable qualities with the game's massive collections of Weaknesses help. too.

As for actual adviceā€”I think it's important to have characters for the Player to interact with. Sure, mopping the floor with wave after wave of enemies can work, but I think introducing a recurring NPC, or even a GM-controlled party member, can go a long way to filling the void left by a lack of additional Players. Players can control multiple characters, too! And with OVA, that's way more manageable than, say, some of the later editions of D&D.

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