Mecha Anime (Pilot vs Mecha abilities)
Posted: Thu Jan 25, 2018 5:47 pm
Curious about how to handle pilot/mecha interaction... I get how to make a character and how to make a mecha/vehicle, but not sure how to represent the way different pilots would affect the performance of the same mecha.
First idea that comes to mind is to figure the relevant abilities/weaknesses of each, then average them. It seems like this might have a few side-effects (not necessarily bad ones), like you might want to define two flavors of Combat Expert (for personal and mecha combat). Also might mean that a lot of mecha abilities might be tied to the Pilot ability of the, uh, pilot.
I’d like to arrive at a relatively simple way of handling this, with as few house rules as possible. I’ve read on here that Clay was working on a mecha supplement at one point, and see that a few of you have been planning or playing mecha-inspired games. Anybody have solutions you’d like to share? Do you you just add all the relevant stats together? Does this mean you have to pump up the Difficulty of non-combat tasks to compensate for the bigger dice pools?
Also, i haven’t actually played a damn rpg in ages and am still looking for a gaming group (or the time to even participate in one), so this isn’t an urgent question. I just know that OVA would be/will be my first choice for running a game and would love to try a Macross-esque mecha campaign.
First idea that comes to mind is to figure the relevant abilities/weaknesses of each, then average them. It seems like this might have a few side-effects (not necessarily bad ones), like you might want to define two flavors of Combat Expert (for personal and mecha combat). Also might mean that a lot of mecha abilities might be tied to the Pilot ability of the, uh, pilot.
I’d like to arrive at a relatively simple way of handling this, with as few house rules as possible. I’ve read on here that Clay was working on a mecha supplement at one point, and see that a few of you have been planning or playing mecha-inspired games. Anybody have solutions you’d like to share? Do you you just add all the relevant stats together? Does this mean you have to pump up the Difficulty of non-combat tasks to compensate for the bigger dice pools?
Also, i haven’t actually played a damn rpg in ages and am still looking for a gaming group (or the time to even participate in one), so this isn’t an urgent question. I just know that OVA would be/will be my first choice for running a game and would love to try a Macross-esque mecha campaign.