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 Post subject: How would you handle something like a sleeping effect?
PostPosted: Mon Apr 16, 2018 2:40 pm 
Savior of Turtles
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A player wants to create a sleeping bomb or potion she can use for infiltration missions and what not. Any thoughts on how you would handle it?

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Mon Apr 16, 2018 9:57 pm 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
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Something like paralyze or stun could work.

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Tue Apr 17, 2018 8:39 am 
Savior of Turtles
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Perhaps make a 'unique' perk that extends the effects of paralysis outside of combat scenes a number of 10 minutes x the number of times this unique perk is purchased? Cost maybe (5)

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Tue Apr 17, 2018 7:07 pm 
Exalted Amphibian

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Cloud wrote:
Perhaps make a 'unique' perk that extends the effects of paralysis outside of combat scenes a number of 10 minutes x the number of times this unique perk is purchased? Cost maybe (5)


That could work just make sure that it breaks on damage or else it would be crazy OP.

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Wed Apr 18, 2018 3:56 pm 
Savior of Turtles
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Ah, good point... Maybe we will start there and see if it works out.

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Fri Apr 20, 2018 10:22 am 
Shelled Plebeian

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For me is ok. Regards

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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Thu Jun 28, 2018 11:29 am 
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Paralyzing is definitely the way to go. I think any effect that can last longer than a few rounds is basically unfair, and moreover, unfun.

If you want to handwave a longer effect outside of combat, that's fine, but inside combat, think of it like video game RPGs. Sleep happens for a few rounds or until someone forcibly wakes them up with a good whack.


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 Post subject: Re: How would you handle something like a sleeping effect?
PostPosted: Sun Jul 01, 2018 3:11 am 
Shelled Plebeian

Joined: Sat Jun 23, 2018 7:10 am
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Make it work like normal sleep after the effect has run its course. If there is still a fight going on, they wake up. If they have been left in a comfy chair in a quiet room they might sleep for a few more hours.


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