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 Post subject: Re: Homebrew Weapons (Modern and sci-fi)
PostPosted: Sat Nov 04, 2017 5:12 am 
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Sabersonic wrote:
Honestly? About two sessions worth and it's all online.

Wow, I have played like close to 50ish sessions. You just seem to know the system so well.

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 Post subject: Re: Homebrew Weapons (Modern and sci-fi)
PostPosted: Sat Nov 04, 2017 8:14 am 
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Blobathehutt wrote:
Sabersonic wrote:
Honestly? About two sessions worth and it's all online.

Wow, I have played like close to 50ish sessions. You just seem to know the system so well.

Character Construction-wise, I am very informed thanks to this forum and in particular Clay for giving me more finesse in the design aspect of the game.

Gameplay experience? Eh..... I'm still in the middle of my first OVA2e campaign as GM on another forum. It's still a learning process.

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 Post subject: Re: Homebrew Weapons (Modern and sci-fi)
PostPosted: Sun Nov 05, 2017 9:53 am 
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I can't believe that I skipped over the Tactical Tomahawk idea, I'm actually berating myself because of it. Anyway, here's my interpretation of the conversion.

Image
Tactical Tomahawk, Chop
Effective (+5). Weapon (-5)
Tactical Tomahawk, Puncture
Armor Piercing (+5); Effective (+5). Feather Blow (-5); Weapon (-5)
A modern rendition of the ancient, one-handed hatchet-like Native American Weapon, the Tactical Tomahawk is a lethal and multi-functional asset to any MOUT/OU trained military personnel. Not only does it give better reach and damage potential compared to combat knives such as the M9 and OKC-3S, but it also allows additional utility options such as to break glass windows or to puncture tires.

And since we're on the subject of Tactical Tomahawks....
Quote:
UCE Forseti-type Tactical Vibro-Hawk

The standard, powered melee weapon of the regular armed forces of the Federal Earth Union of Colonial Settlements and Nations (aka United Colonies of Earth or UCE), the Forseti-type was the lightest Vibro-Bladed weaponry ever developed and made available to even non-augmented infantry and for many centuries the basic design of the Forseti-type was the only powered melee weapon available until the advent of the Caliburn-type Mana Sword/Pistol.

To allow such an accomplishment, the Forseti-type was externally powered by either an external Mjölnite-based power reserve in the form of either capacitors or primary batteries with the latter as a cost-effective measure for wide deployment, not unlike the Jaivardhan-type Personal Force Wall Projector. The Mjölnite-based capacitors/primary batteries are typically mounted upon the hips to evenly distribute the mass and ease fatigue upon the soldier, which also features a sheath holster to store the Forseti-type when not in use. Naturally, Powered Armor with a compatible power port are able to supply energy to the Forseti-type from the onboard reactor directly.

Vibro-Hawk, Chop
Effective x2 (+10). Weapon (-5)
Vibro-Hawk, Puncture
Armor Piercing (+5); Effective x2 (+10). Feather Blow (-5); Weapon (-5)

(2 Gear)
Level - Ability
  • +2 - Endurance Reserve "Nano Batteries"

Back-Carried Mjölnite Capacitors

(2 Gear)
Level - Ability
  • +3 - Endurance Reserve "Mjölnite Capacitor"
Level - Weakness
  • -1 - Slow

And I just had the image of Space Vikings wielding vibro-axes and Force Wall shields..... Oh well.
Quote:
UCE Ancilia-class AFV Operator Armor

The standard UCE environmental body armor of regular un-augmented vehicle drivers, operators, and similar military personnel, the Ancilia-class were largely designed to protect the vehicle crew from harsh environments not compatible with UCE Member Species and survive. Though not ideal for front line combat, the Ancilia-class does offer adequate levels of protection from hostile KEW rounds if only for a few moments before the protection of the armor is compromised when AFV crews are outside their designated vehicle and are at their most vulnerable upon the battlefield. Like the Megingjörð-class Main Battle Power Armor and Kavacha-class Environmental Main Battle Body Armor, the Ancilia-class has a Brevor and armored collar to protect the neck from such impacts.

Rather, the Ancilia-class allows for a more immersive view of the environment around the AFV compared to more orthodox monitors. And in the case of main battle Humanoid AFVs, the Ancilia-class grants an even more immersive, sapient-machine interface for enhanced battlefield awareness and make the vehicle even more like the AFV Operator's own body. Though the type of HMD projected onto the helmet may vary from vehicle to vehicle, it none-the-less increases the efficiency of the AFV Operator to achieve mission objectives. However, the internal life support of the Ancilia-class is quite limited and requires external augmentation through either a man-portable life support unit or the systems of the vehicle in question when the umbilicus is connected and sealed with the Ancilia-class itself.

(1 Gear)
Level - Ability
  • +2 - Armored
  • +1 - Heightened Sense (Sight)
  • +1 - Heightened Sense (Hearing)
  • +1 - Life Support
  • +2 - Perceptive "Infrared"
  • +1 - Perceptive
  • +1 - Pilot
  • +1 - Unique “Radio”
  • +1 - Unique “Umbilicus Connector Port"
Level - Weakness
  • -2 - Bizarre Appearance
  • -2 - Ineptitude “Manual Dexterity”
  • -2 - Restricted Freedom "Conditional Ownership"
  • -2 - Servitude "Conditional Ownership"
  • -2 - Vulnerability "Directed Energy Weapons"

(1 Gear)
External Life Support Module
Level - Ability
[*]+3 - Life Support
Level - Weakness
[*]-1 - Slow
[*]-1 - Unique "One-Handed when Moving"

Quote:
UCE Dubán-class AFV Operator Armor

The standard UCE body armor of regular un-augmented vehicle drivers, operators, and similar military personnel, the Dubán-class were largely designed to protect the vehicle crew while within environments hospitable to UCE member species. Though not ideal for front line combat, the Dubán-class does offer adequate levels of protection from hostile KEW rounds if only for a few moments before the protection of the armor is compromised when AFV crews are outside their designated vehicle and are at their most vulnerable upon the battlefield. Like the Megingjörð-class Main Battle Power Armor and Kavacha-class Environmental Main Battle Body Armor, the Ancilia-class has a Brevor and armored collar to protect the neck from such impacts.

Rather, the Dubán-class allows for a more immersive view of the environment around the AFV compared to more orthodox monitors. And in the case of main battle Humanoid AFVs, the Ancilia-class grants an even more immersive, sapient-machine interface for enhanced battlefield awareness and make the vehicle even more like the AFV Operator's own body. Though the type of HMD projected onto the helmet may vary from vehicle to vehicle, it none-the-less increases the efficiency of the AFV Operator to achieve mission objectives.

(1 Gear)
Level - Ability
  • +2 - Armored
  • +1 - Heightened Sense (Sight)
  • +1 - Heightened Sense (Hearing)
  • +2 - Perceptive "Infrared"
  • +1 - Perceptive
  • +1 - Pilot
  • +1 - Unique “Radio”
  • +1 - Unique “Umbilicus Connector Port"
Level - Weakness
  • -2 - Bizarre Appearance
  • -1 - Ineptitude “Manual Dexterity”
  • -2 - Restricted Freedom "Conditional Ownership"
  • -2 - Servitude "Conditional Ownership"
  • -2 - Vulnerability "Directed Energy Weapons"

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 Post subject: Re: Homebrew Weapons (Modern and sci-fi)
PostPosted: Mon Feb 12, 2018 3:06 am 
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Well after going through Markiplier's first run on Dead Space, I've been inspired to do some of the weapon conversions for the franchise.

Besides, at least for the Dead Space Crowd, might as well have some way to counter the horde.
Quote:
Stasis Module

An energy field projection device that, based upon advanced quantum physics, allows the creation of a localized non-superliminal time dilation field for a brief period of time, regardless of their biological or material makeup. In effect, causes those within the field to move at a slower pace relative to the user and ideally used in the repair of malfunctioning equipment, for surgical application such as when the patient had suffered either terminal conditions or incredible trauma, or as a form of non-lethal law enforcement.

(2 Gear)
Level - Ability
  • +3 - Time Freeze
Level - Weakness
  • -1 - Endurance Use

Quote:
Kinesis Module

An energy field projection device that, based upon graviton manipulation, allows the user to remotely move heavy objects not unlike a tractor beam. The G.R.I.P. not only sees use in space-based construction, but also upon planetside projects where bulkier construction exoskeletons and similar equipment are ill-advised in usage. It is also able to launch any non-G.R.I.P. enabled objects to be launched at velocities in direct proportion to the distance traveled, though it is advised that such applications be severely restricted as there is a high chance of injury or even death if misused. Since any object within the Zero-Point field is effectively free from the gravitational influence of the outside environment, it should also be noted that objects launched in such a fashion travel in a ballistic arc when performed within the gravity field of either a spacecraft, space station, or planet.

(2 Gear)
Level - Ability
  • +2 - Telekinesis

Quote:
211-V Plasma Cutter
Image
Affinity, Energy. Armor Piercing (+5); Effective x2 (+10); Ranged (+0). Requirement x2, Liquid Free/Humidity Light Environment (-10); Weapon (-5)
Designed and manufactured by Schofield Tools, the Plasma Cutter is a directed energy tool utilized in mining operations to carve easily transported blocs of stone for transportation and later resource refinement. This particular model allows for rapid transition between horizontal and vertical projection of the plasma bolt without the need to cool the device down and reconfigure in addition to its power and reliability in a light and rugged package. Though there have been times that the Plasma Cutter had been used as a self defense weapon, it is generally ill-advised as a side arm.

Quote:
IM-822 Handheld Ore Cutter Line Gun
Image

Wide Line
Affinity, Energy. Armor Piercing x3 (+15); Effective x3 (+15); Ranged (+0). Activation (-10); Elaborate Gestures, Both Hands on Weapon (-5); Requirement x2, Liquid Free/Humidity Light Environment (-10); Weapon (-5).
Focus Line
Affinity, Energy. Armor Piercing x2 (+10); Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Requirement x2, Liquid Free/Humidity Light Environment (-10); Weapon (-5).
Fused Pulse
Affinity, Energy. Area Effect (+10); Effective x4 (+20); Ranged (+0); Trap, Contact (+5). Activation (-10); Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Requirement x2, Liquid Free/Humidity Light Environment (-10); Weapon (-5).
Designed and manufactured by Schofield Tools, the Line Gun is a heavy directed energy tool utilized in mining operations to cut through materials the standard Plasma Cutter is unable to penetrate. Like the aforementioned Plasma Cutter, the Line Gun is utilized to cut raw material into more manageable and easily transported sizes for later resource refinement. The Line Gun also features an energy-based timed-fuse for surgical demolition of mineral deposits. Though despite such offensive potential, it is generally ill-advised to re-purpose the Line Gun as a small arm.

Quote:
RC-DS Remote Control Disc Ripper
Image
Suspended
Armor Piercing (+5); Continuing x2 (+20); Effective x3 (+15); Ranged (+0). Activation (-10); Countered x4 (-20); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Launched
Armor Piercing (+5); Effective x2 (+10); Ranged (+0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Designed and manufactured by Schofield Tools, the Ripper is gravity-tethered tool utilized in mining operations when the use of alternative directed energy tools are ill-advised or inappropriate. However, due to the use of diamond-coated tungsten industrial saw blades, the Ripper is to be used with the most extreme of caution and heavy supervision due to the elevated risk of accidents and bodily harm to even those well versed in its use. The saw blades are typically accelerated up to 17,000 RPM and then ejected forward, leashed with a short-endurance gravity tether to perform the necessary operation. It must be noted that all operation procedures must be observed and performed in sequence or else the saw blade would be launched prematurely and the gravity tether unable to have a proper connection.

Quote:
PFM-100 Hydrazine Torch Flamethrower
Image
Jet
Affinity, Fire. Accurate (+5); Continuing (+10); Effective x2 (+10); Ranged (+0). Ammunition x2 (-10); Low Penetration x2 (-10); Weapon (-5)
Pulse
Affinity, Fire. Accurate (+5); Effective x2 (+10); Ranged (+0). Low Penetration x2 (-10); Weapon (-5)
Canister Ejection
Affinity, Explosive. Area Effect (+10); Effective x3 (+15); Ranged (+0). Ammunition x3 (-15); Low Penetration (-5); Weapon (-5)
Designed and manufactured by Schofield Tools, the Flamethrower is an industrial blowtorch designed to crack open resources found upon low-Kelvin locations such as comets for effortless mining upon such environments. It is also well suited for mining operations when physical applications are not strong enough, yet directed energy projectiles ill-advised in the extraction of said ores or else suffer industrial accidents from the attempt. Though the Flamethrower is capable of producing a continuous jet of flame, it is best utilized in short bursts to preserve fuel. As an added safety precaution if the fuel canister is compromised in anyway, the flamethrower is able to pneumatically eject the compromised canister away from the user prior to detonation.

Quote:
Handheld Graviton Accelerator
Image
Wide Pulse
Area Effect (+10); Effective x2 (+10); Impairing (+10); Ranged (+0). Activation (-10); Cancel x2, Distant Targets (-10); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Focus Pulse
Effective x2 (+10); Impairing (+10); Ranged (+0). Activation (-10); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Fused Pulse
Area Effect (+10); Effective x2 (+10); Impairing (+10); Ranged (+0). Activation (-10); Ammunition (-5); Countered (-5); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Designed and manufactured by Schofield Tools, the Force Gun is utilized for precision demolition and mining far beyond the power of more orthodox, chemical-based explosives in addition to the deflection of debris in space-based environments. Though due to the limitations of projected gravitons in such a man-portable device, the effect of the Force Gun is diminished in direct proportion to the distance of the target. Thus the Force Gun is equipped with a fused pulse mode that allows a graviton charge to be ejected as a physical object to be placed at a distance.

Quote:
C99 Supercollider Contact Beam
Image
Beam
Affinity, Energy. Armor Piercing x4 (+20); Effective x4 (+20); Impairing (+10); Ranged (+0). Activation (-10); Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Open to Attack (-25); Weapon (-5).
Area Pulse
Affinity, Energy. Area Effect x2 (+20); Effective x2 (+10). Ammunition (-5); Feather Blow (-5); Low Penetration x3 (-15); Weapon (-5).
Designed and manufactured by Schofield Tools, the Contact Beam is a heavy engineering tool to pound and soften hard, raw materials into smaller and easier to refine pieces, especially against rocks and other such materials where smaller mining equipment are ill-suited due to low power output. Due to the large amount of power and charge prior to use, the Contact Beam is unable to be utilized in rapid succession like many other directed energy tools. It should be noted that the Contact Beam is designed to be operated at a reasonable distance and that close proximity to a target may cause splash collateral damage.

Quote:
Javelin Gun
Image
Javelin
Armor Piercing (+5); Effective x2 (+10); Impairing (+10); Ranged (+0). Buildup (-5); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5); Unwieldy (-5).
Electro-Shock
Affinity, Electricity. Area Effect (+10); Effective x2 (+10); Stunning (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Low Penetration x3 (-15); Requirement, Javelin Successfully Planted (-5); Weapon (-5).
Designed and manufactured by Timson Tools, the Javelin Gun is a telemetric survey tool to analyze the minerals and ores embedded within rocks or to dismantle smaller asteroids. The Javelin Gun propels a titanium spike towards a target at high velocities, though the recoil of such acceleration can cause great bodily harm if not properly braced. The base of the javelin is also able to produce an electromagnetic pulse that generates a return signal to be sent to any sensor calibrated to read the different minerals embedded within. However the base is only configured to pulse within rocks and similar materials and would otherwise send an electric arc around the surrounding area, an effect that may be compounded if the base is tampered with in any way.

Quote:
SWS Motorized Pulse Rifle
Image
Single-Burst
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Auto-Burst
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5).
Flechette Burst
Effective x3 (+15); Impairing (+10); Ranged (+0). Activation (-10); Cancel, Distant Targets (-5); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5).
Radial Fire
Area Effect (+10); Effective x3 (+15); Overwhelming (+15); Ranged (+0). Activation (-10); Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x3 (-15); Weapon (-5).
Grenade Launcher
Area Effect (+10); Effective x4 (+20); Ranged (+0); Stunning (+10). Activation (-10); Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5).
The standard-issue service rifle of the Earth Defense Force, the Pulse Rifle is a triple barrel assault rifle that fires a three-round burst-automatic of hypersonic velocity rounds that mushroom upon impact to deliver maximum localized trauma. Though the standard operation may make it appear that the Pulse Rifle is fully automatic, in truth it only performs burst fire with each pull of the trigger, though keeping it squeezed does allow for the appearance of aforementioned automatic fire. The Pulse Rifle also has numerous settings that take advantage of the unique triple barrel design. The first is the shotgun-like Felshette Burst which fires ten rounds for higher high probability in close-quarters scenarios, the second extends one or all the barrels at sharp angles to allow the operator to fire the weapon without exposing themselves in addition to create a "panic space" when the operator is surrounded, and a grenade launcher to attach entrenched or lightly armored targets.

So then, thoughts on my conversions so far?

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