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 Post subject: Homebrew ideas
PostPosted: Fri Jul 14, 2017 12:26 am 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
It has been a while. Let's get some conversation going talking about homebrew Abilities/weakness.

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 Post subject: Re: Homebrew ideas
PostPosted: Sun Jul 16, 2017 2:36 pm 
Exalted Amphibian
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Joined: Thu Jun 20, 2013 10:57 pm
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Location: Somewhere deep in the Continental Mainland
Well there's Malancthon's Monstrous Scale and my own numerous attempts for Mobile Suit Gundam or at least my custom stetting for starters.

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 Post subject: Re: Homebrew ideas
PostPosted: Sun Sep 10, 2017 12:48 pm 
Dangerously Sane
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Joined: Sun Jun 27, 2004 4:32 pm
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Location: Nowhere-land
My advice on this topic is usually the same: It often works best to rename or modify an existing ability. It provides a framework that you know will play nice with other Abilities.


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 Post subject: Re: Homebrew ideas
PostPosted: Wed Sep 20, 2017 3:16 pm 
Exalted Amphibian
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Joined: Sat Apr 06, 2013 6:43 pm
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Location: Brasil/Eliond
Break up an Ability that does too much and make that into new ones, like breaking Arcane Magic and making Sorcery and Shield Spells.

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