How to handle regeneration
Posted: Thu Jun 22, 2017 4:49 pm
A common trope in anime and super hero generes is that some characters recover from damage quickly(sometimes even in seconds). The rules for extra reserves of Endurance exist, as do rules for Barrier, which trades Endurance for damage mitigation.
I am making precon characters for a one shot to introduce my gaming group to OVA and the wonders of acting like an over the top anime protagonist. To wit, a school where people are taught all of the things they need to know to be, essentially, an anime main character. Things like mech piloting, civilian management, identifying monsters, the best way to spread your magical shots, and of course, Japanese, English, math, science,etc. Basically a regular Japanese school curriculum with extra skill/power related classes on the side. Super powers (ala american super heroes) are also possible.
Thus, I want to see if the most common super power behind strength, flight, and telekinesis is possible to stat, and if so, how would it work. I am not sure about the chart scaling though, it seems rather strong.
Here's what I have just from spitballing:
Regeneration:
You are able to heal from damage taken. From minor scratches to grevious wounds your body can fix itself up, either through arcane, supernatural, or technological means. This could be anything from a Troll's natural ability to heal or nanites in your blood. At level 1 , you are able to heal slightly better than normal individuals. At level 3 or more , you are able to do things like pull a spear out of you and heal without. At level 5, you can even do things like regrow body parts and bounce back from fatal injuries. Though just because you can heal from a destroyed brain doesn't necessarily mean that you'll be the same person when you finish healing, nor does it mean that extreme healing wont have it's own costs. Below is a table with examples:
1 - Regenerate 1 damage per round
2 - Regenerate 2 damage per round
3 - Regenerate 5 damage per round
4 - Regenerate 10 damage per round
5 - Regenerate 20 damage per round
Note that the DM is encouraged to a)restrict who has access to level 4 or higher regeneration, as the base health level of a character is 40, and 10 and 20 are significant amounts of that health. Also the DM is encouraged to add complications for recovery from serious wounds.
I am making precon characters for a one shot to introduce my gaming group to OVA and the wonders of acting like an over the top anime protagonist. To wit, a school where people are taught all of the things they need to know to be, essentially, an anime main character. Things like mech piloting, civilian management, identifying monsters, the best way to spread your magical shots, and of course, Japanese, English, math, science,etc. Basically a regular Japanese school curriculum with extra skill/power related classes on the side. Super powers (ala american super heroes) are also possible.
Thus, I want to see if the most common super power behind strength, flight, and telekinesis is possible to stat, and if so, how would it work. I am not sure about the chart scaling though, it seems rather strong.
Here's what I have just from spitballing:
Regeneration:
You are able to heal from damage taken. From minor scratches to grevious wounds your body can fix itself up, either through arcane, supernatural, or technological means. This could be anything from a Troll's natural ability to heal or nanites in your blood. At level 1 , you are able to heal slightly better than normal individuals. At level 3 or more , you are able to do things like pull a spear out of you and heal without. At level 5, you can even do things like regrow body parts and bounce back from fatal injuries. Though just because you can heal from a destroyed brain doesn't necessarily mean that you'll be the same person when you finish healing, nor does it mean that extreme healing wont have it's own costs. Below is a table with examples:
1 - Regenerate 1 damage per round
2 - Regenerate 2 damage per round
3 - Regenerate 5 damage per round
4 - Regenerate 10 damage per round
5 - Regenerate 20 damage per round
Note that the DM is encouraged to a)restrict who has access to level 4 or higher regeneration, as the base health level of a character is 40, and 10 and 20 are significant amounts of that health. Also the DM is encouraged to add complications for recovery from serious wounds.