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 Post subject: My Dungeons and Dragons Conversion
PostPosted: Thu Apr 06, 2017 4:30 pm 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
I have decide to share my work on a D&D conversion. I need to make it for my game I'm going to be doing soon anyway so I though I would share it with you all.


I will start off with the core player races. Please note that these are just suggestions to give you a starting point fell free to change them up a bit. Want you play a frail dwarf? Go ahead! A Tough elf? Why not! Remember it is your character and you should feel free to make them your own!

Dwarfs
Hill
+2 Tough
-1 Awkward Size (Small)
-1 Greedy

Mountain
+1 Tough
+1Strong
-1 Awkward Size (Small)
-1 Stubborn

Elves
High
+1 Agile
+1 Smart
-1 Frail
-1 Weak

Wood
+1 Agile
+1 Quick
-1 Frail
-1 Weak

Dark
+1 Agile
+1 Beautiful
-2 Outcast

Halfling
Lightfoot
+1 Quick
+1 Charismatic
-2 Awkward Size (Small)

Stout
+1 Quick
+1 Tough
-2 Awkward Size (Small)

Human
They have no common shared traits.

Dragonborn
+1 Strong
+1 Charismatic
+1 Resistance (Same as breath weapons Affinity)
-2 Bizarre Appearance (Dragon Like)
-1 Awkward Size (Large)

Breath weapons

Black and Copper Dragons
Affinity: Acid, Area effect +10, Armor Piercing +10, Ammunition x3 -15, Build up -5

Blue and Bronze Dragons
Affinity: Lighting, Area effect +10, Paralyzing +10, Ammunition x3 -15,Build up -5

Brass, Red and Gold Dragons
Affinity: Fire, Area effect +10, Continued Effect +10, Ammunition x3 -15,Build up -5

Green Dragon
Affinity: Poison, Area effect +10, Continued Effect +10, Ammunition x3 -15,Build up -5

Silver and White Dragons
Affinity: Cold, Area effect +10, Paralyzing +10, Ammunition x3 -15, Build up -5

Gnome
Forest
+1 Smart
+1 Illusionist
-2 Awkward Size (Small)

Rock
+1 Smart
+1 Inventor
-2 Awkward Size (Small)

Half-Elf
+1 Beautiful
-1 Outcast

Half-Orc
+1 Strong
+1 Tough
-1 Bizarre Appearance
-1 Dense

Tiefling
+1 Smart
+1 Charismatic
-2 Bizarre Appearance

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Last edited by Blobathehutt on Thu Apr 06, 2017 10:00 pm, edited 1 time in total.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Thu Apr 06, 2017 8:47 pm 
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Posts: 176
Good racial templates. Simple, but gets the point across.

Only recommendation I can suggest is giving Half-Elves Outcast 1 (since they're neither Human or Elf, it does put them at some crossroads). That keeps your numbers even.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Thu Apr 06, 2017 9:59 pm 
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Malancthon wrote:
Good racial templates. Simple, but gets the point across.

Only recommendation I can suggest is giving Half-Elves Outcast 1 (since they're neither Human or Elf, it does put them at some crossroads). That keeps your numbers even.


Thats a good idea!

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 2:45 am 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
Here are some more races for you all to play around with.

Aarakocra
+1 Flight
+1 Agile
-2 Bizarre Appearance

Deep Gnome
+1 Smart
+1 Quick
-2 Awkward Size (Small)

Genasi
Air
+1 Agile
+1 Tough
-2 Bizarre Appearance

Earth
+1 Tough
+1 Strong
-2 Bizarre Appearance

Fire
+1 Smart
+1 Tough
-2 Bizarre Appearance

Water
+1 Intuitive
+1 Tough
-2 Bizarre Appearance

Goliath
+1 Strong
+1 Tough
-1 Awkward Size (Large)
-1 Code of Conduct (Fair Play)

Monster Player Races

Be careful when letting your players use one of these races as they are not always balanced for players.

Centaur
+2 Quick
+2 Strong
-2 Bizarre Appearance
-2 Awkward Size (Large)

Nymph
Nymphs gain scale for Beautiful and Charismatic.
+1 Beautiful
+1 Charismatic
-1 Arrogant
-1 Hatred ugly things

Siren
Sirens gain scale on Knowledge: Singing
+1 Beautiful
+2 Knowledge: Singing
-1 Loner
-1 Compulsion: Curiosity

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 4:56 am 
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While we're on the subject at hand, and apologies for pulling this out of the blue, but perhaps we can consider Shad of Shadversity's thoughts on what these iconic races would wield as adventurers at the very least?

Dwarves

Elves

Orcs

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 5:14 am 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
I may check it out some time.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 5:24 am 
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You should when you get the chance. Especially the bits about how Elves, with their grace and coordination, would be excellent duel-wielding sword duelists and Orcish Warbows with freakishly high draw weight due to the Orc's natural strength that would allow them to either penetrate plate armor or fire at longer ranges.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 8:00 am 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
Also, Would anyone care for me to convert a D&D adventure I wrote up a while back?

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sat Apr 15, 2017 9:30 am 
Exalted Amphibian
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I don't see a reason why you shouldn't.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sun Apr 16, 2017 5:57 pm 
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Blobathehutt wrote:
Also, Would anyone care for me to convert a D&D adventure I wrote up a while back?

Yes please, that would actually be great.

Also, if you have any Class templates to go with those racial templates, that would be cool.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Sun Apr 16, 2017 11:02 pm 
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Joined: Sun Aug 21, 2016 11:40 pm
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Zealot Vedas wrote:
Blobathehutt wrote:
Also, Would anyone care for me to convert a D&D adventure I wrote up a while back?

Yes please, that would actually be great.

Also, if you have any Class templates to go with those racial templates, that would be cool.


I can write some up for you. I will have everything ready in a day or two I hope :)

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Mon Apr 17, 2017 9:15 am 
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Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
Here is the start of the classes. I only have a few done but I though I may as well share them now :) And this way I can get feedback in case I need to change something.

Please note that these are just suggestions to give you a starting point fell free to change them up a bit. Want to play a smart barbarian? Maybe a frail fighter? GO for it! Remember it is your character and you should feel free to make them your own!

Barbarian
+2 Strong
+2 Tough
-1 Dense
-1 Rude
-2 Short Tempered

Bard
+2 Charismatic
+1 Intuitive
+1 Smart
-1 Compulsion (Your choice, But constant humming or signing may be good choices.)
-1 Coward
-1 Impulsive
-1 Love Magnet

Cleric
+1 Healer
+2 Magic/Witchcraft (Your choice)
+2 Knowledge (Religion)
-2 Code of Conduct (Your divines dogma)
-2 Servitude (Your divine)

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If you like D&D please check out my Patreon: https://www.patreon.com/Dungeonmasterbloba

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Tue Apr 18, 2017 6:04 am 
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Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
No one seemed to have anything to say about they last batch so I went ahead finished up the classes in the 5e Core book. Hope this helps someone :)

Druid
+2 Magic/Witchcraft (Your choice)
+2 Knowledge (Nature)
+1 Intuitive
-2 Code of Conduct (Protect Nature)
-2 Quirk (Lives in nature)

Fighter
+2 Combat Expert
+1 Attack
+1 Tough
-2 Guardian (Someone or Something close to you.)
-1 Obsession (Keeping weapons and armor in good shape)
-1 Quirk (Likes giving orders)

Monk
+1 Combat Expert
+1 Attack
+1 Vigorous
+1 Art of invisibility
-2 Code of Conduct ( The code of your order)
-1 Poor
-1 Emotionless

Paladin
+1 Combat Expert
+1 Magic
+1 Tough
+2 Knowledge (Religion)
-2 Code of Conduct ( Your Paladin oath)
-2 Hatred (Evil)

Ranger
+2 Knowledge (Nature)
+1 Intuitive
+1 Magic
+1 Combat Expert
-2 Quirk (Lives in nature)
-1 Loner
-1 Impulsive

Rogue
+1 Intuitive
+2 Art of invisibility
+1 Dexterous
-1 Coward
-1 Overconfident
-2 Greedy

Sorcerer
+2 Magic/Witchcraft (Your choice)
+2 Charismatic
-1 Overconfident
-1 Outcast
-2 Unique Weakness: Uncontrollable power (You must cast at least one spell a day or your magic will randomly discharge at some point in the next casting one of your spells at random taking the full END cost.)

Warlock
+2 Magic/Witchcraft (Your choice)
+1 Smart
+2 Knowledge (Occult)
-2 Outcast
-2 Code of Conduct (Your Warlock pact)

Wizard
+2 Magic/Witchcraft (Your choice)
+2 Smart
-1 Frail
-1 Dull
-2 Focus: Spell book (Magic/Witchcraft)

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Tue Apr 18, 2017 6:36 am 
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Well actually I do have one, and it's all thanks to my ignorance of Dungeons and Dragons.

Would a cleric really have the choice between magic and witchcraft? They don't seem like curse slingers to me.

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 Post subject: Re: My Dungeons and Dragons Conversion
PostPosted: Tue Apr 18, 2017 7:38 am 
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Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
Sabersonic wrote:
Well actually I do have one, and it's all thanks to my ignorance of Dungeons and Dragons.

Would a cleric really have the choice between magic and witchcraft? They don't seem like curse slingers to me.

Clerics can be good or evil in D&D. If they are Evil they can cast debuffs and cruses on people. But you are right the normal cleric does not have cruses.

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