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Mass Effect

Posted: Sat Mar 18, 2017 12:05 pm
by Blobathehutt
With the new mass effect game coming out soon I was thinking about doing some write ups on some of things in the mass effect world like enemies,powers and races and I want check and see if anyone had anything they would like me to start with I was thinking maybe reaper forces or Biotics but I wanted to see what you all think. (Also I do not plan on making any of the main characters such as your squad or the like just base powers for races and some enemy write ups.)

Re: Mass Effect

Posted: Wed Mar 22, 2017 7:52 pm
by Blobathehutt
Here is the first set of Biotic powers! Tell me how I did!

Stasis Attack END cost: 10
Accuratex4 +40, Paralyzing +10, Ranged, No damage -20, Unique, Target Immune to Additional Damage -20, Requirement, Time freeze 0

New flaw Unique, Target Immune to Additional Damage: The target can not take damage from any source until the effect ends.

Singularity Attack END cost: 15
Area Effect x1 +10, Overwhelming +15, Paralyzing +10, Ranged, No damage -20, Requirement, Telekinesis 0

Lift Attack END cost: 0
Accuratex2 +10, Paralyzing +10, Ranged, No damage -20, Requirement, Telekinesis 0

I know its not much now but think of it as a test set to see how I did.

Re: Mass Effect

Posted: Thu Mar 23, 2017 3:32 am
by Sabersonic
To be honest, I think that both Stasis Attack and Lift Attack can be better represented via Abilities rather then just Attack Variations such as Time Freeze for the former and Telekinesis for the latter, but that's just me.

As for the flaw Immune to Damage, though it can easily be called "Unique, Target Immune to Additional Damage", a little rewording wouldn't hurt. Perhaps Cumulative Damage Nullification or something along those lines?

And correct me if I'm wrong, but according to your numbers on Stasis Attack, it should be END 10 rather than END 0 or is that a typo?

Re: Mass Effect

Posted: Thu Mar 23, 2017 10:09 am
by Malancthon
I kind of agree with Sabersonic. Maybe even grouping Biotecs as a reskinned Magic, Arcane Ability.

Re: Mass Effect

Posted: Thu Mar 23, 2017 10:10 am
by Blobathehutt
Sabersonic wrote:To be honest, I think that both Stasis Attack and Lift Attack can be better represented via Abilities rather then just Attack Variations such as Time Freeze for the former and Telekinesis for the latter, but that's just me.

As for the flaw Immune to Damage, though it can easily be called "Unique, Target Immune to Additional Damage", a little rewording wouldn't hurt. Perhaps Cumulative Damage Nullification or something along those lines?

And correct me if I'm wrong, but according to your numbers on Stasis Attack, it should be END 10 rather than END 0 or is that a typo?
I made lift into a attack because Telekinesis by its self does not effect enemies in the way it would need to. I did have the idea that you could have Telekinesis as a skill for non combat and use powers like lift and throw to represent the attacks that you could do with your Telekinesis.

As for Stasis I thought about using time freeze but is important that the target be made immune to damage and time freeze does not do that.

And think you for pointing out the typo! I fixed it.

Re: Mass Effect

Posted: Thu Mar 23, 2017 10:13 am
by Blobathehutt
Malancthon wrote:I kind of agree with Sabersonic. Maybe even grouping Biotecs as a reskinned Magic, Arcane Ability.
I had some kind of an idea for that but you can think of them as mages in a way while yes a mage would have Magic, Arcane they would also have a fireball attack that is kind of what I'm going for here with these attacks. I will be working on more of them soon as well.

Re: Mass Effect

Posted: Fri Mar 24, 2017 12:15 am
by Sabersonic
Blobathehutt wrote:I made lift into a attack because Telekinesis by its self does not effect enemies in the way it would need to. I did have the idea that you could have Telekinesis as a skill for non combat and use powers like lift and throw to represent the attacks that you could do with your Telekinesis.

As for Stasis I thought about using time freeze but is important that the target be made immune to damage and time freeze does not do that.

And think you for pointing out the typo! I fixed it.
Well there's the idea of having the flaw "Requirement, Telekinesis" to show that it's an aspect of the Telekinesis ability rather than just the sole example of the Biotic Powers usage. I can only assume that, despite the gameplay aspect of them, Biotic Powers need not be solely a combat-related ability.

Well those Perks and Flaws aren't solely limited to the Attack Variation variety. It can be utilized by other Abilities with the only real limitations being imagination and common sense.

Trust me, I learned that one the hard way....

Re: Mass Effect

Posted: Fri Mar 24, 2017 8:57 am
by Blobathehutt
Okay I have taken in some advice so lets try again!

Think of a biotic as a kind of "Space mage" if you will they have a wide variety of powers that they can use in and out of combat. I will come up with a full list of their out of combat powers soon but until then have a look at these updated attacks.

Stasis Attack END cost: 10
Accuratex4 +40, Paralyzing +10, Ranged, No damage -20, Unique, Target Immune to Additional Damage -20, Requirement, Time freeze 0

New flaw Unique, Target Immune to Additional Damage: The target can not take damage from any source until the effect ends.

Singularity Attack END cost: 15
Area Effect x1 +10, Overwhelming +15, Paralyzing +10, Ranged, No damage -20, Requirement, Telekinesis 0

Lift Attack END cost: 0
Accuratex2 +10, Paralyzing +10, Ranged, No damage -20, Requirement, Telekinesis 0

And thank you all for the comments and advice!

Re: Mass Effect

Posted: Thu Apr 06, 2017 4:18 pm
by Blobathehutt
Well my mass effect game has been pushed back so I will not be working on mass effect for a while. I do hope to return to my work on this at some point but for now I'm working on a D&D conversion that I will hopefully share with you all soon! Also if you have any thing in mind you want from mass effect I will try and make the time to write it up for you as well!

Re: Mass Effect

Posted: Sat Aug 26, 2017 11:35 pm
by Sabersonic
Apologies for the late reply, but I figured that I might as well add in my two cents on the updates.

First off, the cost for Stasis, Singularity and Lift Attack Variations seem to be a bit off. I'm assuming that there's a reason why Requirement is -0 instead of the minimum of -5? Everything else seems fine to me.

And since we're on the subject of Mass Effect, I'm assuming that you have your own buildup for the Omni Tool? Sure, I do have my own Pan-App entry, but I'm curious as to what you came up with yourself.

Re: Mass Effect

Posted: Sun Aug 27, 2017 12:13 am
by Blobathehutt
Sabersonic wrote:Apologies for the late reply, but I figured that I might as well add in my two cents on the updates.

First off, the cost for Stasis, Singularity and Lift Attack Variations seem to be a bit off. I'm assuming that there's a reason why Requirement is -0 instead of the minimum of -5? Everything else seems fine to me.

And since we're on the subject of Mass Effect, I'm assuming that you have your own buildup for the Omni Tool? Sure, I do have my own Pan-App entry, but I'm curious as to what you came up with yourself.
I have not mad an Omni tool yet as I have put this mass effect game way on the back burner. Well there is no "Real" Requirement it is just there so that a non biotic can't use them is all.

Re: Mass Effect

Posted: Sun Aug 27, 2017 12:22 am
by Sabersonic
Blobathehutt wrote:Well there is no "Real" Requirement it is just there so that a non biotic can't use them is all.
Well considering that these biotic Attack Variations are utilized by those with biotic powers, I'm not sure it really holds water since I doubt a GM doing a Mass Effect game would allow non-biotic characters to use such Attack Variations.