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Wise Turtle Publishing • View topic - Question: Battletech Conversion

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 Post subject: Question: Battletech Conversion
PostPosted: Fri Feb 03, 2017 3:30 pm 
Shelled Plebeian

Joined: Thu Feb 25, 2016 3:42 pm
Posts: 12
I am working on a Battletech conversion for OVA. The idea is to use the Tech Readouts available in PDF form or book form and convert them to OVA as Mechas. Since the Original Tech ReadOut has almost all of the BattleMechs and Vehicles taken from 3 animes: The Super Dimension Fortress Macross, Fang of the Sun Dougram and Crusher Joe. You could use the battletech to populate a universe of vehicles quickly and then tweak them as needed.

The question is: Is this something worth pursuing? Is anyone else going to be using this when I complete this?

Update:
I have got something here now:
https://drive.google.com/drive/folders/ ... sp=sharing

It is a rough draft. I hope to have a few examples in the same folder.
Let me know what you think.


Last edited by robert_wellinghurst on Thu Sep 20, 2018 3:34 pm, edited 1 time in total.

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 Post subject: Re: Question: Battletech Conversion
PostPosted: Tue Feb 07, 2017 1:44 am 
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 Post subject: Re: Question: Battletech Conversion
PostPosted: Tue Apr 25, 2017 12:47 pm 
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Battletech was also my introduction to "giant robots" since I somehow missed out on Robotech when I was a kid.

You may want to consider taking Endurance and revising it to be a sort of Heat pool. That is, all the Abilities and Perks generate Heat, counting up from zero instead of down from 40 (or whatever Endurance you'd normally start with.) Reaching your Heat Threshold will result in penalties and eventually the shut down of the mech. Meanwhile, various Heat Sinks would increase the Heat threshhold beyond the default. You could stick to Battletech's method of recovering Heat every turn, but that's a lot of book-keeping and prone to abuse from the fact that in OVA it's very easy to generate zero Endurance, or in this case, zero Heat, attacks.


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 Post subject: Re: Question: Battletech Conversion
PostPosted: Tue Apr 25, 2017 2:23 pm 
Shelled Plebeian

Joined: Thu Feb 25, 2016 3:42 pm
Posts: 12
Clay, that is what I was working with that idea. Currently it is on paper, literally. The current generation is suffering from Riftitis, in that weapons now go up to 40 point of damage and not 20. Though my pursuits is not for exacting copy of the mechanics. I am trying to make it OVA with some feel of Battletech, thus reducing the amount of math and mechanics involved. However right now I am considering a battery/generator approach where weapons drain the energy reserve and thus could cause a shutdown till the generator can bring it back up in to the positive value. This is more inline with OVA. The version I will post will likely have been revised a few times to make it easier on everyone.


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 Post subject: Re: Question: Battletech Conversion
PostPosted: Tue Apr 25, 2017 11:45 pm 
Shelled Plebeian

Joined: Mon Apr 17, 2017 1:18 am
Posts: 14
Location: Anywhere and Anywhen
I like your ideas about how to handle Battletech's (practically) core facet.

I was thinking about making my own Battletech writeup for OVA a few weeks before I hit the forums for the first time and saw your post here. Since you've started replying to it I have to say you and I have the same ideas. Dang it every great idea has someone else who's thought up the same thing, d'oh!

I'm looking forward to seeing what you come up with and would like to ask it would be alright to put up anything I come up with on the forums.


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 Post subject: Re: Question: Battletech Conversion
PostPosted: Wed Aug 16, 2017 7:58 pm 
Shelled Plebeian

Joined: Thu Feb 25, 2016 3:42 pm
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The Battletech writeup will be forthcoming, soon. I hope. Please bare with me.


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 Post subject: Re: Question: Battletech Conversion
PostPosted: Thu Sep 20, 2018 3:36 pm 
Shelled Plebeian

Joined: Thu Feb 25, 2016 3:42 pm
Posts: 12
Here is the update on the message, I edited the original post.


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