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 Post subject: More Robust Spells
PostPosted: Tue Oct 24, 2017 11:39 pm 
Shelled Plebeian

Joined: Fri Jun 16, 2017 4:00 pm
Posts: 4
Hey friends and Gamers!
I'm getting ready to run a Magicians inspired game so all mages and I wanted to create some more robust spells to relate some of this things from the show and books.

First Warding - Creating a protective barrier over a place. They do it in every house they go, Brakebills is heavily warded and they include some camouflage. They also use wards to practice new spells in to protect the surroundings.

Here are my first ideas. If you have a better way let me know.

Ward ( Barrier ) lvl 4
Create lasting barriers on places or objects. That can block certain things from entering. Example: +8 Defence over a house against Ogres for 1 year . (+16 to be removed)

4 Area Effect (+10), 4 Permanent (+10), 4 Accurate (+5) : Example Total: + 100

2 Concentration (–20), Elaborate Gestures (–5), Requirement (–5 to –20) (Example: - 20 requires 3 hard to get components), Selective Target ( -5 to -20) ( Example -15 - Only affects Ogres) - Total Example (- 80)

Example END: 20 (+ The cost to cast Barrier dependant on your Magic Arcane Level.)


Ward Breaker ( Arcane ) lvl 4
Break a Ward that is set up. You can add Knowledge (Wards), Smart and any other relevant skill to the check. Verse the Barrier level, Accurate and Permanent.
Accurate x 4 +20
Assisted -15
Example END: 5

I created some new perks:
Permanent (+10) - For every time you by this you spell lasts on delineation longer. Examples: 10 Hour, 20 Day, 30 Month, 40 Year, (+50) 10 years

Selective Target ( -5 to -20) Choose what this ability or attack affects. Can be loose in a human world Humans would be -5, but Trolls -15 since they are less common. It could also be people with killing intent -15 since it's less common. It's the opposite to cancel.

I want wards to be hard to brake but not impossible. If it could block heavy attacks then it should take time and effort to undo it. It might never come up and I could probably do an Arcana Check or something, but this seems more fun.

To watch other games I do check out our Youtube: www.YouTube.com/InfinitePixelTV


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 Post subject: Re: More Robust Spells
PostPosted: Mon Nov 06, 2017 4:29 pm 
Dangerously Sane
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Joined: Sun Jun 27, 2004 4:32 pm
Posts: 1242
Location: Nowhere-land
Interesting! I'm not overly familiar with Magicians, but it's always neat to see people using OVA for non-anime things!

Just a side note, your "Selective Target" is similar to Cancel, just it defines what is included instead of excluded.


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 Post subject: Re: More Robust Spells
PostPosted: Mon Nov 06, 2017 7:24 pm 
Worthy Tortoise
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Joined: Sun Mar 29, 2009 10:53 pm
Posts: 75
Hi I love The Magicians (I have only read the books but I have not read the last one ahhh) and I love OVA so basically right now I'm just kinda like
Image

Overall it looks pretty good. I wish I had more constructive things to say!

Some ideas:
- use the Assisted Flaw to make a spell that other magicians have to help with.
- invent a Flaw ("Ritual" maybe?) that says that an action takes minutes/hours/days/etc to complete instead of combat rounds

Good luck and please keep us posted~


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 Post subject: Re: More Robust Spells
PostPosted: Tue Nov 07, 2017 4:00 pm 
Exalted Amphibian

Joined: Sun Aug 21, 2016 11:40 pm
Posts: 216
StarRaven wrote:
Some ideas:
- use the Assisted Flaw to make a spell that other magicians have to help with.
- invent a Flaw ("Ritual" maybe?) that says that an action takes minutes/hours/days/etc to complete instead of combat rounds

Good luck and please keep us posted~


I quite like those ideas!

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