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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jun 25, 2019 1:14 am 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 713
Location: Somewhere deep in the Continental Mainland
Next up, from the Cabal of the Destiny Franchise, we have the Psions.

Quote:
Cabal Psion
Image
Hailing from a distant interstellar empire, the Cabal are an industrious, militaristic society devoted to conquest and expansion to initially satiate the hedonistic lifestyle of their civilization as a whole whom themselves worship their emperor as a deity in the flesh. It is customary for the Cabal that any military force sent on expedition is, under their centuries-old laws, to be in effective exile and are unable to return to their home borders until victory was assured. That gave the army in question extra incentive to complete their objectives and return to the empire with spoils of war and new territory. Much of their architecture and technology have a heavy industrial feel to them as the Cabal military as a whole prefer defense in depth and to bore their fortresses into the sides of mountains to not only allow easier access to mineral resources but for added protection within. However, there are some whom theorize that the Cabal are so desperate for territorial expansion initially not to support their lifestyle, but rather to have a fallback position from an enemy they now flee….

The Psion are a cyclopoid, client species to the Cabal whom are naturally gifted with clairvoyance and psionic abilities that proved their utility upon the battlefield. Though physically weak, they are never the less more maneuverable and agile compared to the patron species of the Cabal, yet they serve the Cabal as an auxiliary unit. Though the psionic abilities of any individual Psion varies depending upon the rank, power, and position, they are never the less a lethal adversary to the unweary and overconfident.

(1 Point)
HEALTH: 20
ENDURANCE: 60
TV: 14
DX[END] - Attack
  • 3[5] - “Psionic Blast” (Affinity, Electric. Area Effect; Effective; Impairing; Stunning; Strike Through. Concentration; Low Penetration x2; Unwieldy.)
  • 2[0] - “Slug Rifle” (Affinity, Fire. Continued Effect; Ranged. Elaborate Gestures, Both Hands on Weapon; Weapon)
  • 1[5] - “Psionic Melee” (Affinity, Electric. Impairing; Stunning. Buildup x2; Elaborate Gestures)
Level - Ability
  • +3 - Agile
  • +1 - Armored
  • +1 - Attack
  • +3 - Evasive
  • +3 - Psychic
  • +2 - Quick
  • +2 - Sixth Sense
  • +2 - Vigorous
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -2 - Frail
  • -3 - Ineptitude “Depth Perception”
  • -3 - Restricted Freedom “Client Auxiliary”
  • -3 - Servitude “Cabal Empire”
  • -1 - Weak

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jun 25, 2019 1:20 am 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 713
Location: Somewhere deep in the Continental Mainland
And to round out this installment, from the Shantae franchise, we have the Pincers.

Quote:
Pincers
Image
A strange, Cyclopoid creature that resides mainly in pit falls and similar sink hole environments, the Pincers prefer to strike at potential threats by jumping out of their lairs and strike through unknown means. Abnormally resilient for creatures of their scale, they are none the less vulnerable to an Explosive Cloud. The Pincers also regularly miss due to their singular ocular organ.

(2 Points)
HEALTH: 50
ENDURANCE: 10
TV: 11
DX[END] - Attack
  • 3[0] - “Pincer Mandibles” (Armor Piercing. Countered)
Level - Ability
  • +2 - Attack
  • +1 - Heightened Senses (Hearing)
  • +3 - Heightened Senses (Sight)
  • +2 - Intimidating
  • +2 - Jumping
  • +4 - Tough
Level - Weakness
  • -3 - Awkward Size (Small)
  • -3 - Ineptitude “Depth Perception”
  • -3 - Unique “Impaired Manipulation” (No Limbs)
  • -3 - Vulnerability “Explosive Cloud” (Attack)


And that ought to be it for this installment. So until next time, do these designs pass mustard or do they need further refinement via suggestions, comments, or corrections when it comes to game balance and OVA2e compatibility?

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jul 09, 2019 4:47 pm 
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Joined: Sat Sep 05, 2015 4:55 pm
Posts: 260
Black Convoy (+20/-15)
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Destronger Dark Commander
Transforms into a tanker truck. His amazing physical resemblance to Fire Convoy is the result of a simultaneous scanning of a tanker truck and Fire Convoy, but besides that, he seems to have a number of secrets yet hidden. His tanker portion can split apart, unfolding to become a battle base that boasts enough firepower to equal 12 Combatrons. Black Convoy specialises in swordsmanship, and is after not only Fire Convoy's head, but Gigatron's as well.

Health: 70
Endurance: 40
Defense: 4

Abilities
Armored +3
Attack +2
Combat Expert +3
Evasion +2
Gear (Battle Base)
-Attack +3
Life Support +3
Tough +3
Transformation +1
-Armored +1
-Quick +1

Weaknesses
Amnesia -2
Awkward Size -2
Bizarre Appearence -2
Infamous -2
Obsession (Leadership) -1
Overconfident -2
Servitude -2
Vulnerability (Electricity) -2

Attacks
Battle Sword (Accurate, Weapon) R: 6, DX: x3, EN: 0
Battle Blaster (Effective, Ranged, Weapon) R: 5, DX: x4, EN: 0
Battle Base (Ranged) R: 5, DX: x6, EN: 0

Been on a bit of a Car Robots (2001 Robots in Disguise for you FoxKids out there) kick of late.

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Over-the-Top Idea: Monstrous/Mecha scale Abilities.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jul 16, 2019 11:37 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 713
Location: Somewhere deep in the Continental Mainland
Looks like there are no other changes needed for the previous builds, time for some new ones.

First up, from the Jak and Daxter franchise, rounding out the Lurkers we have the Bunny.
Quote:
Bunny Lurker
Image
A leproidae-like Lurker, it is thus named for its abnormally powerful jumping ability relative to its size. It is unknown if the Bunny was artificially created by Gol and Maia Acheron through their experiments with Dark Eco, a corruption of its snow variation, or both. What is known is that they are exceptionally powerful when deployed en mass for they naturally gravitate towards swarm attacks if they are unable to attack their foes through subterfuge and ambush through environmental adaptation due to their weak physical disposition.

(1 Point)
HEALTH: 5
ENDURANCE: 40
TV: 11
Level - Ability
  • +2 - Art of Invisibility “Artic Camouflage”
  • +3 - Cute!
  • +2 - Evasive
  • +5 - Jumping
  • +2 - Quick
  • +5 - Resistance (Cold/Ice-based Attacks)
  • +2 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -3 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Suppressed Power “Artic Camouflage” (Artic Environment/Snow)
  • -2 - Weak

And I know the ol' Monty Python joke so it's not really necessary to quote it again for this guy. Not that I blame anyone who wishes to.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jul 16, 2019 11:43 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 713
Location: Somewhere deep in the Continental Mainland
Next up, from the Destiny franchise, we have a Cabal Legionary.
Quote:
Cabal Legionary
Image
Hailing from a distant interstellar empire, the Cabal are an industrious, militaristic society devoted to conquest and expansion to initially satiate the hedonistic lifestyle of their civilization as a whole whom themselves worship their emperor as a deity in the flesh. The primary species of this extrasolar empire are massive, bipedal carnivores with wrinkled and leathery tan-grey skin, tall skulls, dark wide-set eyes with slit pupils and their upper lips are in the shape of an inverted V that exposes their gums and fangs. They also hail from a warm and humid environment and, while a resilient species, cannot survive within dry environments without climate-controlled gel suits. This may stem from the fact that there is little, if any, fatty tissue upon their bodies to which nearly all of their mass is musculature.

It is customary for the Cabal that any military force sent on expedition is, under their centuries-old laws, to be in effective exile and are unable to return to their home borders until victory was assured. That gave the army in question extra incentive to complete their objectives and return to the empire with spoils of war and new territory. Much of their architecture and technology have a heavy industrial feel to them as the Cabal military as a whole prefer defense in depth and to bore their fortresses into the sides of mountains to not only allow easier access to mineral resources but for added protection within. However, there are some whom theorize that the Cabal are so desperate for territorial expansion initially not to support their lifestyle, but rather to have a fallback position from an enemy they now flee….

The Legionary forms the backbone of any Cabal Legion and are the basic frontline infantry force any legate is able to wield. Their heavy armor and internally integrated jump jets allow the Legionary to perform a bounding advance wereas one group provides covering fire while another closes the gap or locate new firing positions to support the former in their advance. In fact such equipment make the Legionary the most formidable baseline threat any Guardian can face, but due to their doctrine the Legionary tend to cluster close to their comrades which make them especially vulnerable to area effect weaponry.

(1 Point)
HEALTH: 70
ENDURANCE: 40
TV: 14
DX[END] - Attack
  • 3[0] - “Slug Rifle” (Affinity, Fire. Continued Effect; Ranged. Elaborate Gestures, Both Hands on Weapon; Weapon)
  • 4[0] - “Projection Rifle” (Affinity, Fire. Area Effect; Continued Effect; Effective; Ranged. Countered; Elaborate Gestures, Both Hands on Weapon; Unique x2, Minimum of Strength +2 to Use; Weapon)
Level - Ability
  • +5 - Armored
  • +2 - Attack
  • +2 - Jumping (Buildup x3)
  • +2 - Strong
  • +3 - Tough
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Code of Conduct “Honor of the Legion”
  • -1 - Ineptitude (Smell)
  • -2 - Restricted Freedom “Legionary”
  • -3 - Servitude “Cabal Empire”
  • -1 - Slow

Image
General Maximus not required, but heavily suggested.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jul 16, 2019 11:47 pm 
Exalted Amphibian
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 713
Location: Somewhere deep in the Continental Mainland
And finally, from the Shantae franchise, we have the Archer.

Quote:
Archers
Image
Elfin Amazon-like beings, the Archers make their home in the forests and deserts of Sequin Land and in particular ruins. As their name suggest, they are quite skilled with the Bow and Arrow and are able to fire three rounds in rapid sequence, though they are not as helpless as one might expect of archery-centric warriors.

(4 Points)
HEALTH: 20
ENDURANCE: 10
TV: 2
DX[END] - Attack
  • 3[0] - “Triple Arrow Shot” (Accurate x2; Overwhelming; Ranged. Activation; Countered; Elaborate Gestures, Both Hands on Weapon; Weapon)
Level - Ability
  • +2 - Attack
  • +1 - Beautiful
  • +3 - Knowledge “Archery”
Level - Weakness
  • -1 - Bizarre Appearance
  • -1 - Languid

And that ought to be it for this installment. Next installment, from the Jak and Daxter franchise, we'll be introduced to the Krimzon Guard.

So until then, do these builds need any suggestions, corrections, or comments when it come to gameplay balance and compatibility with OVA2e or do they pass mustard?

_________________
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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