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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 18, 2018 12:29 am 
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And lastly, from the Shantae franchise, we have the Mermaids.

I know, I know. I already made a similar character template and I lifted a few Weaknesses from it, but different universes (i.e. IP franchises) and all...
Quote:
Mermaid
Image
A species of Ichthian Humanoids, Mermaids are uniquely amphibious to a certain extent in that they are able to travel and breathe onto land though extremely limited compared to equivalent land-dwelling fauna. Not only is each mermaid durable enough for combat on land, but that each one is armed with a trident that can only be used not only for melee purposes but to also cast a wave of powerful bubbles at range to deal with foes.

(3 Points)
HEALTH: 20
ENDURANCE: 20
TV: 2
DX[END] - Attack
  • 3[0] - “Trident” (Armor Piercing; Reach. Elaborate Gestures, Both Hands on Weapon; Weapon)
  • 3[5] - “Bubble Blast Wave” (Area Effect; Overwhelming. Activation; Feather Blow; Weapon)
Level - Ability
  • +2 - Attack
  • +1 - Beautiful
  • +1 - Jumping
  • +2 - Life Support
  • +3 - Swimming
  • +2 - Quick
Level - Weakness
  • -2 - Bizarre Appearance
  • -2 - Impaired Movement “Walking”
  • -1 - Love Magnet
  • -2 - Servitude “Mermaid Queen”
  • -1 - Stubborn

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Aug 29, 2018 12:18 pm 
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I think of all the character writeups I expected to see with OVA, Shantae baddies weren't among them.

...not that I'm complaining! Keep up the good (cute) work!


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Sep 02, 2018 8:20 am 
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Well I own the PSVita version of the game so I might as well do some conversions on them.

Also, while we're on the subject, no issue in how their health and/or endurance is calculated?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Sep 16, 2018 3:10 am 
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I'll take it that Clay has no issues with how I calculate the Health and Endurance of some of the characters.

Either way, let's move on with the installment. Starting with, from the Jak and Daxter franchise, the Swamp Rat.
Quote:
Swamp Rat
Image
Alternatively known as the Rat Lurker, the Rodentian-esque Lurker that make the forested wetlands their habitat and their namesake. Typically nest in tree-like structures, the Swamp Rat individually are pathetically weak, but it is in their large swarms that they pose a large threat to the unwary.

(-5 Points)
HEALTH: 40
ENDURANCE: 20
TV: 11
DX[END] - Attack
  • 1[0] - “Bite” (Effective x2. Feather Blow; Inaccurate)
Level - Ability
  • +2 - Agile
  • +2 - Art of Invisibility
  • +2 - Evasive
  • +2 - Heightened Senses (Hearing)
  • +2 - Heightened Senses (Smell)
  • +2 - Intimidating
  • +2 - Quick
  • +3 - Resistance (Poisons)
Level - Weakness
  • -3 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -3 - Frail
  • -2 - Hatred “Humans”
  • -3 - Languid
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Weak

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Sep 16, 2018 3:15 am 
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Next up, from the Destiny franchise, we have the Shrieker to round out the Hive.
Quote:
Hive Shrieker
Image
One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

A non-biological construct, the entity known only as the Shrieker are utilized by the Hive as a form of immobile sentry to protect key junctions and entryways of Hive Labyrinths to guard against intruders. It is unknown for certain whether the Shrieker are but the remote eyes of the most powerful Wizards and Knights to keep vigilant their domain or are but simple automatons of arcane construction to serve as weapons to protect vital Hive rituals. Whatever the case, they are but animated by the arcane Hive as a whole despite their appearance as dead mass. They are noted in that, in their final death throes, the Void Core shatters and strikes at its killer as its last act of defiance and vengeance.

(1 Point)
HEALTH: 80
ENDURANCE: 80
TV: 24
DX[END] - Attack
  • 5[5] - “Void Energy Bolts” (Impairing; Overwhelming; Ranged. Buildup; Inaccurate x2; Ineffective)
  • 7[15] - “Void Death Blast” (Accurate x2; Armor Piercing x2; Barrier Buster; Effective; Impairing; Ranged. Backlash x4; Break)
Level - Ability
  • +11 - Armored
  • +5 - Attack
  • +3 - Intimidating
  • +5 - Life Support
  • +5 - Tough
  • +5 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -2 - Emotionless
  • -3 - Hatred “Followers of the Light/Traveler”
  • -3 - Impaired Movement (Immobile)
  • -2 - Loner
  • -3 - Mute
  • -3 - Restricted Freedom “Shrieker”
  • -3 - Servitude “Hive Pantheon”
  • -3 - Unique “Impaired Manipulation” (No Limbs)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Sep 16, 2018 3:18 am 
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And finally, to round out this installment, from the Shantae franchise we have the Bat.
Quote:
Bat
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Though seemingly an average Chiropteran fauna, the Bats of Sequin Land are unique in no small part due to their horns and their ability to generate an electric field to protect themselves from enemies.

(-1 Point)
HEALTH: 2
ENDURANCE: 5
TV: 2
Level - Ability
  • +3 - Barrier (Affinity, Electricity. Continuing; Impairing. Buildup x4)
  • +1 - Cute!
  • +1 - Flight
  • +3 - Heightened Senses (Hearing)
Level - Weakness
  • -3 - Awkward Size (Small)
  • -2 - Frail
  • -1 - Languid
  • -1 - Slow
  • -2 - Unique “Impaired Manipulation” (No Hands)

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Oct 20, 2018 3:38 pm 
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Well, it's been more than a month and so far there are no critiques about my previous entry. So lets move on to the next, shall we?

First off, from the Jak and Daxter franchise, we have the Kermit Lurker.
Quote:
Kermit
Image
An anuran-esque Lurker, the Kermit are an amphibious creature that thrive in warm, humid environments such as the Boggy Swamp and are mostly found near bodies of fresh water such as rivers. Though a slow fauna, the Kermit is none the less a worthy adversary as its nearly inescapable tongue entraps most prey and its ability to generate electricity slowly whittles down its victims until they’re too weak to resist being swallowed.

(-2 Points)
HEALTH: 5
ENDURANCE: 5
TV: 11
DX[END] - Attack
  • 4[0] - “Grapple Tongue” (Paralyzing; Ranged. Buildup; Low Penetration)
  • 4[5] - “Electric Charge” (Affinity, Electricity. Continued Effect x2; Impairing. Concentration; Requirement, Successful Grapple Tongue Attack)
Level - Ability
  • +3 - Attack
  • +4 - Heightened Senses (Sight)
  • +4 - Intimidating
  • +3 - Jumping
  • +4 - Resistance (Poisons)
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -2 - Frail
  • -2 - Hatred “Humans”
  • -2 - Languid
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Slow
  • -2 - Unique “Impaired Manipulation” (No hands)

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

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Last edited by Sabersonic on Sat Oct 20, 2018 3:57 pm, edited 1 time in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Oct 20, 2018 3:44 pm 
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Next up, from the Destiny franchise we move onto the Vex with the goblin.
Quote:
Vex Goblin
Image
One of two species that directly serve the entity known only as the Darkness, the hive-minded and transdimensional Vex whom have a singular goal: to transform themselves and their massive trans-dimensional, trans-corporeal supercomputer-like network known as the Nexus into the very fabric of the universe and basically become an immutable law of the natural world and rule all of existence by default. In particular, the Vex have a particular if not vested interest in paracasual entities and co-opting such forces whenever possible to further their agenda.

Though outwardly the Vex appear as combat automatons constructed of an alloy with the appearance of hammered brass, in truth the Vex are a wholly biological species that take the form of aquatic microorganism known as radiolarian that float within a “mind-fluid” that make up the core processor and reciver of each individual component of the Vex in the form of a Mind Core located within the central mass of the war machines. It is strongly believed that the Vex radiolarian cells are neither born nor made, but rather converted from ordinary matter and biomass, in addition to the fact that these Vex cells cause entheogen effects that can damage the brain if ingested.

The component automaton known as the Goblin serve as the light infantry unit of any Vex Programming Collective, to attack threats in swarms and act as the bulwark for more advanced and combat capable automatons. Like all Vex component automatons, the Goblin has the ability to teleport from far off locations in order to overwhelm and flank potential threats. Combined with the hyper-intelligent hive mind of the Vex, this makes the Goblin a foe not to be underestimated for one that is central to what amounts to swarm tactics.

(1 Point)
HEALTH: 5
ENDURANCE: 10
TV: 20
DX[END] - Attack
  • 3[0] - “Slap Rifle” (Affinity, Light. Continued Effect; Effective; Ranged. Feather Blow; Low Penetration; Weapon)
  • 4[0] - “Line Rifle” (Affinity, Light. Accurate; Continued Effect; Effective x2; Ranged. Concentration; Weapon)
  • 2[0] - “Void Melee” (Impairing. Elaborate Gestures; Ineffective)
Level - Ability
  • +1 - Armored
  • +3 - Armored “Head Crest” (Cancel x2, Flanking and Rear Attacks)
  • +2 - Attack
  • +1 - Attack “Berserk Mode”
  • +1 - Intimidating
  • +2 - Intimidating “Berserk Mode”
  • +3 - Life Support
  • +3 - Teleport
  • +5 - Unique “Hive Mind”
Level - Weakness
  • -3 - Bizarre Appearance "Automaton"
  • -1 - Frail
    -3 - Hatred “Followers of the Light/Traveler”
    -3 - Restricted Freedom “Goblin”
    -3 - Servitude “Nexus”
    -1 - Trigger “Berserk Mode” (Head Destroyed)
    -3 - Vulnerability “Mind Core” (Weak Spot)
    -3 - Unique “Teleport Lost When Head Destroyed)

Never a Goblin Slayer when you need one, eh? :lol:

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Oct 20, 2018 3:49 pm 
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And finally, from the Shantae franchise, we have the Naga.
Quote:
Naga
Image
Serpentine humanoids not unlike Echidnas, the Nagas are powerful foes with their armor, physical strength and their ability to rapidly fire balls of mana against their enemies. However, due to their physiology and bulky armor, the Nagas are slow enough to easily avoid.

(1 Point)
HEALTH: 20
ENDURANCE: 20
TV: 2
DX[END] - Attack
  • 4[5] - “Rapid Fire Mana Missile” (Armor Piercing x2; Effective; Impairing; Overwhelming; Ranged. Buildup x2; Open to Attack)
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +1 - Beautiful
  • +1 - Strong
  • +1 - Tough
Level - Weakness
  • -1 - Arrogant
  • -2 - Bizarre Appearance
  • -2 - Impaired Movement “Walking”
  • -1 - Love Magnet
  • -1 - Stubborn

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Nov 03, 2018 2:55 pm 
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A friend asked what a sort of female counterpart to Devil Gigatron would be like, so I came up with this.

deMechanika (+20/-15)
Image

From an abyssal depth made of metal and wires, deMechanika rules as queen of robotic succubi. Her cybernetic engine is fueled by the souls of the living. Advanced fiendish technology not only allows her to repair her frame by converting the blood of mortals, but also gives her abilities indistinguishable from magic. deMechanika is often found travelling across dimensions, appearing in different forms, finding numerous suitors and often leaving them drained behind her.

Health: 30
Endurance: 80
Defense: 4

Abilities
Agile +2
Armor +1
Attack +2
Beautiful +2
Charismatic +2
Flight +1
Life Support +3
Magic +2
Quick +2
Vigor +3

Weaknesses
Arrogant -2
Awkward Size -1
Bizarre Appearance -2
Dependency (soul energy) -3
Frail -1
Lecherous -2
Love Magnet -2
Vulnerability (Electricity) -2

Attacks
Blood Suck: Effective 2, Vampire, Unique: Seduction, Concentration; R: 6, DX: x5, EN: 0
Soul Suck: Effective, Fatiguing, Vampire 2, Unique: Seduction, Concentration; R: 6, DX: x4, EN: 0
Ranged Blast: Ranged; R: 4, DX: x3, EN: 0
Full powered blast: Accurate 5, Effective 5, Ranged, R: 9, DX: x8, EN: 50

----------------------------------------------------------------------------

Mechademoness (+15/-10)
Health: 20
Endurance: 40
Defense: 4

Abilities
Agile +2
Armor +1
Attack +1
Beautiful +2
Life Support +3
Magic +2
Quick +2
Vigor +2

Weaknesses
Awkward Size -1
Bizarre Appearance -2
Dependency (Soul Energy) -3
Lecherous -2
Vulnerability (Electricity) -2

Attacks
Blood Suck: Effective 2, Vampire, Unique: Seduction, Concentration; R: 4, DX: x4, EN: 0
Soul Suck: Effective, Fatiguing, Vampire 2, Unique: Seduction, Concentration; R: 4, DX: x3, EN: 0
Ranged Blast: Ranged; R: 4, DX: x2, EN: 0

Seduction allows the character to use Charisma, Beautiful, and Cute for the attacking roll instead of Agile and Combat Expert.

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Over-the-Top Idea: Monstrous/Mecha scale Abilities.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Nov 09, 2018 4:56 am 
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Been tinkering around with Superman stuff a bit over the last couple of months. I think I got it where I like them. I tried to straddle between the Man of Steel movie

Kryptonian template (+0)
Abilities
Attack +1
Flight +1
Strong +1
Supersenses +1
Tough +1

Weaknesses
Focus (Yellow Sunlight Radiation) -3
Vulnerability (Kryptonite) -2

General Zod
Image
Imprisoned in the phantom zone, General Zod, a warrior born from generations of warriors before him, escaped when Krypton was destroyed. He led a small band of surviving Kryptonians in search of a new home and in the process discovered a planet called Earth. Prepared for battle, General Zod wears armor made of materials native to his planet of Krypton.

Health: 60
Endurance: 40
Defense: 4

Abilities (+15)
Attack +3
Combat Expert +3
Evasive +2
Flight +1
Gear (Armor +1, Life Support +3, Bizarre Appearence -2) +1
Position of Power +1
Strong +1
Super Senses +1
Tough +2

Weaknesses (-10)
Focus (Yellow Sun Radiation) -3
Infamous -1
Overconfident -2
Short Tempered -2
Vulnerability (Kryptonite) -2

Attacks
Punch (Stunning, Ineffective 2) R: 5, DX: x3, EN: 0
Heatvision (Ranged) R: 5, DX: x4, EN: 0
Kryptonian Rifle (Effective, Ranged, Weapon): R: 5, DX: x5, EN: 0
Fallen General (Effective 2, Build Up, Weapon) R: 5, DX: x6, EN: 0
Super Heatvision (Effective 5, Ranged, Open to Attack) R: 5, DX: x9, EN: 0
Galactic Destruction (Effective 5, Build Up 5): R: 5, DX: x10, EN: 0


Commander Faora
Image
Second in command in General Zod's army, Faora is a powerful Kryptonian warrior. Extremely talented with knives and hand-to-hand combat, she will stop anyone who gets in her way. Fiercely loyal to General Zod and his cause, she is imprisoned with Zod in the Phantom Zone, eventually escaping and traveling to Earth with him.

Health: 40
Endurance: 40
Defense: 5

Abilities (+15)
Attack +2
Beautiful +1
Combat Expert +3
Evasive +3
Flight +1
Gear (Armor +1, Life Support +3, Bizarre Appearence -2) +1
Perceptive +1
Strong +1
Super Senses +1
Tough +1

Weaknesses (-10)
Arrogant -2
Focus (Yellow Sun Radiation) -3
Servitude -3
Vulnerability (Kryptonite) -2

Attacks
Punch (Stunning, Ineffective 2) R: 5, DX: x2, EN: 0
Heatvision (Ranged) R: 5, DX: x3, EN: 0
Kryptonian Knife (Accurate, Weapon) R: 6, DX: x4, EN: 0
Super Heatvision (Effective 5, Ranged, Open to Attack) R: 5, DX: x8, EN: 0

Image
Kryptonain soldiers (Health: 20, Endurance: 10, Defense: 3) Attack +2, Combat Expert +1, Evasive +1, Flight +1, Gear (Armor +1, Life Support +3, Bizarre Appearence -2) +1, Strong +1, Super Senses +1, Tough +1 Focus (Yellow Sun Radiation) -3, Servitude -3, Vulnerabiltiy (Kryptonite) -2
Kryptonian Rifle (Effective, Ranged, Weapon) R: 3, DX: x4, EN: 0

Supersenses is a catch-all power for the various senses Kryptonians have, such as telescopic vision, x-ray vision, enhanced hearing, etc.

The armor gear is using the 1/2 rules similar to Vehicle and Transformation.

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Over-the-Top Idea: Monstrous/Mecha scale Abilities.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Nov 30, 2018 3:22 am 
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Yeah, it's been a spell since my last visit. And I see that Mal did his interpretation of the Kryptonian in as far as the MoS continuity. Though wouldn't there be more focus weaknesses since in that film series (along with the original lore) it was also noted that the type of atmospheric composition along with earth's gravity being what gave Kryptonians their enhanced and near god-like abilities?

Not to mention that comic notation that Kryptonians, or at least Superman, were equally vulnerable to magic as explained in two controversial Death Battle videos?

Anywho, let's start this installment with something from the Jak and Daxter franchise; the Swamp Bat.
Quote:
Swamp Bat
Image
A Chiropteran-esque Lurker, the Swamp Bat is an airborn creature that have a notable preference for warm, humid environments such as the Boggy Swamp despite their lack of proper camouflage . Individually, each Swamp Bat is weak but in a flock is where they show their true menace to the unwary traveler.

(-4 Points)
HEALTH: 5
ENDURANCE: 20
TV: 5
DX[END] - Attack
  • 1[0] - “Bite” (Effective x2. Feather Blow; Inaccurate)
Level - Ability
  • +4 - Heightened Senses (Hearing)
  • +2 - Flight
  • +4 - Intimidating
  • +2 - Quick
  • +2 - Resistance (Poisons)
Level - Weakness
  • -3 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -2 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Unique “Impaired Manipulation” (No hands)

*Insert "Bat Country" Meme Here* :lol: Sorry, can't help myself.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Nov 30, 2018 3:30 am 
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Next up, from the Destiny franchise, we have the Hobgoblin of the Vex.
Quote:
Vex Hobgoblin
Image
One of two species that directly serve the entity known only as the Darkness, the hive-minded and transdimensional Vex whom have a singular goal: to transform themselves and their massive trans-dimensional, trans-corporeal supercomputer-like network known as the Nexus into the very fabric of the universe and basically become an immutable law of the natural world and rule all of existence by default. In particular, the Vex have a particular if not vested interest in paracasual entities and co-opting such forces whenever possible to further their agenda.

Though outwardly the Vex appear as combat automatons constructed of an alloy with the appearance of hammered brass, in truth the Vex are a wholly biological species that take the form of aquatic microorganism known as radiolarian that float within a “mind-fluid” that make up the core processor and reciver of each individual component of the Vex in the form of a Mind Core located within the central mass of the war machines. It is strongly believed that the Vex radiolarian cells are neither born nor made, but rather converted from ordinary matter and biomass, in addition to the fact that these Vex cells cause entheogen effects that can damage the brain if ingested.

The component automaton known as the Hobgoblin are utilized in infantry support in the form of tactical sharpshooting for any Vex Programming Collective to take out key figures of the opposition while out on the battlefield. As such, the Hobgoblin is not well suited in a direct confrontation and will instead lie in more defendable positions while more able Vex component automatons provide the brunt force to protect it. If an when it is confronted in close quarter battle, the Hobgoblin is able to encase themselves in a nigh-impenetrable field known as a Burning Shield in order to heal itself. Like all Vex component automatons, the Hobgoblin has the ability to teleport from far off locations in order to overwhelm and flank potential threats. Combined with the hyper-intelligent hive mind of the Vex, this makes the Hobgoblin a foe not to be underestimated for one that increases the chances of a successful swarm tactic by removing threats that would have otherwise make such attrition warfare moot for the Vex as a whole.

(1 Point)
HEALTH: 2
ENDURANCE: 10
TV: 19
DX[END] - Attack
  • 3[0] - “Slap Rifle” (Affinity, Light. Continued Effect; Effective; Ranged. Feather Blow; Low Penetration; Weapon)
  • 4[0] - “Line Rifle” (Affinity, Light. Accurate; Continued Effect; Effective x2; Ranged. Concentration; Weapon)
  • 3[0] - “Slap Grenade” (Area Effect; Impairing; Ranged; Stunning. Activation; Ammunition x2; Inaccurate; Weapon)
  • 1[0] - “Void Melee” (Impairing. Elaborate Gestures; Ineffective)
Level - Ability
  • +1 - Armored
  • +3 - Armored “Head Crest” (Cancel x2, Flanking and Rear Attacks)
  • +2 - Attack
  • +1 - Attack “Berserk Mode”
  • +3 - Barrier “Burning Shield” (Affinity, Fire. Continuing x2; Effective. Concentration; Self-Only)
  • +1 - Healer “Burning Shield” (Effective x3. Buildup; Requirement, Barrier “Burning Shield” Active; Self-Only)
  • +1 - Intimidating
  • +2 - Intimidating “Berserk Mode”
  • +2 - Knowledge “Tactical Sharpshooting”
  • +3 - Life Support
  • +3 - Teleport
  • +5 - Unique “Hive Mind”
Level - Weakness
  • -3 - Bizarre Appearance “Automaton”
  • -2 - Endurance Use “Burning Shield”
  • -2 - Frail
  • -3 - Hatred “Followers of the Light/Traveler”
  • -1 - Loner
  • -3 - Restricted Freedom “Hobgoblin”
  • -3 - Servitude “Nexus”
  • -1 - Trigger “Berserk Mode” (Head Destroyed)
  • -3 - Vulnerability “Mind Core” (Weak Spot)
  • -1 - Weak
  • -3 - Unique “Teleport and Barrier Lost When Head Destroyed”

I'm guessing that Fighter Girl would have preferred this version of the Hobgoblin, am I right?
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I'll stop now....

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Nov 30, 2018 3:36 am 
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And to round out this installment, from the Shantae franchise we have the Cactus.
Quote:
Cactus
Image
A sapient Cactaceae, the Cactus are animate flora that roam arid regions and fiercely defend their territory to all but their closest of allies. They do this through, first puffing up their bodies and then allow the pressure to launch their spiked quills at foes in all directions.

(-5 Points)
HEALTH: 2
ENDURANCE: 2
TV: 2
DX[END] - Attack
  • 1[0] - “Launched Spikes” (Multiple Targets x4. Buildup; Countered x2; Open to Attack)
Level - Ability
  • +1 - Cute!
  • +3 - Life Support
  • +2 - Perceptive
Level - Weakness
  • -3 - Awkward Size (Small)
  • -2 - Frail
  • -2 - Languid
  • -1 - Slow
  • -3 - Unique “Impaired Manipulation” (No Limbs)

Not sure if Beavis would have minded biting into that one or not...
Image
Either way, that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Nov 30, 2018 6:28 pm 
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Sabersonic wrote:
Yeah, it's been a spell since my last visit. And I see that Mal did his interpretation of the Kryptonian in as far as the MoS continuity. Though wouldn't there be more focus weaknesses since in that film series (along with the original lore) it was also noted that the type of atmospheric composition along with earth's gravity being what gave Kryptonians their enhanced and near god-like abilities?

Not to mention that comic notation that Kryptonians, or at least Superman, were equally vulnerable to magic as explained in two controversial Death Battle videos?


Apparently I got cut off earlier. I meant to say I was trying to go between the movies and the late 90s animated series of "power". While originally Superman was only stronger/tougher/faster because Earth was less dense than Krypton, usually it's the yellow sun part that's important for his powers. So I decided to keep it simple and only use the one Weakness.

And Superman/Kryptonians are not vulnerable to magic or supernatural stuff, they are just not invulnerable to it.

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