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Wise Turtle Publishing • View topic - Legionem sum quia multi sumus

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 Post subject: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 3:47 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Tue Feb 04, 2020 6:20 am, edited 37 times in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 3:53 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Mon Sep 12, 2016 4:11 am, edited 2 times in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 4:01 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Thu May 11, 2017 1:03 am, edited 7 times in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 4:06 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Thu May 11, 2017 1:04 am, edited 2 times in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 4:11 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Sat Aug 06, 2016 12:09 am, edited 1 time in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Jul 25, 2016 4:21 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


Last edited by Sabersonic on Wed Jul 27, 2016 4:27 am, edited 1 time in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Jul 26, 2016 10:11 pm 
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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Jul 27, 2016 4:29 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Jul 30, 2016 4:40 pm 
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Looking back, you could of been giving them freakishly high damage ratings.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Jul 30, 2016 9:12 pm 
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The Rabbids? Well, when using the default OVA2e damage rules, that would probably make them a bit overpowered if their hits connect. But when using the Gag Damage rules on p111, it's pretty much par the course if you consider what toons normally get injured from.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Aug 05, 2016 6:21 pm 
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You MUST list standard attacks for every character you make. Even if it is just one attack. As is all your sheets are now, they are only half done. You remind me of steelsmiter on rpol.net who never lists BESM 3rd attacks on his character sheets/profiles. You need to put down attacks.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 06, 2016 12:00 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 13, 2016 11:28 am 
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While I do go ahead and list out default attacks (even for Braun), it is by no means required that you do so. The entire point is to make it easy to generate characters quickly and NOT have to detail a bunch of attacks if you don’t want to—that includes a “default” one. This is especially true for Extras, as you can see from the NPC Fragments section.

Likewise, you can use Gear instead of the Weapon flaw if you desire. I think it’s usually more fiddly unless you have a weapon that grants a lot of Abilities, but the option is there if you want. Generally I wouldn’t bother with Gear for single Abilities on characters like the Rabbids. While it’s theoretically possible for them to lose their disguise kit, I don’t think this potential for loss is really appropriate for an already goofy character.

Thanks again for taking the time to write up so much stuff, Sabersonic. I hope somebody finds it useful!


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 13, 2016 11:09 pm 
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Once again, thank you Clay for the encouraging words. Now I just gotta get off my *censored* and get to work on my other conversions.

On the topic of Gear, I guess if I really, REALLY wanted to munchkin the whole Shape Shift thing, I could probably just go with Focus "Disguise Kit". To be honest, I was kind of worried about how "legal" my usage of the Gear Ability with the Chimera, what with Attack Ability attached and the attack variations with all those Ineffective Flaws attached and the Endurance Reserve to act as a magazine of sorts among other things.

Granted, I could just as easily make them as simple attack variations like with and be done with it, though with the numerous attack variations attached to it, along with the whole ammo thing- that could potentially be solved with Endurance Reserve as a kind of Magazine now that I think about it, it'll probably be simpler to just have it as an easily referenced Gear. Still, I should probably get a verdict on it before I get in too deep into that particular hole.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Aug 14, 2016 10:59 am 
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At a glance, I think your use of Gear is fine. If anything, you’re actually not being munchkiny, but somewhat inefficient, since you’re paying for Attack multiple times and missing out on the “Weapon” Requirement.

In the end, it doesn’t really matter anyway. As long as their toughness makes for a fair fight against the PCs, it really doesn’t matter how you got there.


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