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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Dec 29, 2017 2:25 am 
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Location: Somewhere deep in the Continental Mainland
And to round up this installment, we have the Crab Lurker from the Jak and Daxter franchise.
Quote:
Lurker Crab
Image
An Oceanside-dwelling Lurker, the Lurker Crab largely resembles hermit crabs such as the claws and a large, conch-like shell that they carry atop of their bodies. Due to their aforementioned shells, the Lurker Crab is largely invulnerable so long as it hides within their protective shells in order to get close to an enemy to pince them with their claws. It is at this very moment that their bodies are at their most vulnerable, though large amounts of explosives are just as useful.

(-5 Points)
HEALTH: 10
ENDURANCE: 10
TV: 13
DX[END] - Attack
  • 3[0] - “Pincer Claws” (Armor Piercing. Feather Blow)
Level - Ability
  • +6 - Armored
  • +2 - Attack
  • +3 - Evasive "Shell"
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -2 - Hatred “Humans”
  • -1 - Languid
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -1 - Slow

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

Anway, that should be it for this installment. So until next time, do anyone feel comfortable with the idea of using these NPC mooks for their own campaigns or do they need some corrective tweaks?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:33 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 534
Location: Somewhere deep in the Continental Mainland
Okay, I think it's been long enough for any corrections and suggestions to occur since I left for Oahu for a month. Yes, that also means that I survived a "ballistic missile attack", but enough of that. While I was away, Malancthon brought to my attention the Vagary due to the fact that it was just not one-off boss character in Doom 3 but rather a reoccurring enemy that could be considered part of the daemonic hord. Frankly, it's been a while since I last played the game so a few details might have escaped me. So revisiting the Doom Franchise, we have the Vagary.

Quote:
Vagary
Image
One of the more unique daemons of hell that have taken corporeal form, the Vagary is a daemonic arachnid-like creature with a humanoid torso in a twisted, female caricature. The daemon’s most impressive aspect, however, is its telekinetic ability to toss small objects at high speeds at prey to either stun them for a close up kill or outright slaughter. However, it requires largely ranged attacks due to the fact that it is rather weak compared to other similar daemonic beings and rarely does it enter into a battle at a disadvantage. Only through subterfuge and surprise will allow any potential prey to overcome a Vagary’s trap.

(5 Points)
HEALTH: 30/30
ENDURANCE: 40
TV: 7
DX[END] - Attack
  • 1[0] - “Talons” (Armor Piercing. Elaborate Gestures)
  • 1[0] - “Webbing Threads” (Area Effect; Ranged. Ineffective; Low Penetration)
  • 1[0] - “Sonic Scream” (Accurate; Effective; Ranged. Low Penetration; Unwieldy)
Level - Ability
  • +2 - Armored*
  • +2 - Attack*
  • +3 - Extra Actions
  • +3 - Health Reserve
  • +3 - Iron-Willed “Psionic Influence”*
  • +2 - Life Support
  • +1 - Perceptive “Horror”*
  • +2 - Perceptive “Unpossessed Mortals”*
  • +1 - Psychic
  • +3 - Telekinesis
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Easily Distracted “Living Prey”
  • -1 - Endurance Use (Telekinesis)
  • -1 - Frail
  • -2 - Impaired Sense “Taste”
  • -1 - Loner
  • -2 - Mute
  • -1 - Overconfident
  • -2 - Short-Tempered
  • -1 - Weak*

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:37 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 534
Location: Somewhere deep in the Continental Mainland
Next up, we have the last of the Jericho Franchise with the Gladiator.
Quote:
Gladiator
Image
The main attraction of Vicus’ colosseum, the Gladiator is a massive being whose great physical strength and immunity to pain is balanced out by their lack of intellectual skill or ability, equal to that of a three-year-old child. His left arm is replaced with a flail that terminates in a massive ball for long-ranged strikes with a massive claw on the other to impale enemies that are conveniently close.

(1 Point)
HEALTH: 70
ENDURANCE: 20
TV: 7
DX[END] - Attack
  • 5[0] - “Flail” (Impairing; Ranged. Activation)
  • 5[0] - “Claw” (Armor Piercing. Elaborate Gestures)
Level - Ability
  • +4 - Armored
  • +2 - Intimidating
  • +2 - Iron-Willed
  • +5 - Life Support
  • +4 - Strong
  • +5 - Tough
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dense
  • -3 - Restricted Freedom “Gladiator Colosseum”
  • -3 - Servitude “Governor Casseus Vicus”
  • -2 - Slow
  • -2 - Unique “Impaired Manipulation” (No Hands)
  • -3 - Vulnerability “Exposed Back"

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:43 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 534
Location: Somewhere deep in the Continental Mainland
From the Crysis Franchise, we have the Reaver Commander.
Quote:
Ceph Assault Command Unit

Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

Commonly called “Reaver Commander”, the Ceph Assault Command Unit is one of many specialized command variations of the Stage 2 Ceph for their invasion/colonization of a suitable planet and perfectly adapted to that particular biosphere largely through the assimilation of infected flesh by the aboriginal sapient species of said planet.

(5 Points)
HEALTH: 40
ENDURANCE: 30
TV: 13
DX[END] - Attack
  • 2[0] - “Arm Blades” (Armor Piercing. Elaborate Gestures)
  • 5[5] - “EMP” (Affinity, Electricity. Area Effect; Effective x2; Fatiguing; Strike Through. No Damage)
  • 3[0] - “Pinch Rifle, Assault” (Affinity, Energy. Impairing; Overwhelming; Ranged. Elaborate Gestures, Both Hands on Weapon; Inaccurate; Requirement x2, Liquid/Humidity Free Environment; Weapon
  • 4[0] - “Pinch Rifle, Scatter” (Affinity, Energy. Area Effect; Effective; Impairing; Ranged. Elaborate Gestures, Both Hands on Weapon; Low Penetration; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Grenades” (Affinity, Explosion. Area Effect; Armor Piercing; Effective; Impairing; Ranged; Stunning. Ammunition x3; Elaborate Gestures; Inaccurate x2; Weapon)
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +2 - Barrier “Energy Shield”
  • +1 - Combat Expert
  • +2 - Intimidating
  • +1 - Knowledge “Storm Tactics”
  • +2 - Minions “Ceph Reavers”
  • +2 - Perceptive
  • +1 - Position of Power
  • +1 - Psychic “Ceph Hive-Mind” (Requirement, Other Ceph)*
  • +2 - Resistance (Kinetic Impacts)
  • +1 - Smart*
  • +1 - Strong*
  • +2 - Tough
  • +1 - Vigorous
Level - Weakness
  • -1 - Arrogant
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dependency “Link to Ceph Hivemind” (Dies)
  • -2 - Overconfidence
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -3 - Vulnerability “Exposed Ceph” (Neck/Upper Back)

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

And in case anyone is wondering, this is largely my own creation and thus there are no pictures for visualization sake.

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:50 pm 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 534
Location: Somewhere deep in the Continental Mainland
And rounding out this installment, from the Jak and Daxter franchise, we have the Sand Worm lurker.
Quote:
Lurker Sand Worm
Image
An Oceanside-dwelling Lurker, the Sand Worm or alternatively the Sea-Serpent Lurker that make sandpits their home and lair from which they strike against prey and hostile targets. However, they are unable to traverse any further from their sandpit home and are equally slow in their attacks, which create ample time for any form of counter attack.

(-5 Points)
HEALTH: 20
ENDURANCE: 20
TV: 14
DX[END] - Attack
  • 4[0] - “Bite” (Armor Piercing. Inaccurate)
Level - Ability
  • +3 - Attack
  • +3 - Heightened Sense (Hearing)
  • +3 - Intimidating
  • +2 - Perceptive
Level - Weakness
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -3 - Impaired Movement (Immobile)
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Slow

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

Anway, that should be it for this installment. Not too sure what will take over for Jericho's place for the updates. I'm currently stuck between Destiny and hitting it off with the Fallen or start with stock enemies from Shantae, 1/2 Genie Hero. It'll probably depend upon how I feel about it later down the line and potentially forum preference.

So until next time, do anyone feel comfortable with the idea of using these NPC mooks for their own campaigns or do they need some corrective tweaks?

_________________
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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