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Wise Turtle Publishing • View topic - Sniffycrab's Bizarre Bazaar

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sun Sep 27, 2015 10:19 am 
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You could toss in a few Accurates or create a new Perk with some minor...err...perk, like “concealable.”

I don’t think it matters much if the numbers aren’t perfect. Taser is never going to be the “cool” weapon of the game. It featuring a bunch of negative points would dissuade heroes from running around with them. ;)


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Mon Sep 28, 2015 9:22 am 
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Maybe Continued Effect to increase the duration, possibly at -5 since there's no damage. Another way might be use Gear, with higher values for more advanced models.


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Dec 08, 2015 3:21 pm 
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Paralyze needs to deal damage to work normally. But taking on accurate +5 or armor piercing +5 would help balance it nicely and make sense. Tasers ignore body armor and are tough to dodge. But since there is no damage the armor piercing wouldn't have any real effect. Hmmm. Maybe drop the ammo flaw x2 (-10)?


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Fri Jun 16, 2017 5:46 pm 
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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Fri Jun 16, 2017 7:20 pm 
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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Jun 20, 2017 12:37 pm 
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Well these are pretty generic armor types, with plenty of room for customization to reflect the unique gear said adventurer would have.

Probably would also have to look up the pros and cons of both Plate and Leather armor to round it out.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Wed Jul 26, 2017 8:49 am 
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(Wrong thread don't know how to delete post so leaving this lol)

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Last edited by Blobathehutt on Sat Jul 29, 2017 5:38 am, edited 1 time in total.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sat Jul 29, 2017 2:00 am 
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Correct me if I'm wrong, but I'm pretty sure that the thread's for medieval era weaponry, not contemporary.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sat Jul 29, 2017 5:36 am 
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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sun Sep 10, 2017 5:19 am 
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Last edited by Sabersonic on Sun Sep 10, 2017 5:54 pm, edited 1 time in total.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sun Sep 10, 2017 4:22 pm 
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Let me just say I love shads videos :)
[/quote]
Not really sure how to simulate the whole "hard breathing" portion for the helm, but after thinking it over the double EP expenditure fits just as well.[/quote]

Anyway What if you just used Languid or some resigned version of it that does the same thing. I overall like it but think the whole "double EP expenditure" is a little much.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sun Sep 10, 2017 5:53 pm 
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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Fri Dec 01, 2017 9:54 am 
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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Fri Dec 01, 2017 10:35 am 
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Space Suit
Gear +3
Life Support +3
Flight +1 (Jump Jets)
Clumsy -1

Helm of the Command
Gear +3
Minions +3
Iron Will +1
Arrogant -1

I picture this on a boss type character like a Goblin leader and He would have goblin minions. Minion type is up to GM discretion if players take the helm as loot and use it.

Shape Change Potion
Gear +2
Shape Change +5
Limited use -3
This is a one time use potion to Shape shift into anything. The character reverts to normal at will or in x amount days they have vigor dice. More of a loot item you find, use, and forget.

Travel Mug of Coffee
Gear +1
Endurance Reserve +1
Used by many people in all walks of life.


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Dec 12, 2017 1:22 am 
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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