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 Post subject: Kore Triplekill -- character for review
PostPosted: Wed May 06, 2015 1:19 pm 
Shelled Plebeian

Joined: Fri Feb 13, 2015 11:54 pm
Posts: 4
Location: Under your bed.
Drew up my first character and looking for some feedback.

Thanks in advance,
P

https://www.dropbox.com/s/4lpbk2v4d7nn4 ... L.pdf?dl=0


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 Post subject: Re: Kore Triplekill -- character for review
PostPosted: Wed May 06, 2015 1:41 pm 
Exalted Amphibian
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Joined: Thu Aug 29, 2013 9:24 pm
Posts: 231
Location: Woonsocket, RI
Barrier is usually for force fields. Seeing it as a physical shield is a refreshing look. I'd drop the ammo flaw on the special uzi attacks and spend 5 endurance instead. You can recover Endurance between fights or once during a fight, but ammunition takes a full day to recharge in most settings.


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 Post subject: Re: Kore Triplekill -- character for review
PostPosted: Sat May 30, 2015 9:53 am 
Dangerously Sane
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Joined: Sun Jun 27, 2004 4:32 pm
Posts: 1279
Location: Nowhere-land
Since you only used “Ammunition” for big burst attacks, you may also want to consider Activation or Unique Flaw: Reload. That is, you use up your clip in a burst of fire and have to spend a round swapping it out. It gets the flavor you were going for with Ammunition without actually making “running out” a possibility.


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 Post subject: Re: Kore Triplekill -- character for review
PostPosted: Sun May 31, 2015 4:44 pm 
Shelled Plebeian

Joined: Fri Feb 13, 2015 11:54 pm
Posts: 4
Location: Under your bed.
So, Reload would effectively be Activation, but with the advantage that it's assumed that you start off with an "activation" already banked. It changes the rhythm of use and "activation."

Cool. Thanks to both -- will adjust accordingly...


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