It is currently Sun Dec 15, 2019 6:19 pm


All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: perks on abilities that don't cost an action to use
PostPosted: Sat Apr 11, 2015 1:56 am 
Shelled Plebeian

Joined: Tue Feb 24, 2015 4:22 pm
Posts: 3
I was wondering how would perks on say teleport for example work when you are using teleport as a defense roll?

It seemed ok until a player wanted defensive on it and I realized theoretically every time that character would attempt to dodge (with teleport of course) their defense would increase even though no action was used.

Also could perks even be used on an ability like art of invisibility?


Top
Offline Profile  
 
 Post subject: Re: perks on abilities that don't cost an action to use
PostPosted: Tue Apr 14, 2015 10:21 pm 
Exalted Amphibian
User avatar

Joined: Thu Aug 29, 2013 9:24 pm
Posts: 231
Location: Woonsocket, RI
You do not use perks on those abilities. Perks cost endurance points unless balanced by a flaw. Teleporting would literally suck away all your players Endurance then health if used to much.

As for defense rolls, Teleport replaces evasive and quick, it does NOT stack with them.


Top
Offline Profile  
 
 Post subject: Re: perks on abilities that don't cost an action to use
PostPosted: Wed Apr 15, 2015 8:13 pm 
Dangerously Sane
User avatar

Joined: Sun Jun 27, 2004 4:32 pm
Posts: 1279
Location: Nowhere-land
Some Abilities are not straight forward when it comes to applying Perks and Flaws. Just try to use common sense. If a given Flaw provides no detriment with a given Ability, then you should not gain Endurance with it. Likewise if a Perk really only adds flavor to an Ability, and no concrete game advantage, there’s not much point in making it cost much, if anything.

As for Defensive, the text pretty heavily implies that it should be linked to an Attack, or at the very least, an Ability that isn’t your actual Defense Roll. But if for some reason you really want Teleport to have that Perk, I would rule that the Perk does NOT stack each time you roll Teleport. You get the +1 after its use for the rest of the round, and it remains +1 even if you roll for Defense five times, not +5.


Top
Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ]  Moderators: Clay, Jade

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net