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 Post subject: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Sun Mar 08, 2015 6:23 am 
Shelled Plebeian

Joined: Sun Mar 08, 2015 6:20 am
Posts: 2
Hi all

Can OVA easily replicate the following:

Naruto
Streetfighter
Mortal Kombat
Tekken
DOA
League of Legends

and if yes, has anyone got characters statted?

Thanks


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 Post subject: Re: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Mon Mar 09, 2015 1:52 pm 
Shelled Plebeian
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Joined: Sun Jan 25, 2015 4:29 am
Posts: 18
You can easily stat the characters from those games in OVA. In the case of the fighting game characters though, it's probably a little simpler to focus on making their iconic moves as attacks, rather than to try and replicate their entire move list. It is possible to customize attacks on the fly, so there's that for basic moves with different characteristics.

I'm not sure anyone's worked on stats for many of the characters in the series you listed, but it's easy enough to make them. Just use the rulebook's sample characters as a basis.


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 Post subject: Re: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Mon Mar 09, 2015 2:06 pm 
Shelled Plebeian

Joined: Sun Mar 08, 2015 6:20 am
Posts: 2
Thanks, that what i wanted to hear. Also my plan - just the big moves.

Here's a thread on rpg.net on same topic:
http://forum.rpg.net/showthread.php?751 ... MK-DOA-LOL


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 Post subject: Re: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Sat Mar 14, 2015 3:58 pm 
Dangerously Sane
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It depends on what you want out of it. If you just want to convey the over-the-top fighter-fueled storytelling of the fighting game genre, then OVA is more than capable. (There’s certainly enough fighting game anime out there, after all.) Likewise, any high-powered shounen-style show (AKA Naruto) could be done just fine.

On the other hand, if you want to replicate the actual mechanics of fighting games...then the answer is more maybe-ish. OVA has lots of tactical options (including fighting mainstays like finishing moves, ranged moves, and defensive moves), but it’s not really built to replicate aerials, juggles, combos, throws, and the like in more than a cinematic way. I’m pretty confident you could create a slew of Perks and Flaws to do just that...but it’s not built that way out-of-the-box.


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 Post subject: Re: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Sun Mar 15, 2015 12:11 pm 
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 Post subject: Re: Naruto / Streetfighter, MK, DOA / LOL
PostPosted: Wed Mar 18, 2015 9:09 pm 
Exalted Amphibian

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Clay wrote:
On the other hand, if you want to replicate the actual mechanics of fighting games...then the answer is more maybe-ish. OVA has lots of tactical options . . . but it’s not really built to replicate aerials, juggles, combos, throws, and the like in more than a cinematic way.


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