The freshman have a question
Posted: Tue Nov 11, 2014 4:02 am
Greetings, true-believers!
Ooops, sorry! Wrong forum...
It just so happened that I received a quick review of OVA rules for my birthday - a curtosy of our skype-GM
And so I, am going to GM a session using those rules as part of my birthday party. I was going to use the pre-gen characters based on O.C. characters of my friend's stories and home-made comics.
And I've got the problem with abilities signing to one of a characters... Maybe a community would help?
So, one of a characters is a talented artist and have a latent powers of reality warper (Too much Sue, I know), and as you can see, that's a REALLY big deal . And the problem is to not create her too much OP...
So basically she can alter the surroundings using a pencil and her scetchbook
Focus (Pen and Paper) -3
Teleport to the place by focusing her eyes on a picture, and if such place exist in the univers she goes with the *poof* sound
Magic, Arcane - Teleportation
Summon a drawn object ("Trace ON!") or restore the object to it's former glory ("Mending cantrip, all the way!")
Magic, Arcane - Inventor or should it be
Magic, Arcane - Gear
The same goes to the drawn person
Magic, Arcane - Companion if he is not real, that is...
Magic, Arcane - Unique ability: Summon
Then theres an issue of alteration the surroundings, like reshapping or rooting out the mountaion that you don't like, for example. Or moving the skyscrapper at 10 feet to the left
Magic, Arcane - Telekineses (Based on a episode from her comicbook, where the character rebuilt a massive 10-floor stone wall, so that a flying ship could go through... yeh and that's tecnically a ripoff from the Argounauts myth. It's sad when you are the only guy at the party who read the greek myths at young age )
That's what I have gotten in my mind. So, any ideas, advices, critiques, by chance?
Thanl you and greetings from cold Russia!!!
P.S. This game rocks! Thank you, mr. Gardner!
Ooops, sorry! Wrong forum...
It just so happened that I received a quick review of OVA rules for my birthday - a curtosy of our skype-GM
And so I, am going to GM a session using those rules as part of my birthday party. I was going to use the pre-gen characters based on O.C. characters of my friend's stories and home-made comics.
And I've got the problem with abilities signing to one of a characters... Maybe a community would help?
So, one of a characters is a talented artist and have a latent powers of reality warper (Too much Sue, I know), and as you can see, that's a REALLY big deal . And the problem is to not create her too much OP...
So basically she can alter the surroundings using a pencil and her scetchbook
Focus (Pen and Paper) -3
Teleport to the place by focusing her eyes on a picture, and if such place exist in the univers she goes with the *poof* sound
Magic, Arcane - Teleportation
Summon a drawn object ("Trace ON!") or restore the object to it's former glory ("Mending cantrip, all the way!")
Magic, Arcane - Inventor or should it be
Magic, Arcane - Gear
The same goes to the drawn person
Magic, Arcane - Companion if he is not real, that is...
Magic, Arcane - Unique ability: Summon
Then theres an issue of alteration the surroundings, like reshapping or rooting out the mountaion that you don't like, for example. Or moving the skyscrapper at 10 feet to the left
Magic, Arcane - Telekineses (Based on a episode from her comicbook, where the character rebuilt a massive 10-floor stone wall, so that a flying ship could go through... yeh and that's tecnically a ripoff from the Argounauts myth. It's sad when you are the only guy at the party who read the greek myths at young age )
That's what I have gotten in my mind. So, any ideas, advices, critiques, by chance?
Thanl you and greetings from cold Russia!!!
P.S. This game rocks! Thank you, mr. Gardner!