Legionem sum quia multi sumus

Discuss rule quandaries, supplements, or anything else OVA related here.

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Sabersonic
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

Next up, wrapping up for the Destiny franchise, we have the Colossus-

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I don't know, after Dark Pheonix, the franchise is kinda on shaky- NO! Not you! This guy.
Cabal Colossus
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Hailing from a distant interstellar empire, the Cabal are an industrious, militaristic society devoted to conquest and expansion to initially satiate the hedonistic lifestyle of their civilization as a whole whom themselves worship their emperor as a deity in the flesh. The primary species of this extrasolar empire are massive, bipedal carnivores with wrinkled and leathery tan-grey skin, tall skulls, dark wide-set eyes with slit pupils and their upper lips are in the shape of an inverted V that exposes their gums and fangs. They also hail from a warm and humid environment and, while a resilient species, cannot survive within dry environments without climate-controlled gel suits. This may stem from the fact that there is little, if any, fatty tissue upon their bodies to which nearly all of their mass is musculature.

It is customary for the Cabal that any military force sent on expedition is, under their centuries-old laws, to be in effective exile and are unable to return to their home borders until victory was assured. That gave the army in question extra incentive to complete their objectives and return to the empire with spoils of war and new territory. Much of their architecture and technology have a heavy industrial feel to them as the Cabal military as a whole prefer defense in depth and to bore their fortresses into the sides of mountains to not only allow easier access to mineral resources but for added protection within. However, there are some whom theorize that the Cabal are so desperate for territorial expansion initially not to support their lifestyle, but rather to have a fallback position from an enemy they now flee….

The Colossus serves the Cabal as a heavy weapons support and assault unit and thus wield weapons and armory that are massive even by Cabal standards to fulfil this role. It’s weapons emphasize the doctrine of overwhelming firepower which ensures that the foe is eliminated from existence, thus the Colossus deploys many micro-rockets and mini-missile ordinances that emphasize greater area effect and high damage potential. In addition, the Colossus is able to generate a wave of destruction that is almost ensures that only the most sturdy of threats who are often too exhausted and weakened from the attack to defend against the counter fire of fellow Cabal units. However, such heavy weapon systems have forced the Cabal to omit the standard jump jets from the armor design of the Colossus and thus has limited mobility, thus necessitating the deployment of Cabal escort units to cover such a vulnerability.

(2 Points)
HEALTH: 100
ENDURANCE: 40
TV: 14
DX[END] - Attack
  • 4[0] - “Heavy Slug Thrower” (Affinity, Fire. Overwhelming; Impairing; Ranged; Stunning. Buildup; Elaborate Gestures, Both Hands on Weapon; Inaccurate x3; Unwieldy; Weapon)
  • 3[0] - “Homing Missile Swarm” (Accurate x2; Area Effect; Overwhelming; Stunning. Activation; Countered; Ineffective; Open to Attack)
  • 5[5] - “Quake” (Area Effect; Effective; Impairing. Buildup x2; Elaborate Gestures; Inaccurate)
Level - Ability
  • +6 - Armored
  • +3 - Attack
  • +2 - Intimidating
  • +2 - Strong
  • +5 - Tough
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Code of Conduct “Honor of the Legion”
  • -1 - Ineptitude (Smell)
  • -2 - Restricted Freedom “Colossus”
  • -3 - Servitude “Cabal Empire”
  • -3 - Slow
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Maybe next time.
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

And lastly, from the Shantae franchise, we have the Bonelegs.
Bonelegs
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Arachnid humanoids, the Bonelegs typically call decrepit ruins such as the Hypno Baron’s castle home. Noticably armored beings, the Bonelegs use their forelimbs as shields against any and all attacks as well as powerful melee weaponry in addition to a poisonous projectile of venom.

(5 Points)
HEALTH: 40
ENDURANCE: 20
TV: 9
DX[END] - Attack
  • 2[0] - “Scythe Forelimbs” (Effective; Reach. Inaccurate x2)
  • 3[5] - “Venom Projectile” (Continuing; Effective x2; Ranged. Buildup; Countered; Low Penetration)
Level - Ability
  • +2 - Armored
  • +2 - Armored “Leg Shield”
  • +1 - Beautiful
  • +1 - Evasive “Leg Shield”
  • +1 - Intimidating
  • +1 - Strong
  • +2 - Tough
Level - Weakness
  • -2 - Awkward Size (Large)
  • -2 - Bizarre Appearance “Spider Queen”
  • -1 - Clumsy
  • -1 - Loner
  • -1 - Slow
And that ought to be it for this installment. So until next time, do these designs pass mustard or do they need further refinement via suggestions, comments, or corrections when it comes to game balance and OVA2e compatibility?
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
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Posts: 730
Joined: Thu Jun 20, 2013 10:57 pm
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

It's been long enough for review, time for some new submissions.

First off, from the Jak and Daxter franchise, we have the Blast Bot of the Krimzon Guard.
Blast Bot
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The military and police force of Haven City, the Krimzon Guard serve as the gendarmerie arm of Baron Praxis’ tyranny as well as one of the more public faces of the city’s war against creatures known only as Metal Heads. The enforcement of Baron Praxis’ cruel laws are executed with barely any concern for their fellow citizenry, for they are under the belief that their armor places them above such mundane concerns for the greater good of Haven City’s safety, prosperity, and order.

An automated, anti-emplacement autonomous drone, the Blast Bot is effectively a walking bunker buster with the ability to defend itself until it reaches its target destination. Originally designed to take out Metal Head hives without risk of loss of life against the inhuman invaders, they have now been repurposed as anti-insurgency weapons against those that would oppose the rule of Baron Praxis.

(1 Point)
HEALTH: 50
ENDURANCE: 20
TV: 17
DX[END] - Attack
  • 4[0] - “Self-Defense Auto Cannon Turret” (Accurate; Ranged. Low Penetration)
  • 6[0] - “Self-Destruct” (Area Effect; Effective x2; Impairing; No Gesture. Backlash x4; Countered x2; Inaccurate x3)
Level - Ability
  • +3 - Armored
  • +3 - Attack
  • +3 - Combat Expert
  • +3 - Intimidating
  • +3 - Life-Support
  • +3 - Tough
  • +1 - Unique “Computerized Brain”
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance “Robotic”
  • -3 - Emotionless
  • -3 - Mute
  • -3 - Restricted Freedom “Blast Bot”
  • -3 - Servitude “Baron Praxis and Krimzon Guard Captains”
  • -2 - Unique “Impaired Manipulation” (No Arms)
Image
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
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Posts: 730
Joined: Thu Jun 20, 2013 10:57 pm
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

And finally, from the Shantae franchise and the last one from Half Genie Hero, we have the Tinkerbeast.
Tinkerbeast
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A massive creature that serves as a kind of infantry carrier at Risky’s Hideout, the Tinkerbeast are utilized by the Tinkerbats as a kind of heavy support platform and transport as it spits out massive cannon balls at enemies.

(2 Points)
HEALTH: 60
ENDURANCE: 20
TV: 9
DX[END] - Attack
  • 5[0] - “Rolling Cannonball” (Barrier Buster; Impairing; Overwhelming; Ranged. Buildup x2; Cancel x2, Airborne Targets; Countered x2)
Level - Ability
  • +2 - Armored
  • +4 - Attack
  • +1 - Intimidating
  • +3 - Minions “Tinkerbats”
  • +4 - Tough
Level - Weakness
  • -3 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -1 - Clumsy
  • -1 - Loner
  • -2 - Slow
  • -2 - Unique “Impaired Manipulation” (No Arms)
And that ought to be it for this installment. So until next time, do these designs pass mustard or do they need further refinement via suggestions, comments, or corrections when it comes to game balance and OVA2e compatibility?
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
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Posts: 730
Joined: Thu Jun 20, 2013 10:57 pm
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

It's been way, way, WAY too long since the last entry. Time enough for new submissions and with these entries, we round out the Krimzon Guard with their more mechanical, autonomous entries.

First up in this Jak and Daxter franchise entry, we have the Robot Guard.
Robot Guard
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The military and police force of Haven City, the Krimzon Guard serve as the gendarmerie arm of Baron Praxis’ tyranny as well as one of the more public faces of the city’s war against creatures known only as Metal Heads. The enforcement of Baron Praxis’ cruel laws are executed with barely any concern for their fellow citizenry, for they are under the belief that their armor places them above such mundane concerns for the greater good of Haven City’s safety, prosperity, and order.

An autonomous perimeter defense sentry unit, the Robot Guard is typically employed defensively for strategic locations during the Metal Head Wars. Under Baron Praxis’ rule, however, the Robot Guard are also used as area denial systems to keep unwanted personnel away from valuable areas. It is not uncommon, however, for the Krimzon Guard to make novel use of the defense platform.

(1 Point)
HEALTH: 30
ENDURANCE: 30
TV: 15
DX[END] - Attack
  • 4[0] - “Auto Cannon” (Accurate; Ranged. Low Penetration)
Level - Ability
  • +3 - Armored
  • +3 - Attack
  • +3 - Combat Expert
  • +3 - Intimidating
  • +3 - Life-Support
  • +1 - Tough
  • +1 - Unique “Computerized Brain”
Level - Weakness
  • -3 - Bizarre Appearance “Robotic”
  • -3 - Emotionless
  • -1 - Quirk “Warn intruders to leave before attacking”
  • -3 - Restricted Freedom “Blast Bot”
  • -3 - Servitude “Baron Praxis and Krimzon Guard Captains”
  • -3 - Unique “Impaired Manipulation” (No Limbs)
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
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Posts: 730
Joined: Thu Jun 20, 2013 10:57 pm
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Re: Legionem sum quia multi sumus

Post by Sabersonic »

Next up, we have the Roboguard.

I didn't choose the confusing name. Blame Naughty Dog.
Roboguard
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The military and police force of Haven City, the Krimzon Guard serve as the gendarmerie arm of Baron Praxis’ tyranny as well as one of the more public faces of the city’s war against creatures known only as Metal Heads. The enforcement of Baron Praxis’ cruel laws are executed with barely any concern for their fellow citizenry, for they are under the belief that their armor places them above such mundane concerns for the greater good of Haven City’s safety, prosperity, and order.

Designated UB86, the Roboguard were originally an experimental autonomous assault platform to be used to augment or even replace Krimzon Guard personnel from extremely dangerous combat assignments that would encounter high casualties. It was under their ownership of the KG Death Bots did the Roboguard see widespread use as frontline troops and greater firepower implemented.

(1 Point)
HEALTH: 50
ENDURANCE: 20
TV: 17
DX[END] - Attack
  • 4[0] - “Auto Cannon” (Multiple Targets; Ranged. Elaborate Gestures; Low Penetration)
  • 6[5] - “Trundle Ram” (Effective x2; Impairing; Ranged; Stunning. Activation; Countered x2; Low Penetration)
Level - Ability
  • +2 - Armored
  • +3 - Attack
  • +1 - Combat Expert
  • +2 - Evasive “Trundle Dodge”
  • +1 - Intimidating
  • +3 - Life-Support
  • +2 - Quick “Trundle Movement”
  • +2 - Tough
  • +1 - Unique “Computerized Brain”
Level - Weakness
  • -3 - Bizarre Appearance “Robotic”
  • -3 - Emotionless
  • -3 - Mute
  • -3 - Restricted Freedom “Blast Bot”
  • -3 - Servitude “Baron Praxis and Krimzon Guard Captains”
  • -1 - Unique “Impaired Manipulation” (No Hands)
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
Sabersonic
Exalted Amphibian
Posts: 730
Joined: Thu Jun 20, 2013 10:57 pm
Location: Somewhere deep in the Continental Mainland
Contact:

Re: Legionem sum quia multi sumus

Post by Sabersonic »

And lastly, to round out the Krimzon Guard entries, we have the Security Tank
Security Tank
Image
The military and police force of Haven City, the Krimzon Guard serve as the gendarmerie arm of Baron Praxis’ tyranny as well as one of the more public faces of the city’s war against creatures known only as Metal Heads. The enforcement of Baron Praxis’ cruel laws are executed with barely any concern for their fellow citizenry, for they are under the belief that their armor places them above such mundane concerns for the greater good of Haven City’s safety, prosperity, and order.

Also known as the Robo Tank or Riot Tank, the Security Tank serves as the Armored Combat Vehicle of the Krimzon Guard and originally used to support infantry against the Metal Heads, but has been repurposed as fortress defense autonomous platforms as well as infamously for anti-riot tactics. The Spike Roller, originally used against the armored exoskeletons of the Metal Heads, had been more often than not used against unarmored personnel whom have disagreements with the baron’s rule of Haven City.

(1 Point)
HEALTH: 70
ENDURANCE: 20
TV: 18
DX[END] - Attack
  • 5[0] - “Dual Auto Cannon Turret” (Armor Piercing; Ranged. Inaccurate)
  • 7[0] - “Spiked Roller” (Effective x2; Impairing. Countered x2; Inaccurate x3)
Level - Ability
  • +5 - Armored
  • +4 - Attack
  • +1 - Combat Expert
  • +5 - Intimidating
  • +3 - Life-Support
  • +2 - Quick “Trundle Movement”
  • +5 - Tough
  • +1 - Unique “Computerized Brain”
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance “Robotic”
  • -3 - Emotionless
  • -3 - Mute
  • -3 - Restricted Freedom “Blast Bot”
  • -3 - Servitude “Baron Praxis and Krimzon Guard Captains”
  • -2 - Slow
  • -1 - Unique “Impaired Manipulation” (No Hands)
And that'll be it, though the KG Death Bots'll have to wait a little while longer. Next time, we'll tackle the Metal Heads.

So until then, do these designs hold water in terms of gameplay and OVA2e compatibility?
Image
Get your Portable ID!

Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad
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