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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sat Jun 30, 2018 2:23 am 
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Clay wrote:
A -5 Flaw seems fine if we're talking adventures that delve into constrained dungeon passages enough for it to be a recurring issue.

Well I was actually curious if the compact and/or bullpup designs need to have a +5 perk cost or not, but yeah I'll go with that if it comes to it.

Either way, thanks for the occasional WoG Clay.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Jul 03, 2018 5:40 am 
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Well, sniffycrab wanted to make this an all weapons topic while a good chunk of us want to keep it fantasy. I say, why not both?
Quote:
Crossfire Mk1
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A unique combination weapon to feature not only an overslung 12-gague shotgun, but also a semi-automatic rifle that can also be pump-action operation with but a simple flip of the switch.

Shotgun, Buckshot
Area Effect (+10); Effective x3 (+15); Ranged (+0). Activation (-10); Elaborate Gestures, Both Hands on Weapon (-5); Low Penetration (-5); Weapon (-5)
Shotgun, Solid Slug
Effective x3 (+15); Impairing (+10); Ranged (+0). Activation (-10); Elaborate Gestures, both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)
Rifle, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5)
Rifle, Pump Action
Accurate x2 (+10); Effective x2 (+10); Ranged (+0). Activation (-10); Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5)

Quote:
H&K XM-8
Image

An experimental, next generation service rifle for the US Army to replace both the M-16 and the M-4 rifles, the XM-8 is a largely polymer constructed rifle derived from the earlier G36 rifle with an adaptable upper reciever to allow it to be converted into a variety of firearms such as a PDW, Carbine, Automatic Rifle, Designated Marskman Rifle, and Light Machinegun. The stock and foregrip are also modular to allow for use of different configurations to better fit the upper receiver variant such as a collapsible stock or folding bipod.

Compact Carbine, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)
Compact Carbine, Automatic Fire
Area Effect (+10); Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x3 (-15); Weapon (-5)

Carbine, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)
Carbine, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)

Assault Rifle, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5)
Assault Rifle, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)

DMR, Semi-Automatic
Accurate x3 (+15); Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Open to Attack (-25); Weapon (-5)
DMR, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)

LMG, Standing/Walking Automatic Fire
Area Effect (+10); Effective x2 (+10); Ovewhelming (+15); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x3 (-15); Unwieldy (-5); Weapon (-5)
LMG, Bipod Automatic Fire
Area Effect (+10); Effective x2 (+10); Ovewhelming (+15); Ranged (+0). Cancel x2, Armored Combat Vehicle (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Requirement x2, Prone/Knealing Position (-10); Weapon (-5)

Quote:
Magpul Masada ACR
Image

A highly modular polymer assault rifle, the Masada ACR is unique in its ability to change calibers with Caliber Conversion Kits to adapt to a variety of rounds depending upon the needs of the user. In fact, its quick changing barrel allows not only rapid conversion but also increase accuracy of the weapon as a free floating barrel. It also features an adjustable buttstock and cheek well in addition to ambidextrous controls for rapid shoulder transitions for Urban Combat and similar Close Quarter Battle scenarios. Its gas regulator allows the user to adjust the flow of gas for a variety of usage such as Suppressors or in adverse environmental conditions.

PDW, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)
PDW, Automatic Fire
Area Effect (+10); Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x3 (-15); Weapon (-5)

Carbine, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)
Carbine, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)

Assault Rifle, Semi-Automatic
Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Weapon (-5)
Assault Rifle, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)

DMR, Semi-Automatic
Accurate x3 (+15); Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Open to Attack (-25); Weapon (-5)
DMR, Automatic Fire
Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5)

It should be noted that these conversions make the assumptions that these designs actually work/were successful. Hence the "fantasy" element :lol: .

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Mon Jul 30, 2018 4:19 pm 
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Blood Drinker
Vampire x2 (+10), Weapon (-5), Requirement: Target must bleed (-5)

Blood Drinker is a vampire sword that heals the user for half the damage it deals to the target. But the target must bleed, so it has no healing effect against robots and the like. The sword is a pale crimson color and literally absorbs blood with each attack into the blade.


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Sun Aug 19, 2018 11:25 pm 
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Royal Guard: Leon
Companion +1
Abilities
Combat Expert +1
Armored +1
Evasive +1
Attack +1 (Weapons)

Weaknesses
Dullard -1
Restricted Freedom -1
Servitude (The King) -1

Attacks
Sword Roll 4 DX 2 Endurance cost 0
Accurate (+5), Weapon (-5)

Spear Roll 3 DX 2 Endurance Cost 0
Reach (+5), Weapon (-5)

Defense 3 Health 20 Endurance 20 Threat Value 1

A generic Royal Guard from a fantasy game I ran. In it the party had been assigned a 'companion' to monitor their progress. He is a boring guy that didn't say much. Leon could literally be a template for any Royal Guard or town guard.


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Mon Sep 17, 2018 8:59 am 
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Well, thank Shadiversity for these two unique weapons: the Gauntlet Sword and the Man Catcher.
Quote:
Dandpatta/Gauntlet Sword
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Effective (10); Reach (5). Elaborate Gestures (-5); Inaccurate (-5); Weapon (-5)
A natural evolution of the Katara, the Gauntlet Sword offers impressive offensive capabilities at the expense of tactical flexibility, limited range of motion, and defensive maneuvers. This is typically compensated with either a second Gauntlet Sword, a Shield, or another weapon wielded by the off-hand.

Quote:
Man Catcher
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Paralyzing (10); Effective (15); Reach (5). Elaborate Gestures, Both Hands on Weapon (-5); No Damage (-20); Weapon (-5)
A polearm design with the express intent of capture rather than to kill a hostile target outright, the Man Catcher attempts to immobilize an individual through either incapacitation of the legs or more commonly the head and neck with prongs to make the attack that much more successful. Though normally a law enforcement or battlefield ransom instrument, it has been documented that they are ideal counter-siege weaponry where unfortunate soldiers who climbed the walls are dropped to their deaths.

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Last edited by Sabersonic on Tue Oct 09, 2018 9:51 pm, edited 1 time in total.

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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Oct 02, 2018 9:01 am 
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Both are fine weapons indeed.


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 Post subject: Re: Sniffycrab's Bizarre Bazaar
PostPosted: Tue Oct 09, 2018 9:54 pm 
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Dag nabbit, I forgot a flaw in my Man-Catcher profile. It does make sense if one thinks about it; a person needs two hands to successfully restrain a prisoner since one arm can only coral so much uncooperative hostage in terms of poundage. Well, when we're dealing with equal sized individuals now that I think about it....

Also, Shadiversity has a video on the Spear in case anyone is interested.

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