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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Sat May 05, 2018 12:06 am 
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Well I thought the whole Weapon Station/Hardpoint thing while in bed and how its suppose to replicate the strategic choices of what weapon loadout one's HERC's suppose to have based upon the limitations of the Allocated Space in question.

I finally said "*censored* it" and only did the limitation to the "arm" based Weapon Station since not too many weapon systems can be mounted on them unlike the rest of the mech which is basically all torso, and so I made the idea of strategic loadout of the weapons even more of a concern by limiting the amount of spaces one could mount either weapons or equipment on it. And since I largely made the Space Required flaw just a single level on all Weapons/Attributes that feature it, it's even more limiting.

So now the Vehicle/Mecha cost of these designs are mostly within the 1-5 range. The Apocalypse would be what one would consider the upgrade, considering the lore behind it.

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Sun May 06, 2018 5:36 am 
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Well, here's the other half of the giant robot roster of Earthseige 2 and in the order of when your character is able to first build them.
Quote:
Maverick
Attachment:
EarthSiege2_Maverick.png
EarthSiege2_Maverick.png [ 246.36 KiB | Viewed 239 times ]

A successor Light-class HERC to the aging Outlaw, the Maverick HERC has significantly greater firepower and armor compared to its predecessor and is one of the first HERC designs by the newly christened Terra Defence Force whereas its previous incarnation of the Resistance were barely able to design a new HERC from the ground up and instead forced to rely upon outdated HERC models to battle the technologically superior Cybrids. Due to advanced technology pilfered from salvage and reversed engineered Cybrid HERCs, the Maverick has an improved power core that allows it to wield more powerful weapon systems than the Outlaw could ever hope to achieve, all while without sacrificing the chief characteristics of a Light-class HERC.

(3 Vehicle/Mech Points)
HEALTH: 30
ENDURANCE: 30
TV: 19
Level - Ability
  • +2 - Armored
  • +1 - Attack
  • +2 - Available Slots “Weapon Station, Arms” (Cancel x2, Missile Arrays and Equipment)
  • +4 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array)
  • +2 - Barrier “Shield”
  • +1 - Combat Expert
  • +3 - Life Support
  • +5 - Perceptive “Radar, Active” (Requirement, Perceptive “Radar, Passive” Inactive)
  • +4 - Perceptive “Radar, Passive” (Requirement, Perceptive “Radar, Active” Inactive)
  • +5 - Quick
Level - Weakness
  • -2 - Aided Use “Available Slots” (Adding and Replacing Equipment)
  • -2 - Awkward Size (Small)
  • -1 - Frail
  • -1 - Identifiable Use “Radar, Active” (Radar)
  • -3 - Ineptitude “Melee Combat”
  • -1 - Languid
  • -3 - Periodical Maintenance
  • -3 - Preconditioned Use “Available Slots” (Hangar Bay)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -2 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-4, Level 2 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
Level - Ability
  • +2 - Available Slots “Weapon Station, Arms” (Forward. Cancel x2, Missile Arrays and Equipment)
  • +4 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array; Fixed Forward)

Quote:
Raptor II
Attachment:
EarthSiege2_Raptor_II.png
EarthSiege2_Raptor_II.png [ 255.74 KiB | Viewed 239 times ]

A successor Medium-class HERC to the aging Tomahawk, the Raptor II has greater speed and armor while having a moderate improvement in firepower and equipment that can be ferried upon the HERC compared its predecessor and is one of the first HERC designs by the newly christened Terra Defence Force whereas its previous incarnation of the Resistance were barely able to design a new HERC from the ground up and instead forced to rely upon outdated HERC models to battle the technologically superior Cybrids. Due to advanced technology pilfered from salvage and reversed engineered Cybrid HERCs, the Weapon Stations are able to mount equipment upon the arms of the Raptor II and increase the overall flexibility of the HERC for combat missions.

(3 Vehicle/Mech Points)
HEALTH: 50
ENDURANCE: 50
TV: 23
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +4 - Available Slots “Weapon Station, Arms” (Forward. Cancel x2, Missile Arrays; Unique, Two Equipment Max)
  • +1 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array; Fixed Forward; Requirement, Missile Arrays)
  • +3 - Barrier “Shield”
  • +2 - Combat Expert
  • +3 - Life Support
  • +2 - Perceptive “Radar, Active” (Requirement, Perceptive “Radar, Passive” Inactive)
  • +3 - Perceptive “Radar, Passive” (Requirement, Perceptive “Radar, Active” Inactive)
  • +3 - Quick
  • +1 - Tough
  • +1 - Vigorous
Level - Weakness
  • -2 - Aided Use “Available Slots” (Adding and Replacing Equipment)
  • -2 - Awkward Size (Small)
  • -1 - Identifiable Use “Radar, Active” (Radar)
  • -3 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -3 - Preconditioned Use “Available Slots” (Hangar Bay)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -2 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-4, Level 2 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
Level - Ability
  • +4 - Available Slots “Weapon Station, Arms” (Forward. Cancel x2, Missile Arrays; Unique, Two Equipment Max)
  • +1 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array; Fixed Forward; Requirement, Missile Arrays)

Hopefully people are able to view those two screenshots I got saved via the attachments.
Quote:
Razor
Image
An aircraft which utilized thrust vectoring and ground effect technologies for flight, the Razor is the first air skimmer ever developed by the newly christened Terra Defense Force that is basically a flying HERC model. Due to the nature of the previous incarnation of the Terra Defense Force, the Resistance, having no ability to project offensive air power in any meaningful capacity, the basic controls of the Razor are largely similar to that of a HERC cockpit though clearance would still be required for a HERC pilot to be able to utilize the air skimmer effectively in combat. Thus, the Razor air skimmer has largely countered the air superiority of the Cybrids.

(4 Vehicle/Mech Points)
HEALTH: 30
ENDURANCE: 40
TV: 18
Level - Ability
  • +2 - Armored
  • +2 - Attack
  • +2 - Available Slots “Weapon Station, Airfoils” (Cancel x2, Missile Arrays)
  • +2 - Available Slots “Weapon Station, Gunports” (Requirement, Lasers and Autocannons)
  • +2 - Available Slots “Weapon Station, Torso” (Requirement, Missile Arrays)
  • +2 - Barrier “Shield”
  • +2 - Combat Expert
  • +4 - Flight
  • +3 - Life Support
  • +4 - Perceptive “Radar, Active” (Requirement, Perceptive “Radar, Passive” Inactive)
  • +3 - Perceptive “Radar, Passive” (Requirement, Perceptive “Radar, Active” Inactive)
  • +5 - Quick
  • +2 - Unique “Defense Against Radar-Guided Missiles” (Area Effect. Cancel x2, Electro-Optical Missiles; Space Required)
Level - Weakness
  • -2 - Aided Use “Available Slots” (Adding and Replacing Equipment)
  • -2 - Awkward Size (Small)
  • -1 - Endurance Use (Knowledge “Electronic Countermeasures”)
  • -2 - Endurance Use (Unique “Defense Against Radar-Guided Missiles”)
  • -2 - Focus “ECM Equipment Pod” (Knowledge “Electronic Countermeasures” and Unique “Defense Against Radar-Guided Missiles”)
  • -1 - Frail
  • -1 - Identifiable Use “Radar, Active” (Radar)
  • -3 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -3 - Preconditioned Use “Available Slots” (Hangar Bay)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -2 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-4, Level 2 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
Level - Ability
  • +2 - Available Slots “Weapon Station, Airfoils” (Cancel x2, Missile Arrays; Fixed Forward)
  • +2 - Available Slots “Weapon Station, Gunports” (Fixed Forward; Requirement, Lasers and Autocannons)
  • +2 - Available Slots “Weapon Station, Torso” (Fixed Forward; Requirement, Missile Arrays)

Quote:
Ogre
Image
A successive Assault-class HERC to the aging Colossus, the Ogre has greater armor and armament while it hosted a slightly improved drive train compared to its predecessor and is one of the first HERC designs by the newly christened Terra Defence Force whereas its previous incarnation of the Resistance were barely able to design a new HERC from the ground up and instead forced to rely upon outdated HERC models to battle the technologically superior Cybrids. Due to advanced technology pilfered from salvage and reversed engineered Cybrid HERCs, the Ogre is able to ferry such hefty amounts of armor and firepower with limited sacrifice to its speed and maneuverability.

(6 Vehicle/Mech Points)
HEALTH: 60
ENDURANCE: 50
TV: 33
Level - Ability
  • +5 - Armored
  • +3 - Attack
  • +4 - Available Slots “Weapon Station, Arms” (Cancel x2, Missile Arrays; Unique, Two Equipment Max)
  • +9 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array; Unique, Four Equipment Max)
  • +4 - Barrier “Shield”
  • +3 - Combat Expert
  • +3 - Life Support
  • +2 - Perceptive “Radar, Active” (Requirement, Perceptive “Radar, Passive” Inactive)
  • +1 - Perceptive “Radar, Passive” (Requirement, Perceptive “Radar, Active” Inactive)
  • +2 - Tough
  • +1 - Vigorous
Level - Weakness
  • -2 - Aided Use “Available Slots” (Adding and Replacing Equipment)
  • -1 - Awkward Size (Small)
  • -1 - Identifiable Use “Radar, Active” (Radar)
  • -3 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -3 - Preconditioned Use “Available Slots” (Hangar Bay)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -3 - Slow
  • -3 - Unique “Volatile” (1d Check vs. DN 6 for Explosion when 0 HP or lower. Character suffers DX-6, Level 3 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
Level - Ability
  • +4 - Available Slots “Weapon Station, Arms” (Forward. Cancel x2, Missile Arrays; Unique, Two Equipment Max)
  • +9 - Available Slots “Weapon Station Torso” (Cancel, Razor Missile Array; Fixed Forward; Unique, Four Equipment Max)

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Sun May 06, 2018 5:47 am 
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And here's the equipment I keep ragging about in previous entries. Again, in order in which your character is able to acquire and build them in-game.
Quote:
Targeting Equipment Pod

An optional equipment module, it is utilized to increase the targeting capability of the HERC in question as an alternative to engineering a new HERC Chassis to improve their individual combat performance. However, unlike the sensor suite built into a HERC design, the Targeting Pod can be destroyed with a well-placed shot.

Level - Ability
  • +2 - Combat Expert (Space Required)
  • +1 - Perceptive (Space Required)
Level - Weakness
  • -1 - Endurance Use (Combat Expert)
  • -1 - Endurance Use (Perceptive)
  • -1 - Slow

Quote:
Booster/Turbo Equipment Pod

An optional equipment module, it is utilized to increase the overall speed of the HERC in question as an alternative to engineering a new HERC Chassis to improve their individual combat performance. However, unlike the bipedal locomotive drivetrain built into a HERC design, the Booster Pod can be destroyed with a well-placed shot.

Level - Ability
  • +1 - Evasive (Space Required)
  • +2 - Quick (Space Required)
Level - Weakness
  • -1 - Endurance Use (Evasive)
  • -1 - Endurance Use (Quick)
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

Quote:
Shield Equipment Pod

An optional equipment module, it is utilized to increase the defensive combat capability of the HERC in question as an alternative to engineering a new HERC Chassis to improve their individual combat performance. However, unlike the shield projection array built into a HERC design, the Shield Pod can be destroyed with a well-placed shot.

Level - Ability
  • +3 - Barrier "Shield" (Space Required x2)
Level - Weakness
  • -1 - Endurance Use (Barrier "Shield")
  • -1 - Slow
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

Quote:
Energy Equipment Pod

An optional equipment Module, it is utilized to increase the energy reserves of the HERC in question as an alternative to engineering a new HERC Chassis to improve their individual combat performance. However, unlike the power core built into a HERC design, the Energy Pod can be destroyed with a well-placed shot.

Level - Ability
  • +3 - Endurance Reserve (Space Required x2)
Level - Weakness
  • -1 - Limited Use (Endurance Reserve)
  • -1 - Slow
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

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Rest in Peace, Dad


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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Sun May 06, 2018 6:49 am 
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And another surprise.
Quote:
TARDIS
Image
Time and Relative Dimension in Space, these Temporal-based spacecraft alternatively known as TT Capsules are iconic vehicles to the Time Lords of Gallifrey that allow up to a crew of six to travel through space and more importantly time. A complex piece of Time Lord machinery, each TARDIS is grown instead of constructed and have an interior that is exponentially larger than its supposed exterior due to no small part to its Dimensionally Transcendental nature. Its nature as a living machine also affords a unique security feature in which it becomes symbiotically linked to any Time Lord that uses it for the first time, wereas all other subsequent journeys may be performed by other individuals though with the consent of the original Time Lord.

(7 Vehicle/Mech Points)
HEALTH: 40
ENDURANCE: 60
TV: 18
Level - Ability
  • +1 - Barrier
  • +1 - Dimensional Pocket
  • +2 - Hypnosis
  • +3 - Life Support
  • +4 - Shape-Shifter “Chameleon Circuit”
  • +1 - Smart “Matrix”
  • +1 - Spaceflight
  • +5 - Teleport “Dematerialization Circuit”
  • +1 - Vigorous “Eye of Harmony Singularity Reactor”
  • +3 - Unique “Dimensionally Transcendental Interior”
  • +3 - Unique “Rassilon Imprimatur” (Symbiotic Security Lock)
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Endurance Use (Teleport “Dematerialization Circuit”)
  • -3 - Ineptitude “Offensive Combat”
  • -2 - Limited Use (Teleport “Dematerialization Circuit”)
  • -1 - Periodical Maintenance
  • -1 - Restricted Freedom “Conditional Ownership”
  • -1 - Vulnerability (Physical Space Travel)

Yeah, it's a bit steep on the Vehicle/Mecha end, but that just leaves options for any prospecting PC Time Lord to add "features" that make it even more unique.

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Mon May 14, 2018 8:16 pm 
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And here's my entry for what I would consider the smallest applicable mecha for the Awkward Size weakness: the Knightmare Frames of Code Geass.

First off, some examples from the Holy Britannian Empire.
Quote:
RPI-11 Glasgow
Image
A massed produced Fourth Generation Knightmare Frame of the Holy Britannian Empire and its first combat capable model, the Glasgow was first unveiled during the Second Pacific War in the invasion of the former State of Japan mainland where it had routed the conventional Armored Fighting Vehicles (AFV) of the Japanese Ground Self-Defense Force.

Much of the design of the Glasgow was influenced by the successes of the Third Generation YF6-X7K/E Ganymede such as the Landspinners and Factspheres while also introducing the concept of the Yggdracil Drive and Energy Filler along with a new weapon system: The Slash Harken which can be utilizes as both a grappling hook for slow decent or ascending vertical obstacles in addition to its offensive/defensive roles. However, much of the design and doctrine of the Glasgow were based around combat against more conventional AFVs such as Tanks and APCs rather than against similar humanoid AFVs deployed by other nations, particularly from the Chinese Federation and Europia United. Thus the Glasgow were phased out from frontline combat and placed into auxiliary duties such as converted armored police units.

(2 Vehicle/Mech Points)
HEALTH: 40
ENDURANCE: 50
TV: 17
DX[END] - Attack
  • 2[0] - “Slash Harken” (Armor Piercing; Multiple Targets; Ranged. Countered; Inaccurate x2)
  • 0.5[0] - “Anti-Personnel Machinegun” (Area Effect; Overwhelming; Ranged. Ammunition x2; Ineffective x2; Low Penetration)
Level - Ability
  • +2 - Agile
  • +4 - Armored "Tungsten"
  • +1 - Attack
  • +2 - Evasive
  • +2 - Heightened Sense "Fact Sphere" (Sight. Activation)
  • +2 - Life Support
  • +2 - Perceptive "Fact Sphere" (Infrared. Activation)
  • +2 - Quick "Landspinners"
  • +3 - Unique "Cockpit Ejection System"
  • +1 - Vigorous "Yggdrasil Drive, Energy Filler"
Level - Weakness
  • -3 - Awkward Size (Small)
  • -1 - Endurance Use “Landspinners”
  • -3 - Focus "Activation Key"
  • -1 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

Assault Cannon
Image
"Burst Fire" Effective (5); Overwhelming (15); Ranged (0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-10); Weapon (-5)
"Grenade Launcher" Affinity, Explosion. Area Effect (10); Effective (5); Impairing (10); Ranged (0); Stunning (10). Activation (-10); Ammunition (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)

Tonfa
Image
Defensive (5). Low Penetration (5)

Large Cannon
Image
Effective (15); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Unwieldy (-5); Weapon (-5)

HEX/Grid Conversion
Large Cannon
Effective (15); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Fixed Forward (-5); Weapon (-5)

Quote:
RPI-13 Sutherland
Image
A massed produced Fifth Generation Knightmare Frame of the Holy Britannian Empire, the Sutherland succeeded the RPI-11 Glasgow as the main line armored autonomous knight of the Britannian Army. As such, it had featured improvements over its predecessor such as a redesigned, simplified cockpit system with improved life support and better user interface, enhanced Landspinners for improved speed and stability when in combat, increased amounts of armor, storage compartments for small equipment, and greater variety of optional armaments along with other general improvements. The greatest improvement of the Sutherland over the Glasgow was in the design and doctrine when it came to potential combat between Knightmare Frames and/or similar Autonomous Armored Knight units of foreign nations. Though it was not as specialized in Anti-Knightmare Frame Combat as its eventual successors, it was still a general enough Frame to be tactically and strategically flexible.

(3 Vehicle/Mech Points)
HEALTH: 40
ENDURANCE: 50
TV: 18
DX[END] - Attack
  • 2[0] - “Slash Harken” (Armor Piercing; Multiple Targets; Ranged. Countered; Inaccurate x2)
Level - Ability
  • +2 - Agile
  • +5 - Armored "Tungsten"
  • +1 - Attack
  • +2 - Evasive
  • +2 - Heightened Sense "Fact Sphere" (Sight. Activation)
  • +2 - Life Support
  • +2 - Perceptive "Fact Sphere" (Infrared. Activation)
  • +2 - Quick "Landspinners"
  • +3 - Unique "Cockpit Ejection System"
  • +1 - Vigorous "Yggdrasil Drive, Energy Filler"
Level - Weakness
  • -3 - Awkward Size (Small)
  • -1 - Endurance Use “Landspinners”
  • -3 - Focus "Activation Key"
  • -3 - Periodical Maintenance
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

Assault Cannon
Image
"Burst Fire" Effective (5); Overwhelming (15); Ranged (0). Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-10); Weapon (-5)
"Grenade Launcher" Affinity, Explosion. Area Effect (10); Effective (5); Impairing (10); Ranged (0); Stunning (10). Activation (-10); Ammunition (-10); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate (-5); Weapon (-5)

Chaos Mine
Image
Area Effect (10); Armor Piercing (5); Effective (5); Impairing (10); Overwhelming (15); Ranged (0). Activation (-10); Ammunition (-10); Countered (-10); Inaccurate (-10); Weapon (-5)

Stattel Waffen Missile Launchers
Image
Affinity, Explosive. Effective (5); Multiple Targets (10); Ranged (0); Stunning (10). Activation (-10); Ammunition (-5); Inaccurate (-10)

Stun Tonfa
Image
"Tonfa" Defensive (5). Low Penetration (5)
"Stun Gun" Ranged (0); Stunning (5). Buildup (5)

Lance
Image
Effective (10); Reach (5). Elaborate Gestures, Both Hands on Weapon (-5); Offensive (-5); Weapon (-5)

Sniper Cannon
Image
Accurate (15); Armor Piercing (15); Effective (10); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Open to Attack (-25); Weapon (-5)

Large Cannon
Image
Effective (15); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Unwieldy (-5); Weapon (-5)

HEX/Grid Conversion
Stattel Waffen Missile Launchers
Affinity, Explosive. Effective (5); Multiple Targets (10); Ranged (0); Stunning (10). Activation (-10); Ammunition (-5); Fixed Forward (-5); Inaccurate (-5)

Sniper Cannon
Accurate (20); Armor Piercing (15); Effective (10); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Fixed Forward (-5); Open to Attack (-25); Weapon (-5)

Large Cannon
Effective (15); Ranged (0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Fixed Forward (-5); Weapon (-5)

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Mon May 14, 2018 9:51 pm 
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Next up, we have something from the Chinese Federation.
Quote:
TQ-19 Gun-Ru
Image
A massed produced Fourth Generation Knightmare Frame of the Chinese Federation, the Gun-Ru can be best described as the antithesis of humanoid AFV design philosophy when compared to the Holy Britannian Empire. Designed largely to mass produce cheaply and in large numbers for swarm tactics, the Gun-Ru has limited melee combat ability even if it was designed to combat other Autonomous Armored Knight models through the use of its relatively superior ranged combat ability against opposing fores both conventional and humanoid. It is also noteworthy in that it lacks nearly all of the technological features that made the Britannian Knightmare Frame the revolutionary AFV platform that allowed the empire to rapidly claim victory in the Second Pacific War such as the Factsphere and the Cockpit Ejection System, opting instead that the Devicer enters and exits the vehicle manually through the front hatch.

(1 Vehicle/Mech Point)
HEALTH: 40
ENDURANCE: 50
TV: 19
DX[END] - Attack
  • 3[0] - “Auto Cannons” (Overwhelming; Ranged. Inaccurate x2; Low Penetration)
  • 4[0] - “Cannons” (Armor Piercing; Effective; Ranged. Inaccurate x2)
Level - Ability
  • +1 - Agile
  • +6 - Armored
  • +2 - Attack
  • +2 - Evasive
  • +2 - Knowledge "Ranged Combat"
  • +2 - Life Support
  • +2 - Perceptive "Infrared"
  • +3 - Quick "Landspinners"
  • +1 - Vigorous "Energy Filler"
Level - Weakness
  • -3 - Awkward Size (Small)
  • -1 - Endurance Use “Landspinners”
  • -3 - Focus "Activation Key"
  • -3 - Ineptitude "Manual Dexterity"
  • -2 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -2 - Restricted Freedom “Conditional Ownership”
  • -2 - Servitude “Conditional Ownership”

HEX/Grid Conversion
  • 3[0] - “Auto Cannons” (Overwhelming; Ranged. Fixed Forward; Inaccurate; Low Penetration)
  • 4[0] - “Cannons” (Armor Piercing; Effective; Ranged. Fixed Forward; Inaccurate)

Followed by Europia United.
Quote:
Mk3-E2E8 Panzer Hummel
Image
A massed produced Fourth Generation Knightmare Frame of Europia United, the Panzer Hummel can be best described as the near antithesis of humanoid AFV design philosophy when compared to the Holy Britannian Empire. Design- and doctrine-wise the Panzer Hummel sacrificed close ranged and melee combat over enhanced ranged combat and maneuverability, exemplified by the lack of any manipulative limbs to even wield optional weapons and armaments. Other then such over specializations of long range combat, the Panzer Hummel is quite identical to the Armored Autonomous Knight of Britannian Knightmare Frames technologically.

(2 Vehicle/Mech Points)
HEALTH: 50
ENDURANCE: 50
TV: 15
DX[END] - Attack
  • 2[0] - “Slash Harken” (Armor Piercing x3; Multiple Targets; Ranged. Countered; Inaccurate x2; Ineffective x2)
  • 4[0] - “Auto Cannons” (Armor Piercing; Ranged. Inaccurate)
  • 3[0] - “Machine Cannon” (Overwhelming; Ranged. Inaccurate x2; Ineffective)
  • 3[0] - "Missile Launcher Cell" (Affinity, Explosive. Area Effect; Multiple Targets; Ranged; Stunning. Activation; Ammunition x2; Countered; Inaccurate
Level - Ability
  • +1 - Agile
  • +4 - Armored
  • +3 - Attack
  • +3 - Evasive
  • +1 - Heightened Sense (Sight)
  • +2 - Life Support
  • +3 - Perceptive "Infrared"
  • +3 - Quick "Landspinners"
  • +1 - Tough
  • +3 - Unique "Cockpit Ejection System"
  • +1 - Vigorous "Yggdrasil Drive, Energy Filler"
Level - Weakness
  • -3 - Awkward Size (Small)
  • -1 - Endurance Use “Landspinners”
  • -3 - Focus "Activation Key"
  • -3 - Ineptitude “Melee Combat”
  • -3 - Periodical Maintenance
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -2 - Unique “Impaired Manipulation” (No hands)

    HEX/Grid Conversion
    DX[END] - Attack
    • 2[0] - “Slash Harken” (Armor Piercing x3; Multiple Targets; Ranged. Countered; Fixed Forward; Inaccurate; Ineffective x2)
    • 4[0] - “Auto Cannons” (Armor Piercing; Ranged. Inaccurate)
    • 3[0] - “Machine Cannon” (Overwhelming; Ranged. Fixed Forward; Inaccurate; Ineffective)
    • 3[0] - "Missile Launcher Cell" (Affinity, Explosive. Area Effect; Multiple Targets; Ranged; Stunning. Activation; Ammunition x2; Countered; Fixed Forward

And, just to spice things up a bit, something a bit more civilian.
Quote:
MR-1
Image
A non-combat variant of the Knightmare Frame designed by the Holy Britannian Empire, the MR-1 can be considered a stripped down version that attributed to the design of succeeding Armored Autonomous Knights as well as the YF6-X7K/E Ganymede. Due to its unarmored form, the MR-1 is easily able to compact its frame into a kind of tractor unit to pull freight such as cargo beds over long distances.

(1 Vehicle/Mech Points)
HEALTH: 20
ENDURANCE: 30
TV: 12
DX[END] - Attack
  • 2[0] - “Slash Harken” (Effective x2; Multiple Targets; Ranged. Countered x2; Inaccurate x2)
Level - Ability
  • +4 - Alternate Form “Prime Mover”
    - Art of Invisibility +2
    - Quick +3
    - Vigorous +2
    - Unique "Endurance Use Omission" +1
    - Unique "Trailer Hitch" +1
    - Ineptitude "Agility" -2
    - Unique "Impaired Manipulation" -3
  • +2 - Evasive
  • +1 - Heightened Senses (Sight)
  • +2 - Life Support
  • +3 - Quick "Landspinners"
  • +3 - Unique "Cockpit Ejection System"
Level - Weakness
  • -3 - Awkward Size (Small)
  • -1 - Endurance Use “Landspinners”
  • -2 - Frail
  • -3 - Ineptitude “Melee Combat”
  • -1 - Languid "Yggdrasil Drive, Energy Filler"
  • -3 - Periodical Maintenance

HEX/Grid Conversion
DX[END] - Attack
  • 2[0] - “Slash Harken” (Effective x2; Multiple Targets; Ranged. Countered x2; Fixed Forward; Inaccurate)

And that 'ought to do it for now.

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Tue May 29, 2018 9:48 am 
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Okay, let's try something completely random. First off, from that Lost in Space movie.

Well, assuming that you guys had even heard of it. Let alone watch it.... :?
Quote:
Global Sedition Raider
Image
The standard orbital insurgency attack craft of the terrorist group “Global Sedition”, the Raider is best utilized in gruella warfare against defended space stations to further their goals of colonizing Alpha Prime first and reshape the future of humanity as they see fit. To accomplish this, the GS Raider is equipped with an active stealth system that allows them to sneak up upon targets until they are close enough to reveal themselves in an orchestra of death and destruction. Like many combat spacecraft, the GS Raider is equipped with a protective energy shield designed to deflect and disperse incoming directed energy weapon rounds.

(1 Vehicle/Mech Point)
HEALTH: 20
ENDURANCE: 40
TV: 9
DX[END] - Attack
  • 3[5] - “Plasma Discharge Autocannons” (Affinity, Energy. Armor Piercing; Area Effect; Ranged. Countered; Inaccurate)
Level - Ability
  • +2 - Art of Invisibility
  • +2 - Attack
  • +2 - Barrier “Energy Shield” (Area Effect x2. Cancel x2, Close Quarter Attacks; Cancel x2, Solid Objects; Ineffective)
  • +2 - Combat Expert
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +2 - Quick
  • +3 - Spaceflight
Level - Weakness
  • -2 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (4x Radiator Panels)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 3[5] - “Plasma Discharge Autocannons” (Affinity, Energy. Armor Piercing; Area Effect; Ranged. Countered; Fixed Forward)

Quote:
USGF Bubble Fighter
Image
The standard space superiority assault craft of the United Global Space Force, the Bubble Fighter was named for its unique Command Module that allows for nearly 360 degree observation with full rotation to lessen disorientation under complex orbital mechanical maneuvers. This same Command Module is capable of self-sustained spaceflight if and when the Main Drive Core is jettisoned during an emergency scenario. Like many combat spacecraft, the GS Raider is equipped with a protective energy shield designed to deflect and disperse incoming directed energy weapon rounds.

(3 Vehicle/Mech Points)
HEALTH: 20
ENDURANCE: 40
TV: 15
DX[END] - Attack
  • 3[5] - “Plasma Discharge Autocannons” (Affinity, Energy. Overwhelming; Ranged. Countered; Feather Blow)
Level - Ability
  • +2 - Attack
  • +3 - Barrier “Energy Shield” (Area Effect x2. Cancel x2, Close Quarter Attacks; Cancel x2, Solid Objects; Ineffective)
  • +2 - Combat Expert
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +2 - Quick
  • +3 - Spaceflight
  • +3 - Unique “Escape Pod”
Level - Weakness
  • -1 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (4x Radiator Panels)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 3[5] - “Plasma Discharge Autocannons” (Affinity, Energy. Forward; Overwhelming; Ranged. Countered; Feather Blow)

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Tue May 29, 2018 10:09 am 
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And a little curve ball.
Quote:
Arwing
Image
Developed by Space Dynamic, the Arwing serves as the flagship combat spacecraft of the Starfox Team. Superior in performance to even Cornerian fighters, the Arwing’s central technology was its G-Diffuser system; a contragravimetric device mounted upon the dorsal and lateral base of its variable geometry wings that allow the pilot to perform extreme aerodynamic maneuvers such as near instantaneous accelerations and deaccelerations. As an added bonus, if the Arwing spins upon its Roll Axis, the G-Diffuser is able to generate an electromagnetic shield that will deflect most optical munitions such as laser bolts.

(5 Vehicle/Mech Points)
HEALTH: 60
ENDURANCE: 40
TV: 21
DX[END] - Attack
  • 2[0] - “T&B-H1 Laser Cannon, Standard” (Affinity, Energy. Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Light Environment)
  • 3[0] - “T&B-H1 Laser Cannon, Charged” (Affinity, Energy. Accurate x3; Impairing; Ranged. Activation; Countered; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-H1 Laser Cannon, Twin” (Affinity, Energy. Effective; Impairing; Ranged. Buildup; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-H1 Laser Cannon, Hyper” (Affinity, Energy. Barrier Busting; Effective; Impairing; Ranged. Buildup x2; Requirement x2, Liquid/Humidity Light Environment)
  • 5[0] - “Smart Bomb Launcher, Standard” (Affinity, Explosive. Area Effect; Effective x2; Ranged. Ammunition; Countered x2; Inaccurate)
  • 5[0] - “Smart Bomb Launcher, Charged” (Affinity, Explosive. Accurate; Area Effect; Effective x2; Ranged. Activation; Ammunition; Countered x2)
Level - Ability
  • +1 - Agile
  • +2 - Armored
  • +2 - Attack
  • +2 - Barrier “Roll Shield” (Ineffective; Unwieldy)
  • +1 - Flight
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +3 - Quick
  • +1 - Spaceflight
  • +2 - Tough
  • +3 - Unique “G-Diffuser”
Level - Weakness
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (2x Radiator Panels)
  • -2 - Restricted Freedom “Conditional Ownership”
  • -2 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 2[0] - “T&B-H1 Laser Cannon, Standard” (Affinity, Energy. Forward; Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Light Environment)
  • 3[0] - “T&B-H1 Laser Cannon, Charged” (Affinity, Energy. Accurate x3; Forward; Impairing; Ranged. Activation; Countered; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-H1 Laser Cannon, Twin” (Affinity, Energy. Effective; Forward; Impairing; Ranged. Buildup; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-H1 Laser Cannon, Hyper” (Affinity, Energy. Barrier Busting; Effective; Forward; Impairing; Ranged. Buildup x2; Requirement x2, Liquid/Humidity Light Environment)
  • 5[0] - “Smart Bomb Launcher, Standard” (Affinity, Explosive. Area Effect; Effective x2; Forward; Ranged. Ammunition; Countered x2; Inaccurate)
  • 5[0] - “Smart Bomb Launcher, Charged” (Affinity, Explosive. Accurate; Area Effect; Effective x2; Forward; Ranged. Activation; Ammunition; Countered x2)

Quote:
Landmaster
Image
Developed by Space Dynamic, the Landmaster was originally drafted as an armored exploration vehicle. This all changed when the Starfox Team requested an order for an AFV that was “An Arwing for a Tank”, it was given additional armor and weapon systems to meet with the demand. Though its main gun is more powerful than what is found upon the Arwing, its onboard G-Diffuser contragravimetric system requires so much power to keep the Landmaster together that for it to spin around its Roll axis would not generate an electromagnetic shield. It can, however, hover for a limited amount of time.

(5 Vehicle/Mech Points)
HEALTH: 70
ENDURANCE: 40
TV: 18
DX[END] - Attack
  • 3[0] - “T&B-J2 Laser Cannon, Standard” (Affinity, Energy. Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-J2 Laser Cannon, Charged” (Affinity, Energy. Accurate x3; Impairing; Ranged. Activation; Countered; Requirement x2, Liquid/Humidity Light Environment)
  • 6[0] - “Smart Bomb Launcher, Standard” (Affinity, Explosive. Area Effect; Effective x2; Ranged. Ammunition; Countered x2; Inaccurate)
  • 6[0] - “Smart Bomb Launcher, Charged” (Affinity, Explosive. Accurate; Area Effect; Effective x2; Ranged. Activation; Ammunition; Countered x2)
Level - Ability
  • +4 - Armored
  • +3 - Attack
  • +1 - Flight (Buildup x3)
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +3 - Quick
  • +3 - Tough
  • +3 - Unique “G-Diffuser” (Unwieldy)
Level - Weakness
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (2x Radiator Panels)
  • -2 - Restricted Freedom “Conditional Ownership”
  • -2 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 3[0] - “T&B-J2 Laser Cannon, Standard” (Affinity, Energy. Forward; Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Light Environment)
  • 4[0] - “T&B-J2 Laser Cannon, Charged” (Affinity, Energy. Accurate x3; Forward; Impairing; Ranged. Activation; Countered; Requirement x2, Liquid/Humidity Light Environment)
  • 6[0] - “Smart Bomb Launcher, Standard” (Affinity, Explosive. Area Effect; Effective x2; Forward; Ranged. Ammunition; Countered x2; Inaccurate)
  • 6[0] - “Smart Bomb Launcher, Charged” (Affinity, Explosive. Accurate; Area Effect; Effective x2; Forward; Ranged. Activation; Ammunition; Countered x2)

Quote:
Bluemarine
Image
An experimental submersible assault craft of Space Dynamics, the Auquamarine was designed by Slippy Toad with the construction done in tandem with his father Beltino Toad. Originally designed for recreational use, Fox McCloud requested that the Aquamarine be refitted for combat in order to do a mission on the planet Aquas, thus it became an unpredictable craft despite its potential on paper as a “submersible Arwing”.

(5 Vehicle/Mech Points)
HEALTH: 80
ENDURANCE: 40
TV: 20
DX[END] - Attack
  • 2[0] - “T&B-U3 Laser Cannon, Standard” (Affinity, Energy. Ranged. Ineffective)
  • 3[0] - “T&B-U3 Laser Cannon, Charged” (Affinity, Energy. Accurate; Impairing; Ranged. Activation; Countered)
  • 4[0] - “T&B-H1 Laser Cannon, Twin” (Affinity, Energy. Effective; Ranged. Buildup)
  • 4[0] - “T&B-H1 Laser Cannon, Hyper” (Affinity, Energy. Barrier Busting; Effective; Ranged. Buildup x2)
  • 5[0] - “Homing Torpedo Launcher” (Affinity, Explosive. Blinding, Light; Effective; Ranged. Activation; Countered x3; Delayed)
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +2 - Barrier “Roll Shield” (Ineffective; Unwieldy)
  • +3 - Life Support
  • +2 - Perceptive “Sonar”
  • +3 - Quick
  • +2 - Swimming
  • +4 - Tough
  • +3 - Unique “G-Diffuser”
Level - Weakness
  • -1 - Identifiable Use “Sonar” (Sonar)
  • -2 - Impaired Sense (Sight)
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (2x Radiator Panels)
  • -2 - Restricted Freedom “Conditional Ownership”
  • -2 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 2[0] - “T&B-U3 Laser Cannon, Standard” (Affinity, Energy. Forward; Ranged. Ineffective)
  • 3[0] - “T&B-U3 Laser Cannon, Charged” (Affinity, Energy. Accurate; Forward; Impairing; Ranged. Activation; Countered)
  • 4[0] - “T&B-H1 Laser Cannon, Twin” (Affinity, Energy. Effective; Forward; Ranged. Buildup)
  • 4[0] - “T&B-H1 Laser Cannon, Hyper” (Affinity, Energy. Barrier Busting; Effective; Forward; Ranged. Buildup x2)
  • 5[0] - “Homing Torpedo Launcher” (Affinity, Explosive. Blinding, Light; Effective; Forward; Ranged. Activation; Countered x3; Delayed)

Quote:
Great Fox
Image
A custom designed Dreadnaught-class Heavy Cruiser by James McCloud, the Great Fox serves as the mobile headquarters, launching platform and tactical support for the Starfox Team. Though it is highly mobile with its three NTD-FX9 plasma engines for rapid interplanetary travel, and high firepower in the form of the two T&B-H9 hyper laser cannons powered directly from the plasma engines, its chief characteristic is its transatmospheric and aerodynamic design that allows it to deploy not only its compliment of Arwings, but also specialized vehicles such as the Aquamarine and the Landmaster. The Great Fox also comes equipped with the ROB-64 that is hardwired to the aerospace craft’s computer.

(5 Vehicle/Mech Points)
HEALTH: 70
ENDURANCE: 70
COMPLIMENT: 5
TV: 17
DX[END] - Attack
  • 3[10] - “T&B-H9 Laser Cannons” (Affinity, Energy. Barrier Buster; Impairing; Ranged; Spalling. Requirement x2, Liquid/Humidity Light Environment)
Level - Ability
  • +2 - Armored
  • +2 - Attack
  • +1 - Flight
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +3 - Quick
  • +1 - Spaceflight
  • +3 - Tough
  • +2 - Unique “Hangar Bay”
  • +2 - Unique “Launch Catapult”
  • +3 - Unique “ROB-64” (Computer Brain)
  • +3 - Vigorous “NTD-FX9 Plasma Engines”
Level - Weakness
  • -1 - Awkward Size (Large)
  • -1 - Identifiable Use “Radar” (Radar)
  • -4 - Light
  • -2 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (4x Radiator Fins)
  • -2 - Restricted Freedom “Conditional Ownership”
  • -2 - Servitude “Conditional Ownership”
  • -2 - Unique “Volatile” (1d Check vs. DN 4 for Explosion when 0 HP or lower. Character suffers DX-4, Level 2 Area Effect Attack plus Scale Advantage)

HEX/Grid Conversion
  • 3[10] - “T&B-H9 Laser Cannons” (Affinity, Energy. Barrier Buster; Forward; Impairing; Ranged; Spalling. Requirement x2, Liquid/Humidity Light Environment)

So then, thoughts? Contributions?

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Mon Jun 11, 2018 2:05 am 
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Well let's try a few rocketpunk and similar hard sci-fi designs.

First off, Avatar.
Quote:
Interstellar Vehicle Venture Star
Image
One of nine latest generation of Capital Star-class interstellar vehicles, the Venture Star’s Matter-Antimatter Engines was primarily composed of Unobtanium as opposed to previous generations of interstellar vehicles which were four times as massive due to the need of cold superconductors such as a larger radiator just to contain the reaction. It forms the chain in a loop of logistical connection between the Solar System and the binary Alpha Centauri systems for the transport of supplies, equipment, personnel, refined ore such as Unobtanium, and data between Pandora and Earth. The Venture Star utilizes the Valkyrie style of rocket design to which the primary rocket engines effectively drags the rest of the spacecraft behind it rather then placed at the bottom of the structure for greater payload capacity without sacrifice to its fuel and remass reserves. As a purely orbit-to-orbit spacecraft, it relies upon Valkyrie SSTO-TAV-37 B-class shuttlecraft to move payload to the surface of a planet and back up again.

(1 Vehicle/Mech Point)
HEALTH: 5
ENDURANCE: 60
COMPLIMENT: 20
TV: 2
Level - Ability
  • +6 - Armored “Mirrored Shield” (Cancel x3, Flanking and Rear Attacks)
  • +3 - Life Support
  • +12 - Passengers
  • +2 - Perceptive “Infrared” (Passive)
  • +2 - Perceptive “LIDAR” (Cancel, Refraction Heavy Environment”)
  • +2 - Perceptive “Radar”
  • +2 - Quick “Fusion Planetary Maneuver Engines”
  • +5 - Quick “Matter-AntiMatter Engines”
  • +5 - Quick “Photon Sail”
  • +1 - Spaceflight
  • +3 - Unique “Cargo Hold”
  • +2 - Unique “Cryosleep Systems”
  • +2 - Unique “Docking Tunnel”
  • +1 - Unique “low bit-rate Superluminal Communications”
  • +2 - Vigorous “Hybrid deuterium fusion / matter-antimatter Reactor”
Level - Weakness
  • -3 - Awkward Size (Large)
  • -1 - Endurance Use “Fusion Planetary Maneuver Engines”
  • -3 - Endurance Use “Matter-AntiMatter Engines”
  • -4 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Ineptitude “Combat”
  • -2 - Light
  • -3 - Limited Use “Matter-AntiMatter Engines”
  • -2 - Periodical Maintenance
  • -3 - Preconditioned Use “Photon Sail” (Orbital Laser Battery Constellation)
  • -3 - Prerequisite “Heat Radiators” (2x Radiator Fins)
  • -3 - Prerequisite “Skeleton Crew” (5x Personnel)
  • -3 - Prompt Use “Matter-AntiMatter Engines”, “Photon Sail”
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -3 - Unique “Volatile” (1d Check vs. DN 6 for Explosion when 0 HP or lower. Character suffers DX-6, Level 3 Area Effect Attack plus Scale Advantage)

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Mon Jun 11, 2018 2:17 am 
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Some Space Development and Exploration vehicles.

Basically NASA stuff.
Quote:
GCNR-HLLV Liberty Ship
Image
One of the earlier generations of nuclear Heavy-Lift Launch Vehicles for space development, the Liberty Ship utilizes the Closed-Cycle type or “nuclear lightbulb” to provide the necessary thrust to lift equipment, supply, fuel and on occasion personnel into low earth orbit.

(1 Vehicle/Mech Point)
HEALTH: 10
ENDURANCE: 40
COMPLIMENT: 5
TV: 2
Level - Ability
  • +2 - Armored
  • +1 - Flight
  • +3 - Life Support
  • +2 - Perceptive “Radar”
  • +5 - Quick “Closed-Cycle Thermonuclear Rocket Engine”
  • +1 - Spaceflight
  • +20 - Storage Capacity
Level - Weakness
  • -3 - Awkward Size (Large)
  • -3 - Endurance Use “Closed-Cycle Thermonuclear Rocket Engine”
  • -3 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Ineptitude “Combat”
  • -4 - Light
  • -2 - Limited Use “Closed-Cycle Thermonuclear Rocket Engine”
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (6x Radiator Panels)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)

Quote:
Pilgrim Observer
Image
An interplanetary spacecraft launched from a Saturn V HLLV Rocket, the Pilgrim Observer is generally used for space exploration and observation. Since it is an orbit-to-orbit spacecraft, the Pilgrim Observer cannot attempt planetfall once launched into outerspace intact.

(1 Vehicle/Mech Point)
HEALTH: 30
ENDURANCE: 60
COMPLIMENT: 5
TV: 3
Level - Ability
  • +2 - Armored
  • +4 - Life Support
  • +2 - Passengers
  • +2 - Perceptive “Infrared” (Passive)
  • +3 - Perceptive “Radar”
  • +2 - Quick “J2 Chemical Rocket Engine”
  • +5 - Quick “NERVA 2B Rocket Engine”
  • +2 - Spaceflight
  • +1 - Storage Capacity
  • +3 - Unique “Command Module”
  • +3 - Unique “Docking Ring”
  • +3 - Unique “Gimballed Centrifuge-type Artificial Gravity”
  • +2 - Vigorous
Level - Weakness
  • -3 - Awkward Size (Small)
  • -3 - Endurance Use “NERVA 2B Rocket Engine”
  • -1 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Ineptitude “Combat”
  • -4 - Light
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (8x Radiator Panels)
  • -3 - Prerequisite “Skeleton Crew” (2x Personnel)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

Quote:
XD-2 Discovery II
Image
An interplanetary spacecraft, the Discovery II is an orbit-to-orbit vehicle designed for the express purpose of expeditionary missions to the planet Jupiter.

(3 Vehicle/Mech Points)
HEALTH: 20
ENDURANCE: 40
COMPLIMENT: 5
TV: 1
Level - Ability
  • +3 - Armored
  • +3 - Life Support
  • +2 - Passengers
  • +1 - Perceptive “Infrared” (Passive)
  • +2 - Perceptive “LIDAR” (Cancel, Refraction Heavy Environment)
  • +2 - Perceptive “Radar”
  • +5 - Quick “Cavradyne Fusion Plasma Propulsion Engines”
  • +2 - Spaceflight
  • +1 - Storage Capacity
  • +2 - Unique “Cryosleep Systems”
  • +2 - Unique “Centrifuge-type Artificial Gravity”
  • +1 - Unique “HAL 9000” (Computer Brain)
  • +1 - Unique “Laser Transmitter”
  • +3 - Unique “Pod Bay”
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Endurance Use “Cavradyne Fusion Plasma Propulsion Engines”
  • -2 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Ineptitude “Combat”
  • -4 - Light
  • -1 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (10x Radiator Fins)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

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 Post subject: Re: Certifiable Carl's Used Ship and Giant Robot Lot
PostPosted: Mon Jun 11, 2018 2:41 am 
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 631
Location: Somewhere deep in the Continental Mainland
And then we have some Uniformed Services crafts.
Quote:
Cislunar Nuclear Rescue Ship
Image
An Orbital Guard spacecraft designed to help other Solid-Core NTR spacecraft throughout lunar space. It has twice the capacity of a standard NTR spacecraft in order to allow it to intercept spacecraft in distress.

(4 Vehicle/Mech Points)
HEALTH: 20
ENDURANCE: 40
COMPLIMENT: 30
TV: 4
Level - Ability
  • +6 - Armored
  • +3 - Life Support
  • +3 - Passengers
  • +2 - Perceptive “Infrared” (Passive)
  • +3 - Perceptive “LIDAR” (Cancel, Refraction Heavy Environment)
  • +3 - Perceptive “Radar”
  • +4 - Quick “Solid-Core NTR Engines”
  • +3 - Spaceflight
  • +2 - Storage Capacity
  • +2 - Unique “Hangar Bay”
  • +1 - Unique “Laser Transmitter”
  • +2 - Unique “Waldo Arms”
Level - Weakness
  • -1 - Awkward Size (Large)
  • -2 - Endurance Use “Solid-Core NTR Engines”
  • -1 - Frail
  • -1 - Identifiable Use “Radar” (Radar)
  • -3 - Ineptitude “Combat”
  • -1 - Ineptitude “Waldo Dexterity”
  • -1 - Light
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (4x Radiator Fins)
  • -3 - Prerequisite “Skeleton Crew” (8x Personnel)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

Quote:
Project Orion Battleship
Image
An early generation of the interplanetary warship, the Orion Battleship was commissioned by the USAF Deep Space Command to act as a deterrent against soviet aggression much like the ballistic submarines were with the USN.

(5 Vehicle/Mech Points)
HEALTH: 60
ENDURANCE: 40
COMPLIMENT: 100
TV: 18
DX[END] - Attack
  • 3[0] - “5-Inch Naval Guns” (Helper; Multiple Targets x2; Ranged; Spalling. Crew Operated x5; Ineffective)
  • 5[0] - “Casablanca Howitzer Missile” (Armor Piercing x3; Effective; Impairing; Ranged. Activation; Ammunition; Countered x2; Inaccurate)
  • 6[0] - "20 Megaton MIRVs" (Effective x2; Multiple Targets x4; Ranged. Activation; Countered x2; Ammunition; Open to Attack)
  • 4[0] - “Shaped Charged Nuclear Pulse Unit” (Area Effect; Impairing; Overwhelming; Ranged. Countered x2; Inaccurate x3; Whipple x2)
Level - Ability
  • +5 - Armored
  • +3 - Attack
  • +3 - Life Support
  • +5 - Heavy
  • +2 - Perceptive “Infrared” (Passive)
  • +2 - Perceptive “LADAR” (Cancel, Refraction Heavy Environment)
  • +2 - Perceptive “Radar”
  • +3 - Quick “Nuclear Fission Pulse Pusher Plate”
  • +1 - Spaceflight
  • +2 - Standing Army “Marines”
  • +2 - Tough “Foamed Titanium”
  • +2 - Unique “Space Plane Hangar Bay”
  • +1 - Unique “Laser Transmitter”
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Clumsy
  • -1 - Identifiable Use “Radar” (Radar)
  • -2 - Ineptitude “Close Range Combat”
  • -3 - Periodical Maintenance
  • -3 - Prerequisite “Heat Radiators” (6x Radiator Panels)
  • -3 - Prerequisite “Skeleton Crew” (60x Personnel)
  • -3 - Restricted Freedom “Conditional Ownership”
  • -3 - Servitude “Conditional Ownership”

HEX/Grid Conversion
  • 3[0] - “5-Inch Naval Guns” (Forward; Helper; Multiple Targets x2; Ranged; Spalling. Crew Operated x5; Ineffective)
  • 5[0] - “Casablanca Howitzer Missile” (Armor Piercing x3; Effective; Forward; Impairing; Ranged. Activation; Ammunition; Countered x2; Inaccurate)
  • 6[0] - "20 Megaton MIRVs" (Effective x2; Forward; Multiple Targets x4; Ranged. Activation; Countered x2; Ammunition; Open to Attack)
  • 4[0] - “Shaped Charged Nuclear Pulse Unit” (Area Effect; Impairing; Overwhelming; Ranged. Countered x2; Fixed Forward; Inaccurate x2; Whipple x2)

Initially, I had though about just using Assisted when it came to the Crew Compliment and Attacks under my little ship combat mechanic. But as I thought about it a bit more, I thought that it was too large of a Flaw value for something that's more or less readily available. So, I came up with a complimentary Flaw to reflect this.
Quote:
Crew Operated (-5) - Your Ability requires a portion of your crew to operate at its fullest capacity, else it cannot be utilized until your crew Compliment have been replenished, typically after a major engagement. Be wary of this limitation, though, in that when the damage and casualties mount up that this Ability will eventually hemorrhage your remaining Compliment to nothing (or close to it) and will affect what you can or cannot do. This Flaw may be taken multiple times; for each time it is taken, that measures how much crew from your Compliment will be required at minimum to be useable.

So then, thoughts? Commentary? Contributions?

_________________
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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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